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pathfinder:off-the-shelf:military:civilian-troops

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pathfinder:off-the-shelf:military:civilian-troops [2026/04/05 08:48] johnbpathfinder:off-the-shelf:military:civilian-troops [2026/04/05 21:24] (current) – [Security Guards] johnb
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 Civilians are often employed by Towns and Nobles to provide basic everyday security.  The town watch, patrols the streets on the lookout for fires or raises the alarm if they see a crime.  Watchmen might patrol a building or 'advise' customers or clients in a commercial area, while Footmen might serve a noble as doorman and as a personal guard when the family go out and about.  Civilians are often employed by Towns and Nobles to provide basic everyday security.  The town watch, patrols the streets on the lookout for fires or raises the alarm if they see a crime.  Watchmen might patrol a building or 'advise' customers or clients in a commercial area, while Footmen might serve a noble as doorman and as a personal guard when the family go out and about. 
  
-This might be a starting point for commoners who would want to prepare for career with the military.  However, it can also be a dead end job, and tmany Civilian Security Guards stay in this role for life - it is (generally) easy work and it pays a regular salary.  It is better than being a farm, or dock, labourer.+This might be a starting point for commoners who would want to prepare for career with the military.  However, it can also be a dead end job, and many Civilian Security Guards stay in this role for life - it is (generally) easy work and it pays a regular salary.  It is better than being a farm, or dock, labourer.
  
  
-++Standard Watch/Security Guard| \\+++Standard Watchman| \\
   * Civilian Guard, Human Commoner1 \\   * Civilian Guard, Human Commoner1 \\
   * Init +0 (+0 Dex, +0 Misc); Spd Walk 30 ft.; \\   * Init +0 (+0 Dex, +0 Misc); Spd Walk 30 ft.; \\
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   * Feats: Great Fortitude, Toughness \\   * Feats: Great Fortitude, Toughness \\
   * Weapon proficiencies:  Club (Truncheon)++   * Weapon proficiencies:  Club (Truncheon)++
 +
 +++Standard Security Guard| \\
 +  * Civilian Guard, Human Expert 1 \\
 +  * Init +1 (+1 Dex, +0 Misc); Spd Walk 30 ft.; \\
 +  * Saves: Fort +2, Ref +0, Will +0; \\
 +  * AC 12 (touch 11, flatfooted 11), HD (1d8)+3(Toughness); hp 11;\\
 +  * MELEE\\
 +  * Truncheon +1(1d6+1):  Spear +1 (D8+1)\\
 +  * RANGED\\
 +  * Truncheon +1(1d6+1) \\
 +  * STR 12, DEX 12, CON 12, INT 12, WIS 12, CHA 12 \\
 +  * Skills: Diplomacy +5, Intimidate +5, Perception +5, Prof (Soldier) \\
 +  * Feats: Great Fortitude, Toughness \\
 +  * Weapon proficiencies:  Club (Truncheon), Spear, Reinforced Tunic++
 +
  
 ===== Auxiliary ===== ===== Auxiliary =====
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-===== Militia ===== 
- 
-Militiamen are the locals that the army can call on to help defend their town or village or to join in searches, hunts and other civic duties of that type.  Many are Experts, Aristocrats or PC classes with suitabe class weapons and armour, however some are L2 commoners who have attended training sessions at their local Watchtower / Barracks / Garrison etc.  
- 
-**[[pathfinder:fst:commoner_traits#house_ruled_military_traits|See this page for Commoner Militia Traits]]** 
- 
-++ Why do it? | Think of the various volunteer 'emergency services', in the UK we have:  The 'Special' Constabulary, RNLI, Coast Watch, Mountain  Rescue Teams, and others as well.  In this environment, it probably has a minor tax relief and gets him a bit of extra work because he is an 'upstanding member of the community' Or it might just be because of the free bread and soup given out on training night. ++ 
- 
-++++ Example Militia Profile| 
- 
-  * Note: This smallholder is a farm labourer, who earns a few silvers as a jobbing carpenter, and attends militia practice regularly 
-  * - 
-  * Militiaman, Male Human Commoner2  CR 1/2 ;  
-  * Init +0 (+0 Dex, +0 Misc); Spd Walk 30 ft.;  
-  * Saves: Fort +2, Ref +0, Will +0;  
-  * AC 11 (touch 10, flatfooted 11), HD (2d6)+2; hp 12; 
-  * Melee 
-  * Spear +0 (1d8 20/x3), Club +0 (d6)   
-  * Ranged 
-  * Spear (Thrown) +1 20 ft./P (1d8 20/x3)    
-  * Dart +1 20 ft./P (1d4 20/x2 Carried M );  
-  *  
-  * STR 11, DEX 11, CON 11, INT 11, WIS 11, CHA 11  
-  * Skills:  Craft (Carpentry) +5, Perception +5, Profession (Farmer) +4; Profession (Soldier) +4 
-  * Feats: Endurance, Great Fortitude 
-  * Possessions:   1x Long Spear, 1x Sling, 10x Sling stones, 1x Outfit (Artisan's), 1x Padded Armour, 5x Darts           
-  * Trait: Militiaman (proficient with Long Spear, Sling:  Prof(Soldier) +1) 
-  *  
-++++ 
  
pathfinder/off-the-shelf/military/civilian-troops.1775378936.txt.gz · Last modified: by johnb