consolidated:hann_empire:hann_navy
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| consolidated:hann_empire:hann_navy [2023/09/02 20:35] – removed - external edit (Unknown date) 127.0.0.1 | consolidated:hann_empire:hann_navy [2025/04/20 11:04] (current) – [Crew] johnb | ||
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| + | ====== Hann Navy ====== | ||
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| + | ===== Vessels ===== | ||
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| + | * **Light Galleys** are about forty feet long, equipped with a ram and forward facing catapult. | ||
| + | * **Sloops of War** are light sailing ships, normally brought from commercial shipyards, that have been modified to serve as Military vessels. | ||
| + | * **War Ships** Fully Rigged, three masted sailing ships, sometimes referred to as Frigates, with a complement of seventy-five crew, deck mounted catapults and batteries of ballistae. They are the long arm of the navy deployed, under a Lt Commander, to send a message of strength in the field. | ||
| + | * **Men of War** are much larger sailing ships, among the largest built, and are equipped with large batteries of ballistae and catapults. | ||
| + | * **War Ships** have both oars and sails, but are smaller than the great galley. | ||
| + | * **Galleys** are massive vessels powered by both oar and sail. Equipped with ballistae and catapults, they carry a company of Marines, who can be supported by a full company of fighting oarsmen. | ||
| + | |||
| + | ===== Crew ===== | ||
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| + | Every crewmember on a naval vessel has some military training, and knows that they will be expected to fight if the ship is attacked. | ||
| + | |||
| + | **These crew profiles have been built without racial benefits taken into consideration.** | ||
| + | That doesn' | ||
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| + | ++++ Seaman (Expert-1 / Warrior-1)| | ||
| + | They have probably been trained 'in service', | ||
| + | |||
| + | * Init +1; Senses Perception +6 | ||
| + | * DEFENSE: | ||
| + | * Combat: Cutlass +2 (1d6+1 / 18-20x2), light crossbow +2 (1d8/ | ||
| + | * Feats Athletic, toughness | ||
| + | * Skills Acrobatics +6, Climb +8, Perception +5, Profession (sailor) +6, Profession (soldier) +5, Profession/ | ||
| + | * Gear studded leather, light crossbow with 10 bolts, Cutlass. | ||
| + | |||
| + | During Combat, Seamen try to pick off enemy officers and leaders with the crossbows, then use ropes to swing into melee combat, and attack with their cutlasses. | ||
| + | ++++ | ||
| + | |||
| + | You might choose to distribute a few [[https:// | ||
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| + | ++++ Deck Hand (Expert-1/ | ||
| + | Deckhands work at the simple tasks associated with sailing and keeping the ship operative. | ||
| + | | ||
| + | * Init +1; Senses Perception +4 | ||
| + | * DEFENSE: | ||
| + | * Combat | ||
| + | * Feats (L1) Endurance, (Race) Toughness | ||
| + | * Skills Acrobatics +4, Climb +5, Perception +5, Profession (Sailor) +5, Profession/ | ||
| + | * Gear: leather, Boarding Pike. | ||
| + | |||
| + | During Combat, the deck hands are responsible for holding the deck of their own ship, while the marines and rowers lead the assault. | ||
| + | ++++ | ||
| + | |||
| + | ++++ Naval Rower (Commoner-1/ | ||
| + | Rower are all ' | ||
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| + | As the ship closes for combat, the rowers drive their ship forwards, providing power to close and ram. Once there is contact, the rowers grab their shields and axes and follow the marines as the second wave of the assault. | ||
| + | |||
| + | Note: This is the average build for rowers. | ||
| + | * Init +0; Senses Perception +0 | ||
| + | * DEFENSE: | ||
| + | * Combat | ||
| + | * Feats (L1) Endurance, (Race) Toughness | ||
| + | * Skills Profession (Sailor) +4, Profession (Soldier) +4, Swim +4 (+1 for personalization) | ||
| + | * Gear: Boarding Axe, Large Shield | ||
| + | |||
| + | ++++ | ||
| + | |||
| + | ===== Marines ===== | ||
| + | |||
| + | Marines are trained combatants, responsible for policing, guarding and security - they do not take any part in sailing the vessel. | ||
| + | |||
| + | ++++Marine Units and their Officers| | ||
| + | * Squad (5-14 troops, lead by a Sergeant) | ||
| + | * Platoon (15-50 troops, lead by a Lieutenant) | ||
| + | * Company | ||
| + | * Great Company (150+ troops, lead by a Captain) | ||
| + | ++++ | ||
| + | |||
| + | ++++ Marine (Human, Fighter 2)| | ||
| + | Fighters trained for shipboard combat. | ||
| + | * Init +6; Senses Perception +1 | ||
| + | * DEFENSE: AC 15, hp 19 | ||
| + | * Fort +4, Ref +2, Will +1; +1 vs. fear | ||
| + | * Combat: Melee boarding pike* +5 (1d8+3/×3) or Cutlass +4 (1d6+2/ | ||
| + | * Combat: Ranged light crossbow +4 (1d8/ | ||
| + | * STATISTICS: Str 15, Dex 14, Con 13, Int 10, Wis 12, Cha 10 | ||
| + | * Feats Exotic Weapon Proficiency, | ||
| + | * Skills Climb +6, Knowledge (engineering) +5, Profession (soldier) +6, Swim +6 | ||
| + | * Combat Gear potion of cure light wounds; | ||
| + | * Other Gear | ||
| + | * masterwork studded leather, light crossbow with 10 bolts, boarding pike*, Cutlass | ||
| + | * SPECIAL ABILITIES: Exotic Weapon Proficiency. | ||
| + | ++++ | ||
