skull_shackles:crewmanagement
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skull_shackles:crewmanagement [2022/07/20 11:30] – created johnb | skull_shackles:crewmanagement [2023/04/03 16:38] (current) – [Recruiting] johnb | ||
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===== Recruiting ===== | ===== Recruiting ===== | ||
- | At some point, you will need to acquiring more sailors for their crew. You may do so at any port or settlement, or upon the successful capture of another ship, by making a DC 20 Bluff (to trick sailors on board), Diplomacy (to convince people to join the crew), or Intimidate (to press-gang new crew) check. Each such check takes 1 full day, and a successful check results in 1d4+2 new crew members for your ship. Depending on where you recruit, you will get crew with slightly different job titles and builds, although that doesn' | + | At some point, you will need to acquiring more sailors for their crew. You may do so at any port or settlement, or upon the successful capture of another ship, by making a DC 20 Bluff (to trick sailors on board), Diplomacy (to convince people to join the crew), or Intimidate (to press-gang new crew) check. Each such check takes 1 full day, and a successful check results in 1d4+2 new crew members for your ship. Depending on where you recruit, you will get crew with slightly different job titles and builds, although that doesn' |
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+ | ^Recruiting in a city or metropolis - roll 2d4 for each recruit.|||| | ||
+ | |2|Veteran Pirate|Warrior 3| | | ||
+ | |3|Buccaneer|Fighter 2|Siege engines | | ||
+ | |4|ex-Galley Slave|Commoner-3|General skills | | ||
+ | |5|Pirate|Warrior2| | | ||
+ | |6|Sailor|Warrior1/ | ||
+ | |7|shipmate|Warrior1/ | ||
+ | |8|Unique Character / Veteran Buccaneer|PC class - 3|Varies | | ||
+ | |||
+ | ^Recruiting in a town - roll d4 for each recruit.|||| | ||
+ | |1|ex-Galley Slave|Commoner-3|General skills | | ||
+ | |2|Pirate|Warrior2| | | ||
+ | |3|Sailor|Warrior1/ | ||
+ | |4|shipmate|Warrior1/ | ||
+ | |||
+ | ^Recruiting in a village - roll d4 for each recruit.|||| | ||
+ | |1|ex-Galley Slave|Commoner-3|General skills | | ||
+ | |2|Fisher|Commoner-2| | | ||
+ | |3|Sailor|Warrior1/ | ||
+ | |4|shipmate|Warrior1/ | ||
===== Paying your crew ===== | ===== Paying your crew ===== | ||
- | Unlike many other NPC hirelings, pirate crews do not have a daily wage. Instead, they are paid shares of the ship’s plunder taken in acts of piracy, when that plunder is sold. Rather than try to recreate the complexity of share amounts for historical pirate crews, the PCs should simply deduct 1 point of plunder from their total each time they attempt to sell [[skull_shackles: | + | Unlike many other NPC hirelings, pirate crews do not have a daily wage. Instead, they are paid shares of the ship’s plunder taken in acts of piracy, when that plunder is sold. Rather than try to recreate the complexity of share amounts for historical pirate crews, the PCs should simply deduct 1 point of plunder from their total each time they attempt to sell **[[skull_shackles: |
+ | |||
+ | House rule: This works for up to 40 crew, and their share increases if you go beyond that. If you have 40+ crew, you pay need to pay 2 points of plunder when you 'cash out' - 60+ crew costs 3 plunder (etc) | ||
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+ | ===== Day-to-day ===== | ||
+ | |||
+ | You appoint Petty Officers to manage your ship & crew on a daily basis, and normal sailing tasks are handled by these NPCs on your behalf. | ||
+ | |||
+ | ===== Combat ===== | ||
+ | |||
+ | When you storm a vessel or settlement - your crew fight in the background, under the leadership of their petty officers. |
skull_shackles/crewmanagement.1658309440.txt.gz · Last modified: 2022/07/20 11:30 by johnb