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consolidated:hann_empire:hann_navy [2025/04/18 11:56] – [Crew] johnbconsolidated:hann_empire:hann_navy [2025/04/20 11:04] (current) – [Crew] johnb
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 ===== Vessels ===== ===== Vessels =====
  
-  * **Light Galleys** are about forty feet long, equipped with a ram and forward facing catapult.  Their small crew (15) all have combat training and are often supported by a squad of marines.  They are used for harbour and coastal patrols, under the command of a Lieutenant. +  * **Light Galleys** are about forty feet long, equipped with a ram and forward facing catapult.  Their sailing crew (15) all have combat training and are supported by a squad (five) of marines.  They are used for harbour and coastal patrols, under the command of a Lieutenant. 
-  * **Sloops of War** are light sailing ships, normally brought from commercial shipyards, that have been modified to serve as Military vessels.  They have a larger crew  (about 50), than merchant ships, which will include marines and artillerists to serve the battery of 10 light ballistae.  They are the workhorse of the navy deployed, under a Lt Commander, as messengers, scouts and patrol vessels or to deal with small-scale local unrest.  +  * **Sloops of War** are light sailing ships, normally brought from commercial shipyards, that have been modified to serve as Military vessels.  They have a larger crew  (about 50), than merchant ships, which will include marines and artillerists to serve the battery of 10x light ballistae.  They are the workhorse of the navy, normally deployed as messengers, scouts and patrol vessels or to deal with small-scale local unrest.  They are generally have a Lt Commander in charge.
   * **War Ships** Fully Rigged, three masted sailing ships, sometimes referred to as Frigates, with a complement of seventy-five crew, deck mounted catapults and batteries of ballistae. They are the long arm of the navy deployed, under a Lt Commander, to send a message of strength in the field.    * **War Ships** Fully Rigged, three masted sailing ships, sometimes referred to as Frigates, with a complement of seventy-five crew, deck mounted catapults and batteries of ballistae. They are the long arm of the navy deployed, under a Lt Commander, to send a message of strength in the field. 
   * **Men of War** are much larger sailing ships, among the largest built, and are equipped with large batteries of ballistae and catapults.  They often carry a company of marines, and are the main protagonists in deep-sea, or distant, battles.  With a commander in charge, they are more than a match for most other sailing ships.    * **Men of War** are much larger sailing ships, among the largest built, and are equipped with large batteries of ballistae and catapults.  They often carry a company of marines, and are the main protagonists in deep-sea, or distant, battles.  With a commander in charge, they are more than a match for most other sailing ships. 
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 During Combat, Seamen try to pick off enemy officers and leaders with the crossbows, then use ropes to swing into melee combat, and attack with their cutlasses. During Combat, Seamen try to pick off enemy officers and leaders with the crossbows, then use ropes to swing into melee combat, and attack with their cutlasses.
 ++++ ++++
 +
 +You might choose to distribute a few [[https://www.d20pfsrd.com/bestiary/npc-s/npcs-cr-0/shipmate-human-expert-1-warrior-1/|Shipmates]] among the seamen.
  
 ++++ Deck Hand (Expert-1/Commoner-1)|  ++++ Deck Hand (Expert-1/Commoner-1)| 
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 As the ship closes for combat, the rowers drive their ship forwards, providing power to close and ram.  Once there is contact, the rowers grab their shields and axes and follow the marines as the second wave of the assault. As the ship closes for combat, the rowers drive their ship forwards, providing power to close and ram.  Once there is contact, the rowers grab their shields and axes and follow the marines as the second wave of the assault.
  
 +Note:  This is the average build for rowers.  They range from ++Recruits|(Commoner-2)++, ++Rowers|(commoner/warrior - able to train as Seamen or Marines)++, to ++Military Rowers|(Warrior-2 - who have decided to try for the Marines)++
   * Init +0; Senses Perception +0   * Init +0; Senses Perception +0
   * DEFENSE:  AC 13, HP 11 (2d6+4; Toughness, + 2 x Favoured class)   * DEFENSE:  AC 13, HP 11 (2d6+4; Toughness, + 2 x Favoured class)
   * Combat  Boarding Axe +2 (1d6+1/20 x3)    * Combat  Boarding Axe +2 (1d6+1/20 x3) 
   * Feats (L1) Endurance, (Race) Toughness    * Feats (L1) Endurance, (Race) Toughness 
-  * Skills Perception +4, Profession (Sailor) +4, Profession (Soldier) +1, Swim  +4  (+1 for personalization)+  * Skills Profession (Sailor) +4, Profession (Soldier) +4, Swim  +4  (+1 for personalization)
   * Gear: Boarding Axe, Large Shield   * Gear: Boarding Axe, Large Shield
  
consolidated/hann_empire/hann_navy.1744977369.txt.gz · Last modified: by johnb