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consolidated:hann_empire:regions:westland:westhaven

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consolidated:hann_empire:regions:westland:westhaven [2026/03/11 12:34] – [Governance] johnbconsolidated:hann_empire:regions:westland:westhaven [2026/03/11 19:41] (current) – [Geography] johnb
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   * **Sir Preston Mexon**, the governor, oversees state taxes and the town guard. He lives in a large mansion just off Market Street, in New Town, and was appointed by Lord Rignal.   * **Sir Preston Mexon**, the governor, oversees state taxes and the town guard. He lives in a large mansion just off Market Street, in New Town, and was appointed by Lord Rignal.
   * **Willis Farxina**, the Mayor, oversees the day to day running of the town  and can set local taxes. He is responsible for things like Night Soil collections, Building inspections and civic maintenance.  He lives in a mansion in Ross Hill and has Offices in the town hall, and owns quite a lot of property around town.  The mayor is elected, for life, with every local property owner has a vote in the election.  ++Note:|(Most residents of the city rent their property)++   * **Willis Farxina**, the Mayor, oversees the day to day running of the town  and can set local taxes. He is responsible for things like Night Soil collections, Building inspections and civic maintenance.  He lives in a mansion in Ross Hill and has Offices in the town hall, and owns quite a lot of property around town.  The mayor is elected, for life, with every local property owner has a vote in the election.  ++Note:|(Most residents of the city rent their property)++
-  * **George Swavely**, the Guild Master, manages craftspeople, merchants, traders.  Guild membership is prestigious, and gives access to extra work.  While the guild isn't concerned with small shopkeepers or very minor crafters, it keeps a tight rein of any 'serious' crafters and business people in Westhaven.  Guild members (Master or Journeyman)  can claim some businesses expenses before they are taxed, and are eligible to apply for state and local tax funded work.  The guild Master is elected by guild members who have attained Master Rank.  ++Note|(To obtain Master Guild status, requires reaching the journeyman stage, setting up a business and owning property - which also means they get a vote in Mayoral elections.)+++  * **George Swavely**, the Guild Master, manages craftspeople, merchants, traders.  He is a Master Furrier, exporting and selling expensive furs and leather goods from his emporium on Market Street, ironically, he still lives above his shop. Guild membership is prestigious, and gives access to extra work.  While the guild isn't concerned with small shopkeepers or very minor crafters, it keeps a tight rein of any 'serious' crafters and business people in Westhaven.  Guild members (Master or Journeyman)  can claim some businesses expenses before they are taxed, and are eligible to apply for state and local tax funded work.  The Guild Master is elected by guild members who have attained Master Rank.  ++Note|(To obtain Master Guild status, requires reaching the journeyman stage, setting up a business and owning property - which also means they get a vote in Mayoral elections.)++
      
 ===== Geography ===== ===== Geography =====
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 Westhaven is the most westerly natural port in the Palatine Kingdom of Stilan, a nation that developed along the River Stil.  It is dived into  several semi-autonomous regions, each with a Palatine Lord (of different degrees) as its ruler.  Westhaven is in the imaginatively named West Land, the most recently established region, spreads away from the river to the west, and is the only region that does not border the River Stil.  Its ruler, Palatine Lord Riginal III,  rules with a light touch.  He has to, and his holdings are widely spread and lightly populated.  Away from the coastal areas, much of the land is still Ancient Forest, and home to many strange creatures, humanoids and tribes.  A road links most of the settlements to the west, although cliffs and wetlands mean that ports and true coastal settlements are a rarity.  Most town are some miles inland, and trade along the ‘Coast’ Road (that often doesn’t run close to the coast) can be paramount.  As the western most port, Westhaven has long been a stopping point for ships travelling between Stilan and Urgon -  and the lands beyond.  Many larger vessels now make a direct journey between the two states, but for the smaller coastal vessels, Westhaven is still an important stopping point and trade location.  Westhaven is the most westerly natural port in the Palatine Kingdom of Stilan, a nation that developed along the River Stil.  It is dived into  several semi-autonomous regions, each with a Palatine Lord (of different degrees) as its ruler.  Westhaven is in the imaginatively named West Land, the most recently established region, spreads away from the river to the west, and is the only region that does not border the River Stil.  Its ruler, Palatine Lord Riginal III,  rules with a light touch.  He has to, and his holdings are widely spread and lightly populated.  Away from the coastal areas, much of the land is still Ancient Forest, and home to many strange creatures, humanoids and tribes.  A road links most of the settlements to the west, although cliffs and wetlands mean that ports and true coastal settlements are a rarity.  Most town are some miles inland, and trade along the ‘Coast’ Road (that often doesn’t run close to the coast) can be paramount.  As the western most port, Westhaven has long been a stopping point for ships travelling between Stilan and Urgon -  and the lands beyond.  Many larger vessels now make a direct journey between the two states, but for the smaller coastal vessels, Westhaven is still an important stopping point and trade location. 
  
-Hoys only trade between Westhaven and Stilan, while Cogs can make the short trip across the narrow deepwater channel, and trade as far as Urgon.+[[pathfinder:off-the-shelf:ships_boats:hanncivilianships#keelboats|Hoys]] trade between Westhaven and Stilan, while [[pathfinder:off-the-shelf:ships_boats:hanncivilianships#coasters|Cogs]] can make the short trip across the narrow deepwater channel, and trade as far as Urgon.
  
consolidated/hann_empire/regions/westland/westhaven.1773232496.txt.gz · Last modified: by johnb