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consolidated:hann_empire:regions:westland:greenscar

Greenscar

Grenscar – (Currently Whitehold): (Small fortified town) Built around a mine, the town exports ingots of Copper, Lead and Spelter. The mine produces a small amount of Iron, which is turned into tools and weapons(at the smithy) before shipment to Westhaven – the provincial capital. There is a small state guard unit stationed here, and the local mine employs a few guards of their own. Most of the Copper is bound for the mint in Stilan. Lead and spelter are sold generally. There are a couple of small holdings, and an active foraging and hunting community, but that is mainly small game, and doesn’t lead to large scale leather or fur production.

Something like 25% of the population of Greenscar are dwarves, 60% Human, 10% Halfling and the rest made up of a scattering of other races.

The White Company

Greenscar is owned by the White Company - that doesn't mean to say they own everything for miles around, just that they own their offices, the mine, smelters and the rest of the land inside the palisade, the other businesses own their buildings and pay rent for the land. The White Company are allowed to tax the local population, in respect of public services and infrastructure, although they are limited in this, and can only charge taxes agreed by the Governor of The Eastern Province. The White Company are also responsible for claiming a state tax, at a rate set/agreed with the Governor.

White Company Mercenaries

The White Company are registered as a mercenary unit, as well as owning the land inside the palisade. Their mercenaries, often long term employees are generally employed in, and around, Greenscar, although they could be available for hire, in the right circumstances. There are, perhaps, ten mercenaries in all, so not a large force.

  • Mine Guards - normally found in town (Light Armour, Warhammer) and wear a white company tabard. Their main role is to make sure that the mine ann metal working building are secure, and keep unauthorised people away from those dangerous places.
  • Prospectors - Found in the local countryside (Light Armour, light weapons) they work with the Governors Guard (from the guard tower) to make occasional patrols along the road, and scout the countryside. However, they are all trained to spot signs of metal ores and mining posibilities. They don't investigate in depth, but report back to The White Company, for further investigation.

The Guard Tower

While the guard tower can accommodate ten people, there is generally a small unit of five guards stationed here, seconded from Westhaven. Each of the small holdings get a daily visit from a guard or two, and then they make a 'scouting' style sweep of the local countryside. Lightly armed, and armoured, they wear studded leather and carry a both short bow and hand axe, and are at home in the countryside. They don't generally have much to do inside the palisade, but support the mine guards, should it be required. They are seconded here from Westhaven, for a two or three month duty, then rotate back home.

  • Road Patrol - they make occasional patrols along the road to Westhaven, in concert with some of the White Company Prospectors, but only they meet up with the Westhaven patrol. Once a month, this patrol coincides with the guard's duty changes, and one of the Greescar Guards (who has completed their tour of duty) swaps places, and returns to Westhaven, while their replacement carries on to Greenscar.
  • Militia - One of the functions of The Governor's Guard, is to provide basic weapon and military training for locals. Anyone can join the militia and get the training free of charge, however, they are expected to turn out for militia musters, practice their skills and defend the town, should it be attacked. They may, in unusual circumstances, be called on to form a posse, and help with official searches of the area.

The Mine and Metal Works

The mine mainly produces copper and lead, along with a small amount of iron, and small amounts of other minerals. One particular mixture of ores produces Spelter, an easily manipulated metal often used by tinkers for repairs and in the manufacture of small, low quality, items. The mine occasionally produces blue/green coloured Gemstones, such as azurite, malachite and turquoise.

Ores are brought to the surface, pounded with hammers, then heated to high temperatures in the smelters, before being poured into ingot shaped moulds. Some is worked locally, into weapons and tools, although the majority of the Copper is sent to the mint in Stilan, for the use in coin production. Spelter, and small amounts of the other metals, are shipped to Westland for resale.

A few mine guards keep watch over the entrance to the mine and metal work buildings. However, they mainly function as security guards, rather than anything more active. Well known in the town, the Mine Guards are likely to be found chatting to the workers, and reminding people of the rules, rather than enforcing any laws. They wear light armour, with the tabard of the White Company, and carry war hammers rather than anything more substantial.

The Small Holdings

The smallholdings pay a small tax (often in the form of labour) and a small ground rent (Often in the form of produce) to the governor. They are responsible for their own buildings, stock and crops. Their leases are heritable, and can be passed down through the generations, so it is almost as good as owning land. There are clauses that allow them to be moved to new land, although that includes a cash payment and a year to complete the move, the new land must be of a reasonable quality for farming. Most are happy to move, if the town starts to grow in their direction.

consolidated/hann_empire/regions/westland/greenscar.txt · Last modified: by johnb