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consolidated:galinia:start

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consolidated:galinia:start [2023/12/29 09:38] – [Settlements] johnbconsolidated:galinia:start [2024/02/07 11:40] (current) – [Overview] johnb
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 ===== Overview ===== ===== Overview =====
      
-[[consolidated:hann_empire:angasa_galinia|Galinia]] is an established part of the Hann Empire, although it has a long history of disruption, and some wonder if it is worth reclaiming, yet again - although Lady Brigand-Shay and her family disagree.  Galinia is, just about, self-sustaining - it grows quite a bit of its own food, exports gemstones and animal skins as well as a number of ingredients used in the creation of arcane potions.  It isn't a safe place, but it might, just, be sustainable this time.+[[consolidated:hann_empire:angasa_galinia|Galinia]] is an established part of the Hann Empire, although it has a long history of disruption, and some wonder if it is worth reclaiming, yet again - although Lady Portia Brigand-Shay and her family disagree.  Galinia is, just about, self-sustaining - it grows quite a bit of its own food, exports gemstones and animal skins as well as a number of ingredients used in the creation of arcane potions.  It isn't a safe place, but it might, just, be sustainable this time.
  
 ===== Settlements ===== ===== Settlements =====
  
   * **Tas Dann** - The main town, built on an island, and hub of the Nome Complex.  Tas Dann is the administrative centre for Galinia, the main   trade port and supports a large community of fisherfolk.   * **Tas Dann** - The main town, built on an island, and hub of the Nome Complex.  Tas Dann is the administrative centre for Galinia, the main   trade port and supports a large community of fisherfolk.
-  * Fermont - a small fortified town just across the water from Tas Dann. Its farms grow most of the cereal crops that Galinia needs.  It is a part of the Nome Complex. +  * **Fermont** - a small fortified town just across the water from Tas Dann. Its farms grow most of the cereal crops that Galinia needs.  It is a part of the Nome Complex. 
   * **Southferry** - A village, on the other side of the inlet.  It grows a few crops and gives access to that side of the water -  but the area is ripe for development. It is a part of the Nome Complex.   * **Southferry** - A village, on the other side of the inlet.  It grows a few crops and gives access to that side of the water -  but the area is ripe for development. It is a part of the Nome Complex.
   * -   * -
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   * **Citdel Road** -  if you stick close to the road -  the safest place to be.  Connects Fermont and Citadel.   * **Citdel Road** -  if you stick close to the road -  the safest place to be.  Connects Fermont and Citadel.
   * **The Woods** - to the West of Citfer road, the woods are home to spiders, beetles and other vermin.  Worked by adventurers gathering components for the manufacture of magical items.   * **The Woods** - to the West of Citfer road, the woods are home to spiders, beetles and other vermin.  Worked by adventurers gathering components for the manufacture of magical items.
-  * **Lup**  - to the east of the Citfer Road - this large area is home of humanoid tribes and monsters.+  * **Lup**  - to the east of the Citfer Road - this large area of hills and scrubland is home to humanoid tribes and monsters.
   * **The Tunnels** - under parts of the Citfer Road, they might be full of riches, but ....   * **The Tunnels** - under parts of the Citfer Road, they might be full of riches, but ....
-  * **New Road** - less well travelled, this road leads from Citadel to Farfobik -  although it hasn't been well explored yet  (ie it hasn'been written yet)+  * **New Road** - less well travelled, this road leads from Citadel to Farfobik -  although it hasn't been well explored yet  (i.e. it hasn'been written yet)
  
  
consolidated/galinia/start.1703839139.txt.gz · Last modified: 2023/12/29 09:38 by johnb