skull_shackles:stormthunderer:sailing_modifications
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| skull_shackles:stormthunderer:sailing_modifications [2023/11/16 14:49] – created johnb | skull_shackles:stormthunderer:sailing_modifications [2023/11/16 15:03] (current) – johnb | ||
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| ===== Charts of the Fair Winds ===== | ===== Charts of the Fair Winds ===== | ||
| - | Aura moderate divination; CL 9th | + | * Aura moderate divination; CL 9th |
| - | Slot none; Price 3,200 gp; Weight — | + | |
| - | DESCRIPTION | + | |
| - | These aged charts of thick, yellowed parchment display rough representations of the Shackles’ major islands and the sea lanes between them. The detailed markings on these charts grant a +2 circumstance bonus on Profession (sailor) or Survival checks to navigate within the Shackles. In addition, a multitude of wrinkles, stains, and blemishes mar the charts’ surfaces. Anyone meticulously studying the charts notices that these markings shift over time. The creases, smudges, and blotches on the map represent real weather conditions (such as clouds, rain, and wind) in the region, allowing an informed observer to determine the current weather patterns over the islands of the Shackles. The charts grant a +4 competence bonus on Survival checks made to predict future weather conditions and a +2 competence bonus on Survival checks to gain a bonus on Fortitude saves against severe weather. | + | |
| - | All of the charts’ benefits only apply within the geographic region of the Shackles. | + | |
| - | CONSTRUCTION | + | |
| - | Requirements Craft Wondrous Item, commune with nature, creator must have 10 ranks in Survival; Cost 1,600 gp | + | |
| ===== Jalhazar’s Wheel ===== | ===== Jalhazar’s Wheel ===== | ||
| - | Aura moderate transmutation; | + | * Aura moderate transmutation; |
| - | Slot none; Price 7,500 gp; Weight 15 lbs. | + | |
| - | DESCRIPTION | + | |
| - | Handles of polished bone and grim skulls decorate this ornately carved ship’s wheel. When grasped, the wheel’s handles feel comfortably smooth. Those who stand watch at the wheel claim to hear the whispered guidance of Captain Xiribal Jalhazar, and occasionally feel ghostly hands holding the ship’s course true. When fitted to the helm of a ship, Jalhazar’s wheel grants a +5 competence bonus on sailing checks to turn the ship with the hard to port or hard to starboard actions (Skull & Shackles Player’s Guide 13). The wheel also halves the penalty on sailing checks made when turning the ship while traveling at three or more times the ship’s acceleration. In addition, the ship’s pilot can combine a hard to port or hard to starboard action with a full ahead or heave to action as a full-round action up to three times per day. CONSTRUCTION | + | |
| - | Requirements Craft Wondrous Item, animate objects, haste, creator must have 10 ranks in Profession (sailor); Cost 3,750 gp | + | |
| - | ===== Shackles Ensign ===== | + | Counts as a +2 General Sailing Check bonus |
| - | Aura moderate enchantment; | ||
| - | Slot none; Price 10,800 gp; Weight 3 lbs. | ||
| - | DESCRIPTION | ||
| - | This red-and-black naval ensign displays the grinning skull andULL & crossed manacles of the Shackles. While the flag feels as sleek as silk, the material is stronger than the toughest sail canvas. Openly flying a Shackles ensign improves the initial attitude of most hostile or unfriendly pirates by one step, and worsens the starting attitude of those opposed to piracy by one step. The ensign has no effect when not properly mounted on a ship. Once per day, a Shackles ensign can be hoisted and unfurled on a ship to impose a sinister sense of doom upon an opposing ship’s crew. It takes two full-round actions to raise the flag. All non-pirate creatures (defined at the GM’s discretion) within 300 feet who are able to see the flag take a –1 penalty on attack rolls, weapon damage rolls, saving throws, and skill checks for 1 minute. This is a visual mindaffecting effect. In addition, all allied creatures aboard the ship flying the Shackles ensign gain a +1 luck bonus on attack rolls, weapon damage rolls, saving throws, and skill checks for 1 minute. | ||
| - | CONSTRUCTION REQUIREMENTS Craft Wondrous Item, prayer; Cost 5,400 gp | ||
| - | |||
| - | Ship Sentinel CR 7 (Screaming Satyr) | ||
| - | XP 3,200 | ||
| - | N Large construct | ||
| - | A staute/ | ||
| - | Init +9; Senses darkvision 60 ft., low-light vision, ship sight; | ||
| - | Perception +6 | ||
| - | DEFENSE | ||
| - | AC 20, touch 14, flat-footed 15 (+5 Dex, +6 natural, –1 size) | ||
| - | hp 68 (7d10+30) | ||
| - | Fort +2, Ref +7, Will +8 | ||
| - | DR 5/slashing or piercing; Immune construct traits | ||
| - | Weaknesses vulnerable to fire | ||
| - | OFFENSE | ||
| - | Speed 30 ft., swim 30 ft. | ||
| - | Melee 2 slams +10 (1d6+4 plus salted wound) | ||
| - | Ranged light ballista +12 (3d8 plus salted | ||
| - | Space 10 ft.; Reach 10 ft. | ||
| - | STATISTICS | ||
| - | Str 19, Dex 21, Con —, Int —, Wis 23, Cha 16 | ||
| - | Base Atk +7; CMB +12; CMD 27 | ||
| - | Feats Improved InitiativeB | ||
| - | ECOLOGY | ||
| - | Environment any water | ||
| - | Organization solitary | ||
| - | Treasure none | ||
| - | SPECIAL ABILITIES | ||
| - | Salted Wound (Su) Any living creature damaged by a ship sentinel must make a successful DC 16 Fortitude save or take a –1 penalty on attack and damage rolls for 1 round as salty brine drips painfully onto the wound. On a successful critical hit, the target takes an additional 3d6 points of damage as its flesh cracks and withers from dehydration. The save DC is Charisma-based. | ||
| - | Ship Sight (Su) A ship sentinel is treated as having tremorsense out to 100 feet while onboard a ship, as its senses permeate the vessel’s timbers. It can only detect creatures in contact with the vessel or on objects in contact with the vessel. It cannot use this ability to detect creatures not in contact with the ship, even if they are within the ability’s 100-foot radius. | ||
skull_shackles/stormthunderer/sailing_modifications.1700146144.txt.gz · Last modified: by johnb
