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consolidated:hann_empire:regions:westland:greenscar

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consolidated:hann_empire:regions:westland:greenscar [2026/03/16 11:27] – [The Small Holdings] johnbconsolidated:hann_empire:regions:westland:greenscar [2026/07/05 05:40] (current) – [Herling Farm] johnb
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 {{ :consolidated:hann_empire:regions:westland:greenscar.png?200|}} Grenscar – (Currently Whitehold): (Small fortified town)  Built around a mine, the town exports ingots of Copper, Lead and Spelter.  The mine produces a small amount of Iron, which is turned into tools and weapons(at the smithy) before shipment to Westhaven – the provincial capital.  There is a small state guard unit stationed here, and the local mine employs a few guards of their own.  Most of the Copper is bound for the mint in Stilan.  Lead and spelter are sold generally.  There are a couple of small holdings, and an active foraging and hunting community, but that is mainly small game, and doesn’t lead to large scale leather or fur production.  {{ :consolidated:hann_empire:regions:westland:greenscar.png?200|}} Grenscar – (Currently Whitehold): (Small fortified town)  Built around a mine, the town exports ingots of Copper, Lead and Spelter.  The mine produces a small amount of Iron, which is turned into tools and weapons(at the smithy) before shipment to Westhaven – the provincial capital.  There is a small state guard unit stationed here, and the local mine employs a few guards of their own.  Most of the Copper is bound for the mint in Stilan.  Lead and spelter are sold generally.  There are a couple of small holdings, and an active foraging and hunting community, but that is mainly small game, and doesn’t lead to large scale leather or fur production. 
  
-Something like 25% of the population of Greenscar are dwarves, 60% Human, 10% Halfling and the rest made up of a scattering of other races.+Something like 25% of the population of Greenscar are dwarves  (who mainly serve with The White Company), 60% Human, 10% Halfling and the rest made up of a scattering of other races.
  
 ===== The White Company ===== ===== The White Company =====
  
-Greenscar is owned by the White Company - that doesn't mean to say they own everything for miles around, just that they own their offices, the mine, smelters and the rest of the land inside the palisade, the other businesses own their buildings and pay rent for the land.  The White Company are allowed to tax the local population, in respect of public services and infrastructure, although they are limited in this, and can only charge taxes agreed by the Governor of The Eastern Province.  The White Company are also responsible for claiming state tax, at a rate set/agreed with the Governor.+Greenscar is owned by the White Company - that doesn't mean to say they own everything for miles around, just that they own their offices, the mine, smelters and the rest of the land inside the palisade, the other businesses own their buildings and pay rent for the land.  The White Company are allowed to tax the local population, in respect of public services and infrastructure, although they are limited in this, and can only charge taxes agreed by the Governor of The Western Province.  The White Company are also responsible for claiming state tax, on the Governor's behalf.
  
-==== White Company Mercenaries ====+==== White Company Guard ====
  
-The White Company are registered as a mercenary unit, as well as owning the land inside the palisade. Their mercenaries, often long term employees are generally employed in, and around, Greenscar, although they could be available for hire, in the right circumstances.  There are, perhaps, ten mercenaries in all, so not a large force. +The White Company is registered as a mercenary unit, as well as owning the land inside the palisade. Their mercenaries, often long term employees are generally employed in, and around, Greenscar, although they could be available for hire, in the right circumstances.  There are, perhaps, ten mercenaries in all, so not a large force. 
  
-  * **Mine Guards** -  normally found in town  (Light Armour, Warhammer) and wear a white company tabard.  Their main role is to make sure that the mine ann metal working building are secure, and keep unauthorised people away from those dangerous places. +  * **Mine Guards** -  normally found in town  (Leather Armour, Warhammer) and wear a company tabard.  Their main role is to make sure that the mine and metal working building are secure, and keep unauthorised people away from those dangerous places.  They work with the Governor's Guard to make occasional patrols around the farms and town area.  ++Note|(L1 Experts, rather than warriors.  If they need to defend the mine, they will be issued with light crossbows)++ 
-  * **Prospectors** - Found in the local countryside (Light Armour, light weapons) they work with the Governors Guard (from the guard tower) to make occasional patrols along the road, and scout the countryside.  However, they are all trained to spot signs of metal ores and mining posibilities.  They don't investigate in depth, but report back to The White Company, for further investigation.+  * **Prospectors** - Found in the local countryside (Light Armour, light weapons) they work with the Governors Guard (from the guard tower) to make occasional patrols along the road, and scout the countryside.  They are trained to spot signs of economic opportunity, particularly in metals and minerals.  They don't investigate in depth, but report back to The White Company, for further investigation. ++Note|(Elite troops  {warrior-3}, capable of defending themselves and individually armed)
 ===== The Guard Tower ===== ===== The Guard Tower =====
  
-{{ :consolidated:hann_empire:regions:westland:greenscar_guard_tower.png?100|}}While the guard tower can accommodate ten people, there is generally small unit of five guards stationed here, seconded from Westhaven.  Each of the small holdings get a daily visit from a guard or two, and then they make a 'scouting' style sweep of the local countryside.  Lightly armed, and armoured, they wear studded leather and carry a both short bow and hand axe, and are at home in the countryside.  They don't generally have much to do inside the palisade, but support the mine guards, should it be required.  They are seconded here from Westhaven, for a two or three month duty, then rotate back home.+{{ :consolidated:hann_empire:regions:westland:greenscar_guard_tower.png?100|}}While the Guard Tower can accommodate ten people, the standard garrison has Sgt and a 'Hand' of guards.  They make a 'scouting' style sweep of the local countryside on a regular basis, making sure they are seen in both the town an small farms. After all, it is taxes from those developments that pay their wages.  Lightly armed, and armoured, they wear studded leather and carry a both short bow and hand axe, and are at home in the countryside.  They don't generally have much to do inside the palisade, but support the mine guards, should it be required.  They are seconded here from Westhaven, for a two or three month duty, then rotate back home
 + 
 +  * **The National Guard** - they make occasional patrols along the road to Westhaven, in concert with some of the White Company Prospectors, but only they meet up with the Westhaven patrol.  Once a month, this patrol coincides with the guard's duty changes, and one of the Greescar Guards (who has completed their  tour of duty) swaps places, and returns to Westhaven, while their replacement carries on to Greenscar.
  
-  * **Road Patrol** - they make occasional patrols along the road to Westhaven, in concert with some of the White Company Prospectors, but only they meet up with the Westhaven patrol.  Once a month, this patrol coincides with the guard's duty changes, and one of the Greescar Guards (who has completed their  tour of duty) swaps places, and returns to Westhaven, while their replacement carries on to Greenscar. 
-  * **Militia** - One of the functions of The Governor's Guard, is to provide basic weapon and military training for locals.  Anyone can join the militia and get the training free of charge, however, they are expected to turn out for militia musters, practice their skills and defend the town, should it be attacked.  They may, in unusual circumstances, be called on to form a posse, and help with official searches of the area. 
  
 ===== The Mine and Metal Works ===== ===== The Mine and Metal Works =====
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 A few mine guards keep watch over the entrance to the mine and metal work buildings.  However, they mainly function as security guards, rather than anything more active. Well known in the town, the Mine Guards are likely to be found chatting to the workers, and reminding people of the rules, rather than enforcing any laws.  They wear light armour, with the tabard of the White Company, and carry war hammers rather than anything more substantial. A few mine guards keep watch over the entrance to the mine and metal work buildings.  However, they mainly function as security guards, rather than anything more active. Well known in the town, the Mine Guards are likely to be found chatting to the workers, and reminding people of the rules, rather than enforcing any laws.  They wear light armour, with the tabard of the White Company, and carry war hammers rather than anything more substantial.
 +
 +===== The Town =====
 +
 +Not much of a town yet, just a shop, an Inn and space to serve as a local market square.  But with space to grow.
 +
 +===== Herling Farm =====
 +
 +Not fully developed yet, but it will be a large farm, concentrating on cash crops and some form of export -  rather than vegetables and local supplies.  Owned by Clan Herling (an investor in The White Company) who see it as a longer term investment.  While  the permanent staff here are  Dwarves, Herling Farm  employs casual and part time labours from the rest of the population.
 +
 ===== The Small Farms ===== ===== The Small Farms =====
  
-The farms pay a small tax (often in the form of labour) and a small ground rent (Often in the form of produce) to the governor.  They are responsible for their own buildings, stock and crops.  Their leases are heritableand can be passed down through the generations, so it is almost as good as owning land.  +The small farms concentrate on providing food and drink for the local community.  Between them the produce the bulk of the vegetables, milk, eggs and cheese that Greenscar needs, and have a bit left over to trade in the Market Square. 
 + 
 +Their leases are heritable, and can be passed down through the generations, so it is almost as good as owning land.  They pay a small tax (often in the form of labour) and a small ground rent to the governor.  They are responsible for their own buildings, stock and crops.   
 + 
 +===== Others  ===== 
 + 
 +A few huts are scattered aroundmost with a small vegetable garden.  The residents make their living doing casual work, foraging and hunting small game.
consolidated/hann_empire/regions/westland/greenscar.1773660435.txt.gz · Last modified: by johnb