JohnB's Games

Role-Playing, my way.

User Tools

Site Tools


consolidated:hann_empire:regions:westland:stagmoor

This is an old revision of the document!


Stagmoor

Stagmoor: (Large Town- Just) Market town in a strategic position on The Coast Road. Surrounded by farming hamlets. The soil isn’t particularly fertile, but the old moorland is great for sheep cows. It exports wool and preserved meats. Not much here. That’s mainly a farmer’s market, there’s a bunch of crafts people and a small garrison. Most people live out in the country, tending their herds and small fields. “Most of those farmers are militia and as hard as old nuts. Everyone goes to train with the guard as soon as they are of age, sometimes earlier. And they are always out and about on the moors. Spears, slings and sickles, are favoured weapons. Past the market there was a Chapel and a small line of shops which, just like Glebe Street, contained craft workshops as well as a general store. Many of the people they had seen in the market were wearing clothes made from local, home spun, material, but there was a shop selling imported material, and new clothes made from it. There was a blacksmith, who also served as a farrier, shoeing horses, made everyday tools and repaired more expensive items. Another shop sold farm supplies and there was even a small shop selling weapons and armour, although from the look of their displays, they sold more arrows and bolts that actual weapons. But, apart from a herbalist, that was about it. There was an Inn, unimaginatively named The Stagmoor Arms, and beyond that a small row of cottages and tenements.

The Old Fort holds the garrison and Mayor’s office. The garrison Comander acts as Deputy-Governor for the town. The chapel is dedicated to Maruma (Patron of Women and Community) There is also a shrine to Azan in the middle of the market square, While ‘The Green’ is the most commonly followed Philosophy/faith.

consolidated/hann_empire/regions/westland/stagmoor.1773649141.txt.gz · Last modified: by johnb