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consolidated:hann_empire:hann_navy

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consolidated:hann_empire:hann_navy [2025/04/20 10:51] – [Crew] johnbconsolidated:hann_empire:hann_navy [2025/04/20 11:04] (current) – [Crew] johnb
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 As the ship closes for combat, the rowers drive their ship forwards, providing power to close and ram.  Once there is contact, the rowers grab their shields and axes and follow the marines as the second wave of the assault. As the ship closes for combat, the rowers drive their ship forwards, providing power to close and ram.  Once there is contact, the rowers grab their shields and axes and follow the marines as the second wave of the assault.
  
 +Note:  This is the average build for rowers.  They range from ++Recruits|(Commoner-2)++, ++Rowers|(commoner/warrior - able to train as Seamen or Marines)++, to ++Military Rowers|(Warrior-2 - who have decided to try for the Marines)++
   * Init +0; Senses Perception +0   * Init +0; Senses Perception +0
   * DEFENSE:  AC 13, HP 11 (2d6+4; Toughness, + 2 x Favoured class)   * DEFENSE:  AC 13, HP 11 (2d6+4; Toughness, + 2 x Favoured class)
consolidated/hann_empire/hann_navy.1745146284.txt.gz · Last modified: by johnb