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consolidated:hann_empire:religion

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consolidated:hann_empire:religion [2024/01/05 08:34] – [Dwarven Faiths] johnbconsolidated:hann_empire:religion [2025/04/23 11:12] (current) johnb
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 A number of smaller states are associated with the Empire, but not a part of it.  Each of these smaller states has its own, unique, outlook on life – reflected by philosophies of their favoured deities. A number of smaller states are associated with the Empire, but not a part of it.  Each of these smaller states has its own, unique, outlook on life – reflected by philosophies of their favoured deities.
  
-  * **Porters Bar** – The city state was founded by a group chased out of  Sinan, generations ago, who incorporated many native traditions, The residents of Porters Bar favour Yarma (god of hope)Arth (patron of soldiers), Pharasma and Shan (a weather deity from Sinon).  The royal family (and only the royal family) follow a cult dedicated worshipping to their ancestor.     +  * **Porters Bar** – The city state was founded by a group chased out of  Sinan, generations ago, who incorporated many native traditions, The residents of Porters Bar favour Yarma (Guardian of the deadand patron of soldiers), Arth (god of hope)and Shan (a weather deity from Sinon).  The royal family (and only the royal family) follow a cult dedicated worshipping to their ancestor.     
-  * **Port Elizabeth** – is a town located on a jungle island between Porters Bar and Sakar, and services the trade route between North and South, and worship deities from both traditions.  AzanYarma and Arth are supported by Haku (the Sakar, goddess of freedom) and the Cult of the Small Gods.+  * **Port Elizabeth** – is a town located on a jungle island between Porters Bar and Sakar, and services the trade route between North and South, and worship deities from both traditions.  Sarenrae, Azan and Yarma are supported by Haku (the Sakar, goddess of freedom) and the Cult of the Small Gods.
   * **The Razardi Islands** - this archipelago at the south-west corner of the empire, was once occupied by Sakarans, but ‘liberated’ by The Hann Empire, and it now sits in an uncomfortable position between them. Deities from both traditions sit in the middle of a complex social web, but no one group are dominant.  Sarenrae is prominent, supported by Pelor and Abadar from the North, and Haku from Sakar - along with the presence of Cayden and the Cult of the Small Gods, thrown in for good measure.   * **The Razardi Islands** - this archipelago at the south-west corner of the empire, was once occupied by Sakarans, but ‘liberated’ by The Hann Empire, and it now sits in an uncomfortable position between them. Deities from both traditions sit in the middle of a complex social web, but no one group are dominant.  Sarenrae is prominent, supported by Pelor and Abadar from the North, and Haku from Sakar - along with the presence of Cayden and the Cult of the Small Gods, thrown in for good measure.
  
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   * **Magrim’s Church** is less common, and only found in a few mineholds.  As Torag’s older brother Magrim is recognised as the Dvarven god of fate and the protector of the dead.  Magrim’s more pragmatic approach to life is often favoured in those mine-holds that are established in dangerous or difficult places.  (LN)   * **Magrim’s Church** is less common, and only found in a few mineholds.  As Torag’s older brother Magrim is recognised as the Dvarven god of fate and the protector of the dead.  Magrim’s more pragmatic approach to life is often favoured in those mine-holds that are established in dangerous or difficult places.  (LN)
   * **Droskar’s Church** is rarely found above ground, although he is popular with he grey-skinned dwarves found deep underground, who are known as Duergar.  (NE)   * **Droskar’s Church** is rarely found above ground, although he is popular with he grey-skinned dwarves found deep underground, who are known as Duergar.  (NE)
-  * +  * **Laduguer’s Church** is in competition with Droskar’s Church for Duergar worshippers and is rarely found above ground.  The two strands of the Duergar faith have slightly different ethical philosophies.  (LE) 
 +  * **Thard Harr** is the  dwarven patron of Jungle survival, and although he is (technically)  part of Moradin’s Pantheon, he is (very occasionally)  found as the sole patron of Jungle Dwarf tribes.  (CG) 
 + 
 +Most other Dwarf deities are part of one of these pantheons. 
consolidated/hann_empire/religion.1704443668.txt.gz · Last modified: by johnb