pathfinder:npc_classes:arcane_adept_spell_list
Arcane Adepts Spell List
Arcane adepts are restricted to spells that were in the original rules. They may not use spells from any supplements or expansions.
0-Level Arcane Adept Spells (Cantrips) |
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Acid Splash: Orb deals 1d3 acid damage. |
Arcane Mark: Inscribes a personal rune on an object or creature (visible or invisible). |
Bleed: Cause a stabilized creature to resume dying. |
Dancing Lights: Creates torches or other lights. |
Daze: A single humanoid creature with 4 HD or less loses its next action. |
Detect Magic: Detects all spells and magic items within 60 ft. |
Detect Poison: Detects poison in one creature or small object. |
Disrupt Undead: Deals 1d6 damage to one undead. |
Flare: Dazzles one creature (–1 on attack rolls). |
Ghost Sound: Figment sounds. |
Light: Object shines like a torch. |
Mage Hand: 5-pound telekinesis. |
Mending: Makes minor repairs on an object. |
Message: Whisper conversation at distance. |
Open/Close: Opens or closes small or light things. |
Prestidigitation: Performs minor tricks. |
Ray of Frost: Ray deals 1d3 cold damage. |
Read Magic: Read scrolls and spellbooks. |
Resistance: Subject gains +1 on saving throws. |
Touch of Fatigue: Touch attack fatigues target. |
1st-Level Arcane Adept Spells |
Alarm: Wards an area for 2 hours/level. |
Animate Rope: Makes a rope move at your command. |
Burning Hands: 1d4/level fire damage (max 5d4). |
Cause Fear: One creature of 5 HD or less flees for 1d4 rounds. |
Charm Person: Makes one person your friend. |
Chill Touch: One touch/level deals 1d6 damage and possibly 1 Str damage. |
Color Spray: Knocks unconscious, blinds, and/or stuns weak creatures. |
Comprehend Languages: You understand all spoken and written languages. |
Detect Secret Doors: Reveals hidden doors within 60 ft. |
Detect Undead: Reveals undead within 60 ft. |
Disguise Self: Changes your appearance. |
Endure Elements: Exist comfortably in hot or cold regions. |
Enlarge Person: Humanoid creature doubles in size. |
Erase: Mundane or magical writing vanishes. |
Expeditious Retreat: Your base speed increases by 30 ft. |
Feather Fall: Objects or creatures fall slowly. |
Floating Disk: Creates 3-ft.-diameter horizontal disk that holds 100 lbs./level. |
Grease: Makes 10-ft. square or one object slippery. |
Hold Portal: Holds door shut. |
Hypnotism: Fascinates 2d4 HD of creatures. |
Identify: Gives +10 bonus to identify magic items. |
Jump: Subject gets bonus on Acrobatics checks. |
Mage Armor: Gives subject +4 armor bonus. |
Magic Aura: Alters object's magic aura. |
Magic Missile: 1d4+1 damage; +1 missile per two levels above 1st (max 5). |
Magic Weapon: Weapon gains +1 bonus. |
Mount: Summons riding horse for 2 hours/level. |
Obscuring Mist: Fog surrounds you. |
Protection from Chaos/Evil/Good/Law: +2 to AC and saves, plus additional protection against selected alignment. |
Ray of Enfeeblement: Ray causes 1d6 Str penalty + 1 per 2 levels. |
Reduce Person: Humanoid creature halves in size. |
Shield: Invisible disc gives +4 to AC, blocks magic missiles. |
Shocking Grasp: Touch delivers 1d6/level electricity damage (max 5d6). |
Silent Image: Creates minor illusion of your design. |
Sleep: Puts 4 HD of creatures into magical slumber. |
Summon Monster I: Summons extraplanar creature to fight for you. |
True Strike: +20 on your next attack roll. |
Unseen Servant: Invisible force obeys your commands. |
Ventriloquism: Throws voice for 1 min./level. |
2nd-Level Arcane Adept Spells |
Acid Arrow: Ranged touch attack; 2d4 damage for 1 round + 1 round/three levels. |
Alter Self: Assume form of a Small or Medium humanoid. |
Arcane LockM: Magically locks a portal or chest. |
Bear's Endurance: Subject gains +4 to Con for 1 min./level. |
Blindness/Deafness: Makes subject blinded or deafened. |
Blur: Attacks miss subject 20% of the time. |
Bull's Strength: Subject gains +4 to Str for 1 min./level. |
Cat's Grace: Subject gains +4 to Dex for 1 min./level. |
Command Undead: Undead creature obeys your commands. |
Continual FlameM: Makes a permanent, heatless light. |
Darkness: 20-ft. radius of supernatural shadow. |
Darkvision: See 60 ft. in total darkness. |
Daze Monster: Living creature of 6 HD or less loses its next action. |
Detect Thoughts: Allows “listening” to surface thoughts. |
Eagle's Splendor: Subject gains +4 to Cha for 1 min./level. |
False Life: Gain 1d10 temporary hp + 1/level (max +10). |
Flaming Sphere: Rolling ball of fire deals 3d6 fire damage. |
Fog Cloud: Fog obscures vision. |
Fox's Cunning: Subject gains +4 to Int for 1 min./level. |
Ghoul Touch: Paralyzes one subject, which exudes stench that makes those nearby sickened. |
Glitterdust: Blinds creatures, outlines invisible creatures. |
Gust of Wind: Blows away or knocks down smaller creatures. |
Hideous Laughter: Subject loses actions for 1 round/level. |
Hypnotic Pattern: Fascinates 2d4 + level HD of creatures. |
Invisibility: Subject is invisible for 1 min./level or until it attacks. |
Knock: Opens locked or magically sealed door. |
Levitate: Subject moves up and down at your direction. |
Locate Object: Senses direction toward object (specific or type). |
Magic MouthM: Object speaks once when triggered. |
Make Whole: Repairs an object. |
Minor Image: As silent image, plus some sound. |
Mirror Image: Creates decoy duplicates of you. |
Misdirection: Misleads divinations for 1 creature or object. |
Obscure Object: Masks object against scrying. |
Owl's Wisdom: Subject gains +4 to Wis for 1 min./level. |
Phantom TrapM: Makes item seem trapped. |
Protection from Arrows: Subject gains DR 10/magic against ranged attacks. |
Pyrotechnics: Turns fire into blinding light or thick smoke. |
Resist Energy: Ignores first 10 (or more) points of damage per attack from specified energy type. |
Rope Trick: As many as eight creatures hide in extradimensional space. |
Scare: Frightens creatures of less than 6 HD. |
Scorching Ray: Ranged touch attack deals 4d6 fire damage, + 1 ray/four levels (max 3). |
See Invisibility: Reveals invisible creatures or objects. |
Shatter: Sonic energy damages objects or crystalline creatures. |
Spectral Hand: Creates disembodied glowing hand to deliver touch attacks. |
Spider Climb: Grants ability to walk on walls and ceilings. |
Summon Monster II: Summons extraplanar creature to fight for you. |
Summon Swarm: Summons swarm of bats, rats, or spiders. |
Touch of Idiocy: Subject takes 1d6 penalty to Int, Wis, and Cha. |
Web: Fills 20-ft.-radius spread with sticky spiderwebs that can grapple foes and impair movement. |
Whispering Wind: Sends a short message 1 mile/level. |
3rd-Level Arcane Adept Spells |
Arcane Sight: Magical auras become visible to you. |
Beast Shape I: You take the form and some of the powers of a Small or Medium animal. |
Blink: You randomly vanish and reappear for 1 round per level. |
Clairaudience/Clairvoyance: Hear or see at a distance for 1 min./level. |
Daylight: 60-ft. radius of bright light. |
Deep Slumber: Puts 10 HD of creatures to sleep. |
Dispel Magic: Cancels one magical spell or effect. |
Displacement: Attacks miss subject 50% of the time. |
Explosive Runes: Deals 6d6 damage when read. |
Fireball: 1d6 damage per level, 20-ft. radius. |
Flame Arrow: Arrows deal +1d6 fire damage. |
Fly: Subject flies at speed of 60 ft. |
Gaseous Form: Subject becomes insubstantial and can fly slowly. |
Gentle Repose: Preserves one corpse. |
Halt Undead: Immobilizes undead for 1 round/level. |
Haste: One creature/level moves faster, +1 on attack rolls, AC, and Reflex saves. |
Heroism: Gives +2 bonus on attack rolls, saves, skill checks. |
Hold Person: Paralyzes one humanoid for 1 round/level. |
Illusory ScriptM: Only select creatures can read text. |
Invisibility Sphere: Makes everyone within 10 ft. invisible. |
Keen Edge: Doubles normal weapon's threat range. |
Lightning Bolt: Electricity deals 1d6/level damage. |
Magic Circle against Chaos/Evil/Good/Law: As protection spells, but 10-ft. radius and 10 min./level. |
Magic Weapon, Greater: Weapon gains +1 bonus/four levels (max +5). |
Major Image: As silent image, plus sound, smell and thermal effects. |
NondetectionM: Hides subject from divination, scrying. |
Phantom Steed: Magic horse appears for 1 hour/level. |
Protection from Energy: Absorbs 12 points/level of damage from one kind of energy. |
Rage: Gives +2 to Str and Con, +1 on Will saves, –2 to AC. |
Ray of Exhaustion: Ray makes subject exhausted. |
Secret Page: Changes one page to hide its real content. |
Sepia Snake SigilM: Creates text symbol that immobilizes reader. |
Shrink Item: Object shrinks to one-sixteenth size. |
Sleet Storm: Hampers vision and movement. |
Slow: One subject/level takes only one action/round, –1 to AC, Reflex saves, and attack rolls. |
Stinking Cloud: Nauseating vapors, 1 round/level. |
Suggestion: Compels a subject to follow stated course of action. |
Summon Monster III: Summons extraplanar creature to fight for you. |
Tiny Hut: Creates shelter for 10 creatures. |
Tongues: Speak and understand any language. |
Vampiric Touch: Touch deals 1d6 damage per two levels; caster gains damage as temporary hp. |
Water Breathing: Subjects can breathe underwater. |
Wind Wall: Deflects arrows, smaller creatures, and gases. |
4th-Level Arcane Adept Spells |
Animate DeadM: Creates undead skeletons and zombies out of corpses. |
Arcane Eye: Invisible floating eye moves 30 ft./round. |
Beast Shape II: You take the form and some of the powers of a Tiny or Large animal. |
Bestow Curse: –6 to an ability score; –4 on attack rolls, saves, and checks; or 50% chance of losing each action. |
Black Tentacles: Tentacles grapple all creatures within a 20-ft. spread. |
Charm Monster: Makes monster believe it is your ally. |
Confusion: Subjects behave oddly for 1 round/level. |
Contagion: Infects subject with chosen disease. |
Crushing Despair: Subjects take –2 on attack rolls, damage rolls, saves, and checks. |
Detect Scrying: Alerts you to magical eavesdropping |
Dimension Door: Teleports you a short distance. |
Dimensional Anchor: Bars extradimensional movement. |
Elemental Body I: Turns you into a Small elemental. |
Enervation: Subject gains 1d4 negative levels. |
Enlarge Person, Mass: 1 humanoid creature/level doubles in size. |
Fear: Subjects within cone flee for 1 round/level. |
Fire Shield: Creatures attacking you take fire damage; you're protected from heat or cold. |
Fire TrapM: Opened object deals 1d4 damage + 1/level. |
Geas, Lesser: Commands subject of 7 HD or less. |
Globe of Invulnerability, Lesser: Stops 1st- through 3rd-level spell effects. |
Hallucinatory Terrain: Makes one type of terrain appear like another (field as forest, or the like). |
Ice Storm: Hail deals 5d6 damage in cylinder 40 ft. across. |
Illusory Wall: Wall, floor, or ceiling looks real, but anything can pass through. |
Invisibility, Greater: As invisibility, but subject can attack and stay invisible. |
Locate Creature: Indicates direction to familiar creature. |
Minor Creation: Creates one cloth or wood object. |
Mnemonic EnhancerF: Wizard only. Prepare extra spells or retain one just cast. |
Phantasmal Killer: Fearsome illusion kills subject or deals 3d6 damage. |
Rainbow Pattern: Lights fascinate 24 HD of creatures. |
Reduce Person, Mass: As reduce person, but affects 1 humanoid creature/level. |
Remove Curse: Frees object or person from curse. |
Resilient Sphere: Force globe protects but traps one subject. |
ScryingF: Spies on subject from a distance. |
Secure Shelter: Creates sturdy cottage. |
Shadow Conjuration: Mimics conjuration below 4th level, but only 20% real. |
Shout: Deafens all within cone and deals 5d6 sonic damage. |
Solid Fog: Blocks vision and slows movement. |
Stone Shape: Sculpts stone into any shape. |
StoneskinM: Grants DR 10/adamantine. |
Summon Monster IV: Summons extraplanar creature to fight for you. |
Wall of Fire: Deals 2d4 fire damage out to 10 ft. and 1d4 out to 20 ft. Passing through wall deals 2d6 damage + 1/level. |
Wall of Ice: Ice plane creates wall or hemisphere creates dome. |
5th-Level Arcane Adept Spells |
Animal Growth: One animal doubles in size. |
Baleful Polymorph: Turns subject into harmless animal. |
Beast Shape III: You take the form of a Diminutive or Huge animal, or Small or Medium magical beast. |
Blight: Withers one plant or deals 1d6/level damage to plant creature. |
Break Enchantment: Frees subjects from enchantments, transmutations, and curses. |
Cloudkill: Kills 3 HD or less; 4–6 HD save or die, 6+ HD take Con damage. |
Cone of Cold: 1d6/level cold damage. |
Contact Other Plane: Lets you ask question of extraplanar entity. |
Dismissal: Forces a creature to return to its native plane. |
Dominate Person: Controls humanoid telepathically. |
Dream: Sends message to anyone sleeping. |
Elemental Body II: Turns you into a Medium elemental. |
FabricateM: Transforms raw materials into finished items. |
False VisionM: Fools scrying with an illusion. |
Feeblemind: Subject's Int and Cha drop to 1. |
Hold Monster: As hold person, but any creature. |
Interposing Hand: Hand provides cover against 1 opponent. |
Mage's Faithful Hound: Phantom dog can guard a location and attack intruders. |
Mage's Private Sanctum: Prevents anyone from viewing or scrying an area for 24 hours. |
Magic JarF: Enables possession of another creature. |
Major Creation: As minor creation, plus stone and metal. |
Mind Fog: Subjects in fog get –10 to Wis and Will checks. |
Mirage Arcana: As hallucinatory terrain, plus structures. |
Nightmare: Sends vision dealing 1d10 damage, fatigue. |
Overland Flight: You fly at a speed of 40 ft. and can hustle over long distances. |
Passwall: Creates passage through wood or stone wall. |
PermanencyM: Makes certain spells permanent. |
Persistent Image: As major image, but with no concentration required. |
Planar Binding, Lesser: Traps extraplanar creature of 6 HD or less until it performs a task. |
Plant Shape I: Turns you into a Small or Medium plant. |
Polymorph: Gives one willing subject a new form. |
Prying Eyes: 1d4 + 1/level floating eyes scout for you. |
Secret ChestF: Hides expensive chest on Ethereal Plane; you retrieve it at will. |
Seeming: Changes appearance of 1 person per 2 levels. |
Sending: Delivers short message anywhere, instantly. |
Shadow Evocation: Mimics evocation below 5th level, but only 20% real. |
Summon Monster V: Summons extraplanar creature to fight for you. |
Symbol of PainM: Triggered rune wracks creatures with pain. |
Symbol of SleepM: Triggered rune puts nearby creatures into catatonic slumber. |
Telekinesis: Moves object, attacks creature, or hurls object or creature. |
Telepathic Bond: Link lets allies communicate. |
Teleport: Instantly transports you as far as 100 miles per level. |
Transmute Mud to Rock: Transforms two 10-ft. cubes per level. |
Transmute Rock to Mud: Transforms two 10-ft. cubes per level. |
Wall of Force: Wall is immune to damage. |
Wall of Stone: Creates a stone wall that can be shaped. |
Waves of Fatigue: Several targets become fatigued. |
pathfinder/npc_classes/arcane_adept_spell_list.txt · Last modified: 2023/12/27 13:07 by johnb