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consolidated:hann_empire:regions:westland:westhaven:start

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consolidated:hann_empire:regions:westland:westhaven:start [2026/03/18 14:09] – [Governance] johnbconsolidated:hann_empire:regions:westland:westhaven:start [2026/07/12 20:49] (current) – [Governance] johnb
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   * **Harbour** – Docks, Fishing Village, Fish Market, Warehouses, cheap accommodation, Shrine to Shan, Way House etc.     * **Harbour** – Docks, Fishing Village, Fish Market, Warehouses, cheap accommodation, Shrine to Shan, Way House etc.  
-  * **Trade District?**.  Needs a new name, but home to most of the crafters, +  * **Art Hill**. Home to most of the towns crafters,  The best have their workshops on 'The Hill'  - a low hill surrounded by a road (in the middle of the district)  the outer areas are home to journeymen, apprentices and lower quality crafters, some of who are not even guild registered! 
-  * New Town – As befitting a town built on trade, it holds the main market and shopping district, and the main thoroughfare is called Market street New Town also contains the Town Hall, Guild Hall, The Governor's Mansion and the Town Guard’s Barracks, and main merchant offices.  It also holds the Homes for those who can afford them.  It is the place to live+  * **New Town** – As befitting a town built on trade, the main thoroughfare is called Market street, which is holds the main marketshopping district, and merchant offices.  Other squares and roads hold Homes for those who can afford them.  It is the place to live - and accommodation in this district is more expensive than eany other part of towmn.
-  * **Ross Hill** -   The first part of the town to be built, but became a bit of a backwater, as the town developed.  Close to the newer parts of town there are homes (including a few big houses) for those who can afford them.  It also contains the town cemetery, and a small temple dedicated  to Takri.  Further out, you will find the tenements, back-to-backs and other small homes that serve the less well off.  At the far end, as far away from the busy parts of town as you can get, you will find [[glebe_street_market|Glebe Street Market]]. +    * //Providence Square// is the main administrative center of town and contains the Town Hall, Guild Hall, The Governor's Mansion, Pantheon and the Town Guard’s Barracks. 
-  * **Local settlements** – There are small settlements outside each of the main gates and the Salt Pans, while the Coast Road is dotted with farming villages and other small settlements.   The old road, that runs through the Ross Hill district, is hardly used, the small farms that once existed there have fallen into disrepair - and there is nothing to stop the forest creeping forward, towards the town gate.+  * **Ross Hill** -   The first part of the town to be built, it became a bit of a backwater, as the town developed.  Close to the newer parts of town there are homes (including a few big houses) for those who can afford them.  It also contains the town cemetery, and a small temple dedicated to Takri.  Further out, you will find the tenements, back-to-backs and other small homes that serve the less well off.  At the far end, as far away from the busy parts of town as you can get, you will find [[glebe_street_market|Glebe Street Market]]. 
 +  * 
 +  * **Outside** – There are small settlements outside each of the main gates and the Salt Pans, while the Coast Road is dotted with farming villages and other small settlements.   The old road, that runs through the Ross Hill district, is hardly used, the small farms that once existed there have fallen into disrepair - and there is nothing to stop the forest creeping forward, towards the town gate
 +    * **Eastgate**  a small 'district' just outside the city gate.  There are a few homes, Marin Bostock's merchant compound,  a small tavern (The Fire Drake) and a couple of smaller businesses, including Feng Thorsten's offices and base.  
 +    * **Westgate** a small 'district' just outside the city gate.  There are a few homes and simple businesses, and a road that leads to the Salt Pans.
 ===== Governance ===== ===== Governance =====
  
-  * **Sir Preston Mexon**, the governor, oversees state taxes and the town guard. He lives in a large mansion just off Market Street, in New Town, and was appointed by Lord Rignal. +  * **Sir Preston Mexon**, the governor, oversees state taxes and the town guard. He lives in a large mansion in Provcidence Square, New Town, and was appointed by Lord Rignal. 
-  * **Willis Farxina**, the Mayor, oversees the day to day running of the town  and can set local taxes. He is responsible for things like Night Soil collections, Building inspections and civic maintenance.  He lives in a mansion in Ross Hill and has Offices in the town hall, and owns quite a lot of property around town.  The mayor is elected, for life, with every local property owner has a vote in the election.  ++Note:|(Most residents of the city rent their property)+++  * **Willis Farxina**, the Mayor, oversees the day to day running of the town  and can set local taxes. He is responsible for things like night soil collections, building inspections and civic maintenance.  He lives in a mansion in Ross Hill and has offices in the town hall, he owns quite a lot of property around town.  The mayor is elected, for life, with every local property owner has a vote in the election.  ++Note:|(Most residents of the city rent their property)++
   * **George Swavely**, the Guild Master, manages craftspeople, merchants, traders.  He is a Master Furrier, exporting and selling expensive furs and leather goods from his emporium on Market Street, ironically, he still lives above his shop. Guild membership is prestigious, and gives access to extra work.  While the guild isn't concerned with small shopkeepers or very minor crafters, it keeps a tight rein of any 'serious' crafters and business people in Westhaven.  Guild members (Master or Journeyman)  can claim some businesses expenses before they are taxed, and are eligible to apply for state and local tax funded work.  The Guild Master is elected by guild members who have attained Master Rank.  ++Note|(To obtain Master Guild status, requires reaching the journeyman stage, and have your own business -  either in a leased or owned building.)++   * **George Swavely**, the Guild Master, manages craftspeople, merchants, traders.  He is a Master Furrier, exporting and selling expensive furs and leather goods from his emporium on Market Street, ironically, he still lives above his shop. Guild membership is prestigious, and gives access to extra work.  While the guild isn't concerned with small shopkeepers or very minor crafters, it keeps a tight rein of any 'serious' crafters and business people in Westhaven.  Guild members (Master or Journeyman)  can claim some businesses expenses before they are taxed, and are eligible to apply for state and local tax funded work.  The Guild Master is elected by guild members who have attained Master Rank.  ++Note|(To obtain Master Guild status, requires reaching the journeyman stage, and have your own business -  either in a leased or owned building.)++
  
consolidated/hann_empire/regions/westland/westhaven/start.1773842999.txt.gz · Last modified: by johnb