consolidated:hann_empire:hann_navy
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| consolidated:hann_empire:hann_navy [2025/04/18 07:29] – [Vessels] johnb | consolidated:hann_empire:hann_navy [2025/04/20 11:04] (current) – [Crew] johnb | ||
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| ===== Vessels ===== | ===== Vessels ===== | ||
| - | * **Light Galleys** are about forty feet long, equipped with a ram and forward facing catapult. | + | * **Light Galleys** are about forty feet long, equipped with a ram and forward facing catapult. |
| - | * **Sloops of War** are light sailing ships, normally brought from commercial shipyards, that have been modified to serve as Military vessels. | + | * **Sloops of War** are light sailing ships, normally brought from commercial shipyards, that have been modified to serve as Military vessels. |
| * **War Ships** Fully Rigged, three masted sailing ships, sometimes referred to as Frigates, with a complement of seventy-five crew, deck mounted catapults and batteries of ballistae. They are the long arm of the navy deployed, under a Lt Commander, to send a message of strength in the field. | * **War Ships** Fully Rigged, three masted sailing ships, sometimes referred to as Frigates, with a complement of seventy-five crew, deck mounted catapults and batteries of ballistae. They are the long arm of the navy deployed, under a Lt Commander, to send a message of strength in the field. | ||
| * **Men of War** are much larger sailing ships, among the largest built, and are equipped with large batteries of ballistae and catapults. | * **Men of War** are much larger sailing ships, among the largest built, and are equipped with large batteries of ballistae and catapults. | ||
| Line 16: | Line 16: | ||
| **These crew profiles have been built without racial benefits taken into consideration.** | **These crew profiles have been built without racial benefits taken into consideration.** | ||
| - | That doesn' | + | That doesn' |
| + | |||
| + | ++++ Seaman (Expert-1 / Warrior-1)| | ||
| + | They have probably been trained 'in service', | ||
| - | ++++ Sailor (Expert-1 / Warrior-1)| | ||
| - | They have probably been trained 'in service', | ||
| * Init +1; Senses Perception +6 | * Init +1; Senses Perception +6 | ||
| * DEFENSE: | * DEFENSE: | ||
| - | * Combat: | + | * Combat: |
| * Feats Athletic, toughness | * Feats Athletic, toughness | ||
| - | * Skills Acrobatics +6, Climb +8, Perception +6, Profession (sailor) +6, Profession (soldier) +5, Swim +8 (+1 for customisation) | + | * Skills Acrobatics +6, Climb +8, Perception +5, Profession (sailor) +6, Profession (soldier) |
| - | * Gear studded leather, | + | * Gear studded leather, |
| + | |||
| + | During Combat, Seamen try to pick off enemy officers and leaders with the crossbows, then use ropes to swing into melee combat, and attack with their cutlasses. | ||
| ++++ | ++++ | ||
| + | |||
| + | You might choose to distribute a few [[https:// | ||
| ++++ Deck Hand (Expert-1/ | ++++ Deck Hand (Expert-1/ | ||
| - | * Deckhands work at the simple | + | Deckhands work at the simple tasks associated with sailing |
| + | |||
| * Init +1; Senses Perception +4 | * Init +1; Senses Perception +4 | ||
| - | * DEFENSE: | + | * DEFENSE: |
| * Combat | * Combat | ||
| * Feats (L1) Endurance, (Race) Toughness | * Feats (L1) Endurance, (Race) Toughness | ||
| - | * Skills Acrobatics +4, Climb +5, Perception +5, Profession (Sailor) +5, Profession | + | * Skills Acrobatics +4, Climb +5, Perception +5, Profession (Sailor) +5, Profession/ |
| - | * Gear: Boarding Pike, Leather | + | * Gear: leather, |
| + | |||
| + | During Combat, the deck hands are responsible for holding the deck of their own ship, while the marines and rowers lead the assault. | ||
| ++++ | ++++ | ||
| - | ++++ Naval Rower (Commoner-2)| | + | ++++ Naval Rower (Commoner-1/Warrior1)| |
| - | Rower are all ' | + | Rower are all ' |
| + | |||
| + | As the ship closes for combat, the rowers drive their ship forwards, providing power to close and ram. Once there is contact, the rowers grab their shields and axes and follow the marines as the second wave of the assault. | ||
| + | |||
| + | Note: This is the average build for rowers. | ||
| * Init +0; Senses Perception +0 | * Init +0; Senses Perception +0 | ||
| - | * DEFENSE: | + | * DEFENSE: |
| - | * Combat | + | * Combat |
| * Feats (L1) Endurance, (Race) Toughness | * Feats (L1) Endurance, (Race) Toughness | ||
| - | | + | * Skills Profession (Sailor) +4, Profession (Soldier) +4, Swim +4 (+1 for personalization) |
| - | | + | * Gear: Boarding Axe, Large Shield |
| - | * Gear: Club, Small Shield | + | |
| - | **Note:-** Trait: Auxiliary 2 - Naval Rower (Galleys) - Proficient with Light Shield (only) & Club (Belaying pin): | + | |
| ++++ | ++++ | ||
| ===== Marines ===== | ===== Marines ===== | ||
| - | Marines are trained combatants, responsible for policing, guarding and security - they do not take any part in sailing the vessel. | + | Marines are trained combatants, responsible for policing, guarding and security - they do not take any part in sailing the vessel. |
| ++++Marine Units and their Officers| | ++++Marine Units and their Officers| | ||
consolidated/hann_empire/hann_navy.1744961370.txt.gz · Last modified: by johnb
