pathfinder:npc_classes:commoners
Differences
This shows you the differences between two versions of the page.
Both sides previous revisionPrevious revisionNext revision | Previous revisionNext revisionBoth sides next revision | ||
pathfinder:npc_classes:commoners [2023/12/28 14:01] – johnb | pathfinder:npc_classes:commoners [2023/12/28 14:29] – [Progression] johnb | ||
---|---|---|---|
Line 12: | Line 12: | ||
They have an education, of sorts. | They have an education, of sorts. | ||
- | In my games, | + | Commoners |
- | Commoners may have one weapon proficiency, | + | Commoners may have one weapon proficiency, |
- | Very few commoners progress beyond third level. | + | Unless there is a good reason otherwise, weapon skills will generally be one of the free weapons (Club, Quarterstaff, |
- | ===== Character Creation ===== | + | Level 1 - most commoners are L1, and they start out without any traits or any of the following skill groups: |
- | Commoners are created with a 5 point build. For the majority of my NPC commoners | + | A few commoners |
- | ===== Progression ===== | + | A very few make L3, when they can take the specialization feats. |
- | Most commoners get a single trait at L2 (although it might be deferred to L3) and a few get a second Trait (if it suits me, and the characters back story). | + | ===== Character Creation ===== |
+ | |||
+ | Commoners are created with a 5 point build. For the majority of my NPC commoners that translates as (Str:11, Dex:11, Con:11, Int:11, Wis:11, Cha:11) including all racial benefits etc. | ||
- | If a Commoner can raise an ability to 12 or greater, they might be able to retrain or multi-class into a different NPC class. | ||
pathfinder/npc_classes/commoners.txt · Last modified: 2023/12/28 19:46 by johnb