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consolidated:hann_empire:regions:westland:westhaven

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consolidated:hann_empire:regions:westland:westhaven [2026/03/11 12:05] – [Economy] johnbconsolidated:hann_empire:regions:westland:westhaven [2026/03/11 19:41] (current) – [Geography] johnb
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 ===== Districts ===== ===== Districts =====
  
-Harbour – Docks, Fishing Village, Fish Market, Warehouses, cheap accommodation, Shrine to Shan, Way House etc.   +  * **Harbour** – Docks, Fishing Village, Fish Market, Warehouses, cheap accommodation, Shrine to Shan, Way House etc.   
-Trade District? Needs a new name, but home to most of the crafters, +  * **Trade District?**.  Needs a new name, but home to most of the crafters, 
-New Town – As befitting a town built on trade, it holds the main market, and the Guild Hall, and the Town Guard’s Barracks.  It also holds the Homes and Offices of the main merchants, government officials and town hall.  Market street,  +  New Town – As befitting a town built on trade, it holds the main market and shopping district, and the main thoroughfare is called Market street.  New Town also contains the Town Hall, Guild Hall, The Governor's Mansion and the Town Guard’s Barracks, and main merchant offices.  It also holds the Homes for those who can afford them.  It is the place to live. 
-Ross Hill -   The first part of the town to be built, but became a bit of a backwater, as the town developed.  Close to the newer parts of town there are homes (including a couple of big houses) for those who can afford them.  It also contains the town cemetery, and a small temple dedicated (perhaps Holy House size) to Takri.  Further out, you will find the tenements, back-to-backs and other small homes that serve the less well off.  At the far end, as far away from the busy parts of town as you can get, you will find Glebe Street Market. +  * **Ross Hill** -   The first part of the town to be built, but became a bit of a backwater, as the town developed.  Close to the newer parts of town there are homes (including a few big houses) for those who can afford them.  It also contains the town cemetery, and a small temple dedicated  to Takri.  Further out, you will find the tenements, back-to-backs and other small homes that serve the less well off.  At the far end, as far away from the busy parts of town as you can get, you will find Glebe Street Market. 
-Local settlements – outside town, the Coast Road is dotted with farming villages and other small settlements – inland (through Ross Hill) there is next to nothing except wild country side, even the small farms that once existed there have fallen into disrepair. +  * **Local settlements** – outside town, the Coast Road is dotted with farming villages and other small settlements – inland (accessed through the Ross Hill district) there is next to nothing except countryside, even the small farms that once existed there have fallen into disrepair.
 ===== Governance ===== ===== Governance =====
  
- – The governor oversees state taxes and the town guard.  The Mayor oversees the day to day running and can set local taxes,  the Guild Master controls craftsmenmerchants, traders and the markets   The Governor is appointed by the state, The Mayor is elected (by the wealthier residents), the Guild Master is appointed by Guild Members. +  * **Sir Preston Mexon**, the governoroversees state taxes and the town guard. He lives in a large mansion just off Market Street, in New Town, and was appointed by Lord Rignal. 
-In many respectsthe Guild Master is the most influential as he controls business, The Governor is symbolic (as most of the work is devolved to The Guard Commander) while the Mayor is responsible for things like Night Soil collectionsBuilding inspections and civic maintenance+  * **Willis Farxina**, the Mayoroversees the day to day running of the town  and can set local taxes. He is responsible for things like Night Soil collectionsBuilding inspections and civic maintenance.  He lives in a mansion in Ross Hill and has Offices in the town hall, and owns quite a lot of property around town The mayor is elected, for life, with every local property owner has a vote in the election.  ++Note:|(Most residents of the city rent their property)++ 
 +  * **George Swavely**, the Guild Master, manages craftspeople, merchants, traders He is a Master Furrierexporting and selling expensive furs and leather goods from his emporium on Market Street, ironically, he still lives above his shop. Guild membership is prestigious, and gives access to extra work.  While the guild isn't concerned with small shopkeepers or very minor crafters, it keeps a tight rein of any 'serious' crafters and business people in Westhaven.  Guild members (Master or Journeyman)  can claim some businesses expenses before they are taxedand are eligible to apply for state and local tax funded work.  The Guild Master is elected by guild members who have attained Master Rank.  ++Note|(To obtain Master Guild status, requires reaching the journeyman stagesetting up a business and owning property - which also means they get a vote in Mayoral elections.)++ 
 +  
 ===== Geography ===== ===== Geography =====
  
 Westhaven is the most westerly natural port in the Palatine Kingdom of Stilan, a nation that developed along the River Stil.  It is dived into  several semi-autonomous regions, each with a Palatine Lord (of different degrees) as its ruler.  Westhaven is in the imaginatively named West Land, the most recently established region, spreads away from the river to the west, and is the only region that does not border the River Stil.  Its ruler, Palatine Lord Riginal III,  rules with a light touch.  He has to, and his holdings are widely spread and lightly populated.  Away from the coastal areas, much of the land is still Ancient Forest, and home to many strange creatures, humanoids and tribes.  A road links most of the settlements to the west, although cliffs and wetlands mean that ports and true coastal settlements are a rarity.  Most town are some miles inland, and trade along the ‘Coast’ Road (that often doesn’t run close to the coast) can be paramount.  As the western most port, Westhaven has long been a stopping point for ships travelling between Stilan and Urgon -  and the lands beyond.  Many larger vessels now make a direct journey between the two states, but for the smaller coastal vessels, Westhaven is still an important stopping point and trade location.  Westhaven is the most westerly natural port in the Palatine Kingdom of Stilan, a nation that developed along the River Stil.  It is dived into  several semi-autonomous regions, each with a Palatine Lord (of different degrees) as its ruler.  Westhaven is in the imaginatively named West Land, the most recently established region, spreads away from the river to the west, and is the only region that does not border the River Stil.  Its ruler, Palatine Lord Riginal III,  rules with a light touch.  He has to, and his holdings are widely spread and lightly populated.  Away from the coastal areas, much of the land is still Ancient Forest, and home to many strange creatures, humanoids and tribes.  A road links most of the settlements to the west, although cliffs and wetlands mean that ports and true coastal settlements are a rarity.  Most town are some miles inland, and trade along the ‘Coast’ Road (that often doesn’t run close to the coast) can be paramount.  As the western most port, Westhaven has long been a stopping point for ships travelling between Stilan and Urgon -  and the lands beyond.  Many larger vessels now make a direct journey between the two states, but for the smaller coastal vessels, Westhaven is still an important stopping point and trade location. 
  
-Hoys only trade between Westhaven and Stilan, while Cogs can make the short trip across the narrow deepwater channel, and trade as far as Urgon.+[[pathfinder:off-the-shelf:ships_boats:hanncivilianships#keelboats|Hoys]] trade between Westhaven and Stilan, while [[pathfinder:off-the-shelf:ships_boats:hanncivilianships#coasters|Cogs]] can make the short trip across the narrow deepwater channel, and trade as far as Urgon.
  
consolidated/hann_empire/regions/westland/westhaven.1773230709.txt.gz · Last modified: by johnb