consolidated:finaroka:finaroka-rules:mythology:deities:myths_and_legends
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| consolidated:finaroka:finaroka-rules:mythology:deities:myths_and_legends [2023/09/02 20:34] – ↷ Page moved from finaroka:finaroka-rules:mythology:deities:myths_and_legends to consolidated:finaroka:finaroka-rules:mythology:deities:myths_and_legends johnb | consolidated:finaroka:finaroka-rules:mythology:deities:myths_and_legends [2023/12/29 20:48] (current) – removed johnb | ||
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| - | ====== Myths and Legends ====== | ||
| - | ===== Stories from the God Wars ===== | ||
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| - | ==== Yarma ==== | ||
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| - | Yarma is born into one of the tribes living among the lakes and their Islands. He was an inquisitive boy, apprentice to the tribe' | ||
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| - | From that day Yarma changed - he travelled, but always came back to //his// island and eventually made it his home. He grew powerful and gradually bought all the peoples of the lakes under his dominion. | ||
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| - | Apart from those that Arth saved, the destruction ++appeared absolute|// | ||
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| - | Arth and Yarma are often seen as related deities - and many people will say a single prayer to both deities at the same time. | ||
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| - | ==== Arth ==== | ||
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| - | Arth was born in a small village where the people made a good living as farmers. As a child Arth was content, he lived in his parent’s house, tended the goats and helped in the fields. As he grew, he became withdrawn – spending more time with his goats and sheep than in the village, until eventually he announced that he was going to live as a hermit, in a cave by the Arkheim Circle. | ||
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| - | Years passed and Arth achieved a reputation of being both wise and powerful. He could brew potions from the mountain flowers that would cure most illnesses, and occasionally people would travel to his distant cave just to question him. Always he had an answer. | ||
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| - | Then came the day that Arth had foreseen. | ||
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| - | Arth flew the Chariot among the branches of a great tree, the chariot landed and the people spilled out. But Arth, their saviour, stood lifeless in his wondrous chariot, as if he too was carved of stone. | ||
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| - | Arth and Yarma are often seen as related deities - and many people will say a single prayer to both deities at the same time. | ||
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| - | ==== Bagmet ==== | ||
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| - | The followers of Bagmet tend to be secretive with outsiders and don’t share much of his lore. Indeed many sages speculate that they understand little of his background and history, nor does there appear to be any philosophy apart from ‘Magic is Best’. | ||
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| - | The same sages will tell you that before the Gods War Bagmet was a very minor deity of magic serving as patron to the leaders of a small sect. He often appeared as a goat headed man, and was considered to be a demon and persecuted by many of the more controlling religions. | ||
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| - | Bagmet is the Master of Magic, it doesn’t matter what sort of magic – Arcane Spells, Divine spells, Witch’s Hexs, Oracular Powers – he understands them all. While others deities might have a natural understanding, | ||
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| - | His symbol is a pentagram. | ||
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| - | ==== Way ==== | ||
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| - | Way was ever the traveller, even her name comes from stories that she was forever 'on the way' somewhere. | ||
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| - | During the god wars, Way became leader of a small group of travellers, and led them through many strange places, stopping for a few nights here and there, then moving on again. | ||
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| - | ==== Gasgano ==== | ||
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| - | Gasgano was once a sage, specialising in the natural and physical world, until he was caught up in a planar gate spell that sent him to a new world. The group he was travelling with came across a copy of the Necromonicon, | ||
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| - | During the god wars, Gasgano took refuge in the Paths of the Dead and gathered around those still living souls that somehow made their way there. | ||
consolidated/finaroka/finaroka-rules/mythology/deities/myths_and_legends.1693686889.txt.gz · Last modified: by johnb
