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rules_background_and_cultures:scenarios

Scenario Structure

Getting Characters established

  • Level 1
    • Razadi Islands Bazaar – minor scuffle. Perhaps catch a thief. Story & RP awards.
    • PCs ship is attacked on the way to Finaroka- PCs instructed to keep the fore deck clear. A few sailors from a Sakar Pirate ship.
    • Story award for arriving
    • Explore Finaroka – RP awards
    • Bar brawl in Finaroka
    • Sort out a few goblin raiders – Finaroka countryside.
  • Go to Level 2
    • Some Kobolds
    • Some sort of seashore monsters that are making a nuisance of themselves. perhaps a couple of Grindylows (or something similar).
    • Head to Flower Quay. Story award for arriving
    • Stay overnight at The Wayhouse. Orc raid. Give them a few orcs to play with in the middle of the battle.
    • Head to Stilton.
    • Meet people, explore Stilton. Story & RP wards.
    • Minor Encounters in the hinterlands. Perhaps a commission to ‘sort out’ a monster.
  • Go to Level 3
    • Sail as guards on an FFTC boat.
    • Get recruited to a ‘Privateer’ (OK, I need to write a privateer). A few pirate encounters, including a Junk from Sinan. Privateer is an adventurer who came here earlier. Managed to acquire a ship.
    • Raid an orc settlement.
    • Give them a small boat (perhaps a Knarr) and have them work out of Flower Quay for a while – minor marine encounters as they patrol the coastline.

Making a life

  • Go to Level 4
    • Faction rewards. Somewhere around here, there should be ‘Faction’ Opportunities
rules_background_and_cultures/scenarios.txt · Last modified: 2023/07/16 08:57 by johnb