Set in a small bay, Westhaven has long been known as a good place for ships to weather a storm, or take on supplies. Developed from a fishing village, Westhaven has grown into a town and now provides access for trade into the other towns in the region. The town has four districts, each enclosed by a small wall intended to demark the town, and animals out, rather that as a defensive wall. The main coast road runs through New Town and Harbour, and is known as Market Street, when it runs through New Town, is the commercial spine (and busiest part) of the town.
Westhaven is the most westerly natural port in the Palatine Kingdom of Stilan, a nation that developed along the River Stil. It is dived into several semi-autonomous regions, each with a Palatine Lord (of different degrees) as its ruler. Westhaven is in the imaginatively named West Land, the most recently established region, spreads away from the river to the west, and is the only region that does not border the River Stil. Its ruler, Palatine Lord Riginal III, rules with a light touch. He has to, and his holdings are widely spread and lightly populated. Away from the coastal areas, much of the land is still Ancient Forest, and home to many strange creatures, humanoids and tribes. A road links most of the settlements to the west, although cliffs and wetlands mean that ports and true coastal settlements are a rarity. Most town are some miles inland, and trade along the ‘Coast’ Road (that often doesn’t run close to the coast) can be paramount. As the western most port, Westhaven has long been a stopping point for ships travelling between Stilan and Urgon - and the lands beyond. Many larger vessels now make a direct journey between the two states, but for the smaller coastal vessels, Westhaven is still an important stopping point and trade location.
Hoys trade between Westhaven and Stilan, while Cogs can make the short trip across the narrow deepwater channel, and trade as far as Urgon.