JohnB's Games

Role-Playing, my way.

User Tools

Site Tools


consolidated:hann_empire:hann_navy

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revisionPrevious revision
Next revision
Previous revision
consolidated:hann_empire:hann_navy [2025/04/18 12:00] johnbconsolidated:hann_empire:hann_navy [2025/04/20 11:04] (current) – [Crew] johnb
Line 30: Line 30:
 During Combat, Seamen try to pick off enemy officers and leaders with the crossbows, then use ropes to swing into melee combat, and attack with their cutlasses. During Combat, Seamen try to pick off enemy officers and leaders with the crossbows, then use ropes to swing into melee combat, and attack with their cutlasses.
 ++++ ++++
 +
 +You might choose to distribute a few [[https://www.d20pfsrd.com/bestiary/npc-s/npcs-cr-0/shipmate-human-expert-1-warrior-1/|Shipmates]] among the seamen.
  
 ++++ Deck Hand (Expert-1/Commoner-1)|  ++++ Deck Hand (Expert-1/Commoner-1)| 
Line 49: Line 51:
 As the ship closes for combat, the rowers drive their ship forwards, providing power to close and ram.  Once there is contact, the rowers grab their shields and axes and follow the marines as the second wave of the assault. As the ship closes for combat, the rowers drive their ship forwards, providing power to close and ram.  Once there is contact, the rowers grab their shields and axes and follow the marines as the second wave of the assault.
  
 +Note:  This is the average build for rowers.  They range from ++Recruits|(Commoner-2)++, ++Rowers|(commoner/warrior - able to train as Seamen or Marines)++, to ++Military Rowers|(Warrior-2 - who have decided to try for the Marines)++
   * Init +0; Senses Perception +0   * Init +0; Senses Perception +0
   * DEFENSE:  AC 13, HP 11 (2d6+4; Toughness, + 2 x Favoured class)   * DEFENSE:  AC 13, HP 11 (2d6+4; Toughness, + 2 x Favoured class)
   * Combat  Boarding Axe +2 (1d6+1/20 x3)    * Combat  Boarding Axe +2 (1d6+1/20 x3) 
   * Feats (L1) Endurance, (Race) Toughness    * Feats (L1) Endurance, (Race) Toughness 
-  * Skills Perception +4, Profession (Sailor) +4, Profession (Soldier) +1, Swim  +4  (+1 for personalization)+  * Skills Profession (Sailor) +4, Profession (Soldier) +4, Swim  +4  (+1 for personalization)
   * Gear: Boarding Axe, Large Shield   * Gear: Boarding Axe, Large Shield
  
consolidated/hann_empire/hann_navy.1744977645.txt.gz · Last modified: by johnb