JohnB's Games

Role-Playing, my way.

User Tools

Site Tools


pathfinder:off-the-shelf:military:civilian-troops

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revisionPrevious revision
Next revision
Previous revision
pathfinder:off-the-shelf:military:civilian-troops [2023/08/12 14:06] – [Auxiliary] johnbpathfinder:off-the-shelf:military:civilian-troops [2023/08/12 15:34] (current) – [Militia] johnb
Line 1: Line 1:
-====== Para-Military ======+====== Paramilitary ======
  
 +Paramilitaries are people employed as guards or military support staff, who do not have full military training.  Mainly composed of Commoners, there are a few Experts and Adepts who serve as paramilitaries.  Warriors serve in the military, Aristocrats or PC classes might be officers -  but are rarely fond among the ranks of the paramilitaries.
 ===== Security Guards ===== ===== Security Guards =====
  
Line 22: Line 23:
   * Weapon proficiencies:  Club (Truncheon)++   * Weapon proficiencies:  Club (Truncheon)++
  
-Some security guards might be trained into one of the following Traits -  depending on their jobs or the service that think they might be able to join.+Some security guards might be trained into one of the following Traits -  which allows them to be more supportive, and is a stepping stone towards promotion.  (see the Auxiliaries section).
  
 ^Trait ^ Advantage  ^ Note | ^Trait ^ Advantage  ^ Note |
-|Auxiliary 1 |Proficient with Light Crossbow & Dagger: Prof(Soldier) +1 |Military Servant / Missile Support | +|Auxiliary 1 |Proficient with Light Crossbow & Dagger: Prof(Soldier) +1 |Military Assistant / Missile Support | 
-|Auxiliary 2 |Proficient with Light Shield (only) & Club (Belaying pin): Prof(Soldier) +1 |Naval Rower (Galleys) +|Auxiliary 2 |Proficient with Buckler (only) & Boarding Pike: Prof(Soldier) +1 |Naval Support 
-|Militia 2 |Proficient with Long Spear & Light Crossbow: Prof(Soldier) +1 | P/T Reserve Soldier in towns +|Militia 2 |Proficient with Light Crossbow & Long Spear: Prof(Soldier) +1 | House Guard 
-|Hunter | Proficient with Light Crossbow & Dagger Survival +1  | Game Warden etc |+|Hunter | Proficient with Light Crossbow & DaggerSurvival +1  | Game Warden etc | 
  
  
  
-===== Auxiliary ===== 
  
 ===== Auxiliary ===== ===== Auxiliary =====
Line 57: Line 58:
 ++++   ++++  
  
-For other Land based Auxiliaries, swap the skills ... Here are some examples +For other Land Based Auxiliaries, swap the skills ... Here are some examples 
-//Smith//: Diplomacy +4, Intimidate +4, Perception +4, //Craft (Weapons) +4, Craft (Armour) +4//, Profession (Soldier) +4, (+1 skill for personalization) +  //Blacksmith//: Diplomacy +4, Intimidate +4, Perception +4, //Craft (Weapons) +4, Craft (Armour) +4//, Profession (Soldier) +4, (+1 skill for personalization) 
-//Stable Master//: Diplomacy +4, Intimidate +4, Perception +4, //Prof (Stablemaster) +4, Ride +4,// Profession (Soldier) +4, (+1 skill for personalization) +  //Stable Master//: Diplomacy +4, Intimidate +4, Perception +4, //Prof (Stablemaster) +4, Ride +4,// Profession (Soldier) +4, (+1 skill for personalization) 
-//Administrator//: Diplomacy +4, Intimidate +4, Perception +4, //Prof (Clerk) +4, Prof (Scribe)  +4,// Profession (Soldier) +4, (+1 skill for personalization)+  //Administrator//: Diplomacy +4, Intimidate +4, Perception +4, //Prof (Clerk) +4, Prof (Scribe)  +4,// Profession (Soldier) +4, (+1 skill for personalization)
  
 +==== Naval Auxiliaries ====
  
-++++Example Naval Rower (Commoner) |+While the Navy employs 'normal' auxiliaries at its bases, it needs specialist to serve in its dockyards and ships. 
 + 
 +Longshore Auxiliaries carry out the day-to-day work of naval ports, they oversee the loading and unloading of vessels, move cargoes and guard them as required.  They manage many of the workboats found in a military harbour, and can move goods round between vessels standing away from the dockside.  It is good, regular, work and pays a stead wage -  without being particularly high-risk.  Naval Rowers, on the other hand, are the engine power of naval galleys.  Surprisingly, it isn't too onerous.   Galleys are generally used to carry out short, local patrols, and are often only away from home for a day or two at a time.  Even then, they mainly travel under sail, and the rowers carry out standard shipboard deck duties.   They are armed and equipped to help defend their ship, should it be attacked - although many follow the marines aboard the enemy vessel in the hope of claiming some of the plunder for themselves. 
 + 
 + 
 +++++Marine Auxiliary (Commoner2 ) | 
 + 
 +  * Auxiliary, Male Human Commoner2   
 +  * Init +0 (+0 Dex, +0 Misc); Spd Walk 30 ft.;  
 +  * Saves: Fort +2, Ref +0, Will +0;  
 +  * AC 13 (touch 10, flatfooted 12), HD (2d6)+4; hp 11; 
 +  * MELEE 
 +  * Boarding Pike +1 (1d6 20/x3), Club +1 (1d6) 
 +  * RANGED 
 +  * None 
 +  * STR 11, DEX 11, CON 11, INT 11, WIS 11, CHA 11  
 +  * Skills: Diplomacy +4, Intimidate +4, Perception +4, Profession (Porter) +4, Profession (Sailor) +4, Profession (Soldier) +4,  (+1 skill for personalization) 
 +  * Feats: Great Fortitude, Endurance, Toughness 
 +  * Trait: Auxiliary 2 (proficient with Buckler, Boarding Pike: Prof[soldier] +1) 
 +  * Possessions:   1x Leather Armour, 1x Bracer;  Boarding Pike), 1x Truncheon  
 +++++ 
 + 
 + 
 +++++ Naval Rower (Commoner 3) |
  
   * Auxiliary, Male Human Commoner3  (**Naval Rower**)   * Auxiliary, Male Human Commoner3  (**Naval Rower**)
Line 72: Line 97:
   * RANGED: Dagger +1 (1d4 19-20)   * RANGED: Dagger +1 (1d4 19-20)
   * STR 11, DEX 11, CON 11, INT 11, WIS 11, CHA 11    * STR 11, DEX 11, CON 11, INT 11, WIS 11, CHA 11 
-  * Skills:  Climb +4, Perception +5 Profession (Soldier) +5, Swim +5+  * Skills:  Climb +4, Diplomacy +4, Intimidate +4, Perception +4, Profession (Porter) +4, Profession (Sailor) +4, Profession (Soldier) +4, Swim +4,  (+1 skill for personalization),
   * Feats: Great Fortitude, Endurance, Toughness    * Feats: Great Fortitude, Endurance, Toughness 
-  * Trait: Naval Rower (Proficient with Boarding Pike & Dagger; Prof(Soldier) +1) +  * Trait: Naval Rower (proficient with Buckler, Boarding PikeProf[soldier] +1) 
-  * Possessions:     1x Leather;  1x Boarding Pike  1x Dagger;   +  * Possessions:   1x Leather Armour, 1x Bracer;  Boarding Pike), 1x Truncheon 
- +
-++++  <color #ed1c24>Change Naval Rower to L2 Longshore Man and have them as generic water based Auxiliary</color>+
  
 +++++
  
  
Line 98: Line 122:
   * AC 11 (touch 10, flatfooted 11), HD (2d6)+2; hp 12;   * AC 11 (touch 10, flatfooted 11), HD (2d6)+2; hp 12;
   * Melee   * Melee
-  * Spear +1 P (1d8 20/x3 Both M Extra damage when set against a charging character)+  * Spear +(1d8 20/x3), Club +0 (d6)  
   * Ranged   * Ranged
   * Spear (Thrown) +1 20 ft./P (1d8 20/x3)      * Spear (Thrown) +1 20 ft./P (1d8 20/x3)   
Line 107: Line 131:
   * Feats: Endurance, Great Fortitude   * Feats: Endurance, Great Fortitude
   * Possessions:   1x Spear,  1x Outfit (Artisan's),  1x Padded Armour, 5x Darts             * Possessions:   1x Spear,  1x Outfit (Artisan's),  1x Padded Armour, 5x Darts          
-  * Trait: Militiaman (proficient with Spear,  Dart)+  * Trait: Militiaman (proficient with Spear, Dart:  Prof(Soldier) +1)
   *    * 
 ++++ ++++
 ===== Commoner Traits ===== ===== Commoner Traits =====
  
-There traits are taken at L2 by commoners or after they have trained at a sword school of some type.+These traits are taken at L2 by commoners or after they have trained at a sword school of some type.
  
-|Auxiliary |Proficient with Light Crossbow & Dagger |Must take Prof:Soldier +1 |Military Servant / Reserve| +|Auxiliary|Proficient with Light Crossbow & Dagger|Military Servant / Reserve Guard
-|Militia |Proficient with Spear & Darts |Must take Prof:Soldier +1 |P/T Reserve Soldier / Posse|+|Militia|Proficient with Spear & DartsProf:Soldier +1 |P/T Reserve Guard / Posse|
pathfinder/off-the-shelf/military/civilian-troops.1691841991.txt.gz · Last modified: 2023/08/12 14:06 by johnb