skull_shackles:vesselpeople
Differences
This shows you the differences between two versions of the page.
Both sides previous revisionPrevious revisionNext revision | Previous revision | ||
skull_shackles:vesselpeople [2022/08/13 00:40] – [Passengers & Officers.] johnb | skull_shackles:vesselpeople [2022/09/09 00:37] (current) – [Overview] johnb | ||
---|---|---|---|
Line 1: | Line 1: | ||
- | ====== | + | ====== |
+ | ===== Overview ===== | ||
+ | |||
+ | |||
+ | As you raid on The Fever Sea, you will take vessels – then you will have to make several decisions about both the crew and the vessel. | ||
+ | |||
+ | Plunder you can sell in any settlement, however, the smaller the settlement, the less you get for the plunder. | ||
+ | |||
+ | * **Bloodcove** (Small City) is an independent city state, with its capital built into, and around, the roots and trunks of one of the gargantuan mangrove trees that are found only along the Mwangi coast. | ||
+ | * **Senghor** (Metropolis) The city relies on ocean trade, as the nearby Kaava Lands make all land routes dangerous. It is a conduit for a significant amount of the trade from Sargava to Avistan; trading directly with Sargava risks annoying Cheliax, and the more indirect route through Senghor makes it easier to circumvent the Shackles Pirates. The Senghor navy boasts several dozen ships, and ensures that no piracy takes place within their territorial waters. However, they are indifferent to what goes on elsewhere in the Fever Sea, making Senghor a popular destination for those who are deemed to be pirates everywhere else. However, this pragmatism does not extend to the slave trade. Slave ships are not allowed to visit Senghor. | ||
- | As you raid on The Fever Sea, you will capture a vessel – then you will have to make several decisions about both the crew and the vessel. | ||
===== Vessels ===== | ===== Vessels ===== | ||
* **Release the ship**. | * **Release the ship**. | ||
- | * **Sell the Ship**. | + | * **Sell the Ship**. |
- | * Keep the ship 1. If you think the ship is better than the vessel that you have, you can keep it and sell your own vessel. | + | |
* **Keep the ship 2**. You might choose to split your crew(*) and run a second vessel. | * **Keep the ship 2**. You might choose to split your crew(*) and run a second vessel. | ||
- | * **Leave the Ship**. | + | * **Sink the Ship**. |
- | (&) You don’t need a full crew to sail a vessel. | + | **(*)** You don’t need a full crew to sail a vessel. |
===== People ===== | ===== People ===== | ||
Line 20: | Line 28: | ||
==== Passengers & Officers. ==== | ==== Passengers & Officers. ==== | ||
+ | Passengers and officers both have links to wealthy people, so are eligible for ransom. | ||
* **Release**. You can release a ships’ officers to go about their business. | * **Release**. You can release a ships’ officers to go about their business. | ||
- | |||
* **Ransom.** | * **Ransom.** | ||
- | |||
* **Execution**. | * **Execution**. | ||
skull_shackles/vesselpeople.txt · Last modified: 2022/09/09 00:37 by johnb