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pathfinder:npc_classes:commoners

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pathfinder:npc_classes:commoners [2023/12/28 14:01] johnbpathfinder:npc_classes:commoners [2023/12/28 14:29] – [Progression] johnb
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 They have an education, of sorts.  They can read, write and do basic arithmetic - so long as the words are simple, and the sums are easy.  Think of an average western 10-11 year old.  They can read signs and notices, they can leave a simple written message, and they know how much change they should get when they buy something - and the commoner can do all of this without a calculator.  They know stuff about their area, they know the culture of their people, and they have a broad understanding of their local religions and local nobles, although this is the limit of their 'book' learning.  Commoners can use some Knowledge skills (Local, Religion, Noble) untrained, so long as it relates to things that are common knowledge locally. They have an education, of sorts.  They can read, write and do basic arithmetic - so long as the words are simple, and the sums are easy.  Think of an average western 10-11 year old.  They can read signs and notices, they can leave a simple written message, and they know how much change they should get when they buy something - and the commoner can do all of this without a calculator.  They know stuff about their area, they know the culture of their people, and they have a broad understanding of their local religions and local nobles, although this is the limit of their 'book' learning.  Commoners can use some Knowledge skills (Local, Religion, Noble) untrained, so long as it relates to things that are common knowledge locally.
  
-In my games, Commoners cannot take the Skill Focus feat and never really become specialists.+Commoners do not start with any traits and cannot take specialization feats, such as //Skill Focus//, at first level.
  
-Commoners may have one weapon proficiency, if it is appropriate to their role.  For example, shepherds will, most likely, use a sling to scare away predators, bandits, watchmen and guards will probably be trained to use a club (Truncheon), farmworkers might be skilled with a sickle, woodsmen could be skilled with an axe, although military weapons are a real rarity.  Unless there is good reason otherwiseweapon skills will generally be one of the free weapons (Club, Quarterstaff, Sling).  Any commoner can be skilled at punching and kicking, regardless of other weapon skills  -  which means that Brass Knuckles and Gauntlets are within the reach of anyonealthough they will certainly draw suspicion.+Commoners may have one weapon proficiency, if it is appropriate to their role.  For example, shepherds will, most likely, use a sling to scare away predators, bandits, watchmen and guards will probably be trained to use a club (Truncheon), farmworkers might be skilled with a sickle, woodsmen could be skilled with an axe, although military weapons are a real rarity. Most commoners with carry the tools of their trade.  The smiths's hammer isn'war hammer, the woodman's axe isn't a war axe -  and while the PC might count as proficient with the weapon, it is just a tool still.  I often apply a modifier (-1 to hit, -1 to damage)  to weapons of this type.  Obviouslyif they do have a proper weapon of the right type, I don't apply the modifier)
  
-Very few commoners progress beyond third level.  I treat L1 as sort of apprentice levelwhich means that most human commoners progress to L2 when they get to 20 years old (or there about).  Age boundaries are different for other races.  Once a commoner is established as head of a family or business, they progress to L3 - but this is controlled by circumstancenot age.  Very few commoners progress further than L3.+Unless there is good reason otherwise, weapon skills will generally be one of the free weapons (ClubQuarterstaff, Sling).  Any commoner can be skilled at punching and kicking, regardless of other weapon skills  which means that Brass Knuckles and Gauntlets are within the reach of anyonealthough they will certainly draw suspicionif they are worn too publicly.
  
-===== Character Creation =====+Level 1 -  most commoners are L1, and they start out without any traits or any of the following skill groups:  Knowledge; craft; profession; perform.  Training in those areas costs money -  and the commoner families don't have money to spare.  However, once a commoner gets a job they start to learn some of the skills that go with the role. Many commoners, from their late teens onwards, who have had regular employment will have a single Occupational Trait, to represent on-the-job training.  
  
-Commoners are created with a 5 point build. For the majority of my NPC commoners that translates as (Str:11Dex:11Con:11, Int:11, Wis:11, Cha:11) including all racial benefits etc.  I know it doesn't quite add upbut it keeps it all very very straightforward :)   Commoners do not get Traits at level one.+A few commoners take their opportunity and progress to L2and now they can learn any type of skillso long as it is associated with the work they did.  Some L2 commoners will have a supervisor roleothers might branch out on their own.
  
-===== Progression =====+A very few make L3, when they can take the specialization feats.  These guys generally finish up running businesses in the working class part of town.  An Inn Landlord who grew up in the favela might be more popular in the favela, than an outsider.
  
-Most commoners get single trait at L2 (although it might be deferred to L3) and a few get a second Trait (if it suits meand the characters back story).  Suitable commoner traitsincluding some new traits specifically designed for commonerscan be found [[[[pathfinder:fst:commoner_traits|here.]]  The new traits cover such roles as Military AssistantMilitiaman and Home-Maker.+===== Character Creation ===== 
 + 
 +Commoners are created with 5 point build. For the majority of my NPC commoners that translates as (Str:11Dex:11Con:11Int:11, Wis:11, Cha:11) including all racial benefits etc.  I know it doesn't quite add upbut it keeps it all very very straightforward :)   Commoners do not get Traits at level one.
  
-If a Commoner can raise an ability to 12 or greater, they might be able to retrain or multi-class into a different NPC class. 
  
pathfinder/npc_classes/commoners.txt · Last modified: 2023/12/28 19:46 by johnb