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Paramilitary
Paramilitaries are people employed as guards or military support staff, who do not have full military training. Mainly composed of Commoners, there are a few Experts and Adepts who serve as paramilitaries. Warriors serve in the military, Aristocrats or PC classes might be officers - but are rarely fond among the ranks of the paramilitaries.
Security Guards
Civilians are often employed by Towns and Nobles to provide basic everyday security. The town watch, patrols the streets on the lookout for fires or raises the alarm if they see a crime. Watchmen might patrol a building or 'advise' customers or clients in a commercial area, while Footmen might serve a noble as doorman and as a personal guard when the family go out and about.
This might be a starting point for commoners who would want to prepare for career with the military. However, it is also a dead end job, and the vast majority of Civilian Security Guards stay in this role for life - it is (generally) easy work and it pays a regular salary. It is better than being a farm, or dock, labourer.
Standard Watch/Footman Profile
Some security guards might be trained up to Level 2 and gain one of the following Traits - which allows them to be better at their job, and might be a stepping stone to advancement and better training.
| Trait | Advantage | Note |
|---|---|---|
| Auxiliary 1 | Proficient with Light Crossbow & Dagger: Prof(Soldier) +1 | Military Assistant / Missile Support |
| Auxiliary 2 | Proficient with Buckler (only) & Boarding Pike: Prof(Soldier) +1 | Naval Support |
| House Guard | Proficient with Light Crossbow & Long Spear: Prof(Soldier) +1 | House Guard |
| Hunter | Proficient with Light Crossbow & Dagger: Survival +1 | Game Warden etc |
Auxiliary
Auxiliaries are commoners who have joined the military to benefit from a permanent job. They are normally L2 characters with some basic military training , and skills in either a craft or a profession that is relevant to the military - sailor, cook, farrier, blacksmith, stable master, clerk or anything else that might benefit their home base.
In normal circumstances, they carry out their main job and stand watch, as required. Auxiliaries are trained (and equipped with) some basic military equipment and are expected to stand watch and help with defence, if required. They may be in charge of some L1 NPCs who assist with the basic duties. Most Auxiliaries serve in land bases.
Example Auxiliary (Commoner-2) Cook
Example Militia Profile|
- Note: A jobbing carpenter, who has a second job as a farm labourer and attends militia practice regularly
- -
- Militiaman, Male Human Commoner2 CR 1/2 ;
- Init +0 (+0 Dex, +0 Misc); Spd Walk 30 ft.;
- Saves: Fort +2, Ref +0, Will +0;
- AC 11 (touch 10, flatfooted 11), HD (2d6)+2; hp 12;
- Melee
- Spear +0 (1d8 20/x3), Club +0 (d6)
* Ranged - Spear (Thrown) +1 20 ft./P (1d8 20/x3)
* Dart +1 20 ft./P (1d4 20/x2 Carried M ); - STR 11, DEX 11, CON 11, INT 11, WIS 11, CHA 11
- Skills: Craft (Carpentry) +5, Perception +5, Profession (Farmer) +4; Profession (Soldier) +4
- Feats: Endurance, Great Fortitude
- Possessions: 1x Spear, 1x Outfit (Artisan's), 1x Padded Armour, 5x Darts
* Trait: Militiaman (proficient with Spear, Dart: Prof(Soldier) +1)
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