consolidated:hann_empire:religion
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| + | ====== Religion ====== | ||
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| + | Deities from a number of sources, are worshipped across the region. | ||
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| + | ===== Human Faiths ===== | ||
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| + | ==== Hann Empire ==== | ||
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| + | The main states of the Hann Empire follow a number of diverse deities, drawn from the 3e and Pathfinder pantheons. | ||
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| + | * **The Strongholds** - Pelor, Abadar, Pharasma, Erastil, Ehlhonna and the Green Faith are the main deities, although a number of other deities are represented as well. While there are cities and towns overall it is has pastoral/ | ||
| + | * **Urgon** - Pelor, St Cuthbert and Abadar are the primary deities, which leads to a strong central administration – which in some areas is really quite oppressive. One province controlled by priests and paladins of Hieroneous. There is an official state religion and strict guilds laws, which are overseen, jointly, by priests of Abadar and St Cuthbert. | ||
| + | * **The Tannery League** - Abadar, Erastil & Pharasma are the main deities of the Tannery League however, Iomedae and the Green Faith both have regular followings. | ||
| + | * **The Far Coast States** – This is, perhaps, the most disorganized of the various states, with a range of ‘favoured’ deities and mixed heritage. In various places you will find Pelor (NG), Kord (CG), Ehlonna (NG), Moradin (Dwarf, LG) Sarenrae (Sakar, NG) Bala (Sakar, N, Music). Cayden (CG), Sivanah (N) Pharasma (N), Abadar (LN), The Cult of the Small Gods, and the Green Faith. | ||
| + | * **Angasa & Galinia** – classed as a single ‘region’ although the two states are very different. Angasa is a well run and established City where Pelor, Abadar and the Cult of the Small Gods are the primary deities. | ||
| + | * **The Farran Islands** - are located just off the coast of the Tannery League, Abadar, Pharasma and the Cult of the Small Gods are popular religions here. | ||
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| + | ==== Friends and Neighbours ==== | ||
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| + | A number of smaller states are associated with the Empire, but not a part of it. Each of these smaller states has its own, unique, outlook on life – reflected by philosophies of their favoured deities. | ||
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| + | * **Porters Bar** – The city state was founded by a group chased out of Sinan, generations ago, who incorporated many native traditions, The residents of Porters Bar favour Yarma (Guardian of the dead, and patron of soldiers), Arth (god of hope)and Shan (a weather deity from Sinon). | ||
| + | * **Port Elizabeth** – is a town located on a jungle island between Porters Bar and Sakar, and services the trade route between North and South, and worship deities from both traditions. | ||
| + | * **The Razardi Islands** - this archipelago at the south-west corner of the empire, was once occupied by Sakarans, but ‘liberated’ by The Hann Empire, and it now sits in an uncomfortable position between them. Deities from both traditions sit in the middle of a complex social web, but no one group are dominant. | ||
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| + | ===== Dwarven Faiths ===== | ||
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| + | The Dwarven faith is complicated. | ||
| + | Philosophically, | ||
| + | * **Moradin' | ||
| + | * **Torag' | ||
| + | * **Magrim’s Church** is less common, and only found in a few mineholds. | ||
| + | * **Droskar’s Church** is rarely found above ground, although he is popular with he grey-skinned dwarves found deep underground, | ||
| + | * **Laduguer’s Church** is in competition with Droskar’s Church for Duergar worshippers and is rarely found above ground. | ||
| + | * **Thard Harr** is the dwarven patron of Jungle survival, and although he is (technically) | ||
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| + | Most other Dwarf deities are part of one of these pantheons. | ||
