JohnB's Games

Role-Playing, my way.

User Tools

Site Tools


pathfinder:off-the-shelf:military:infantry_troops

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revisionPrevious revision
Next revision
Previous revision
pathfinder:off-the-shelf:military:infantry_troops [2020/05/14 08:19] johnbpathfinder:off-the-shelf:military:infantry_troops [2022/05/30 10:33] (current) – [The Midmarch Marines (CR1)] johnb
Line 10: Line 10:
 However, if you want your troops to be configured differently, you can either tweak the troop profiles listed here, or you can design something completely different.  Just remember, the tougher the troops are, the fewer of them you get.  However, if you want your troops to be configured differently, you can either tweak the troop profiles listed here, or you can design something completely different.  Just remember, the tougher the troops are, the fewer of them you get. 
  
-NOTE: These profiles  are based on my house rule that NPC Classes get full HP at level 1+These profiles  are based on my house rule that NPC Classes get full HP at level 1
  
 The troop types listed below are available from General Sword Schools. The troop types listed below are available from General Sword Schools.
Line 207: Line 207:
  
 ++++ ++++
 +
  
 ==== The Midmarch Marines (CR1) ==== ==== The Midmarch Marines (CR1) ====
  
-Marines are standard troops who have been trained to fight on ships and boats.  They are  lightly armoured melee troops, who are tasked with repelling boarders or fighting their way onto another ship.  Missile support is generally provided by the crew of the vessel they are assigned to, however each marine carries a bandolier of daggers to provide a short range missile capability.  **You need to own a military jetty  to employ marines**.+Marines are specialist troops who have been trained to fight on ships and boats.  They are  lightly armoured melee troops, who are tasked with repelling boarders or fighting their way onto another ship.  Missile support is generally provided by the crew of the vessel they are assigned to, however each marine carries a bandolier of daggers to provide a short range missile capability.   
 + 
 +**Note:** You need to build a military jetty before you can employ marines.  A military jetty costs 1 BP to build, but can  support up to 6bp worth of  [[pathfinder:off-the-shelf:ships_boats:ships_and_boats#basic_boatyard|vessels up to 30 feet in length.]]  Once the Jetty is built, 1bp buys a ++Boat|(Fishing Boat. launch/Voaging Boat)++ and marines that add 1 defence point.  2bp buys a Shallop and marines which adds two defence points.
  
 Equipped with leather Armour, Buckler and Cutlass, marines are the most mobile of all the Light Foot. Equipped with leather Armour, Buckler and Cutlass, marines are the most mobile of all the Light Foot.
Line 229: Line 232:
   *    * 
   * Gear:  Leather Armour, Buckler, Cutlass, Dagger x6 .   * Gear:  Leather Armour, Buckler, Cutlass, Dagger x6 .
-  * Each unity comes with a Fishing Boat, Launch or Voyaging Boat and a selection of rowing boats and dinghies, that counts for 1 bp of the jetty space. +  * Each unit comes with a Fishing Boat, Launch or Voyaging Boat and a selection of rowing boats and dinghies, that counts for 1 bp of the jetty space. 
 ++++ ++++
  
-Military vessels are crewed by Auxiliary Sailors.+
  
 ------ ------
Line 242: Line 245:
 ==== Henry's Company (CR1) ==== ==== Henry's Company (CR1) ====
  
-Henry's Company are the troops of House leMaistre, they wear a blue and yellow patch in the same proportion as the leMaistre Estates flag.    They provide protection to DELEM'mule trains and trade caravans, run messages or guard Henry's home and estates  A few, are issued with ponies to run messages or make caravan work easier, however they are not cavalry and don't fight from pony back. +Henry's Company are the troops of House leMaistre, they wear a blue and yellow patch in the same proportion as the leMaistre Estates flag.    They Guard Henry'estates - such as towns, villages and homes as well as run messages between them   Some  are issued with ponies to run messages or make caravan work easier, however they are not cavalry and don't fight from pony back. 
-++++ Henry'Foot  + 
 +++++ Henry'Company  
   * Warrior L3   * Warrior L3
   * Initiative: +1,  Perception: +4   * Initiative: +1,  Perception: +4
Line 257: Line 261:
   *    * 
   * Gear:  Studded leather, Small Shield (steel), Scimitar, Shortbow, Dagger   * Gear:  Studded leather, Small Shield (steel), Scimitar, Shortbow, Dagger
 +  * Supplemental Gear:  When patrolling they have access to Riding Ponies (Not war trained)
 ++++ ++++
- 
-++++ Henry's Hobilars [Mounted Infantry]  
-  * Warrior L3 
-  * Initiative: +1,  Perception: +4 
-  * AC: 15 HP: 30 (3d+9) 
-  * Fort +4: Ref 1: Will +3 
-  * Melee:  Scimitar +4 (d8 18-19 x2)  ||||   Dagger +4  (d4 19-20 x2) 
-  * Ranged: Shortbow +4 (d6 x3, Range 60), Dagger +4 (d4+1 19-20 x2, Range 10) 
-  *  
-  * Str:12, Dex:12, Con:12, Wis:12, Int:12, Cha:12  (+1 bonus all abilities) 
-  * Feats: L1: Toughness (+3hp), Race: Iron Will (Will save +2), L3 Alertness (+2 perception +2 Sense motive) 
-  * Skills: Climb +5, Diplomacy +3, Intimidate +5, Perception +5, Profession(Soldier) +5, Ride+ 5, Sense Motive +5,  Swim +5  
-  * Favoured Class: HPx3 
-  *  
-  * Gear:  Studded leather, Small Shield (steel), Scimitar, Shortbow, Dagger, Riding Pony (Not war trained) 
-  ++++ 
- 
  
  
pathfinder/off-the-shelf/military/infantry_troops.1589437158.txt.gz · Last modified: 2020/05/14 08:19 by johnb