rules_background_and_cultures:scenarios
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Scenario Structure
Getting Characters established
- Level 1
- Razadi Islands Bazaar – minor scuffle. Perhaps catch a thief. Story & RP awards.
- PCs ship is attacked on the way to Finaroka- PCs instructed to keep the fore deck clear. A few sailors from a Sakar Pirate ship.
- Story award for arriving
- Explore Finaroka – RP awards
- Bar brawl in Finaroka
- Sort out a few goblin raiders – Finaroka countryside.
- Go to Level 2
- Some Kobolds
- Some sort of seashore monsters that are making a nuisance of themselves. perhaps a couple of Grindylows (or something similar).
- Head to Flower Quay. Story award for arriving
- Stay overnight at The Wayhouse. Orc raid. Give them a few orcs to play with in the middle of the battle.
- Head to Stilton.
- Meet people, explore Stilton. Story & RP wards.
- Minor Encounters in the hinterlands. Perhaps a commission to ‘sort out’ a monster.
- Go to Level 3
- Sail as guards on an FFTC boat.
- Get recruited to a ‘Privateer’ (OK, I need to write a privateer). A few pirate encounters, including a Junk from Sinan. Privateer is an adventurer who came here earlier. Managed to acquire a ship.
- Raid an orc settlement.
- Give them a small boat (perhaps a Knarr) and have them work out of Flower Quay for a while – minor marine encounters as they patrol the coastline.
Making a life
- Go to Level 4
- Faction rewards. Somewhere around here, there should be ‘Faction’ Opportunities
rules_background_and_cultures/scenarios.1689490664.txt.gz · Last modified: 2023/07/16 08:57 by johnb