pathfinder:off-the-shelf:military:civilian-troops
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pathfinder:off-the-shelf:military:civilian-troops [2023/08/12 14:07] – [Auxiliary] johnb | pathfinder:off-the-shelf:military:civilian-troops [2023/08/12 15:34] (current) – [Militia] johnb | ||
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- | ====== | + | ====== |
+ | Paramilitaries are people employed as guards or military support staff, who do not have full military training. | ||
===== Security Guards ===== | ===== Security Guards ===== | ||
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* Weapon proficiencies: | * Weapon proficiencies: | ||
- | Some security guards might be trained into one of the following Traits - | + | Some security guards might be trained into one of the following Traits - |
^Trait ^ Advantage | ^Trait ^ Advantage | ||
- | |Auxiliary 1 |Proficient with Light Crossbow & Dagger: Prof(Soldier) +1 |Military | + | |Auxiliary 1 |Proficient with Light Crossbow & Dagger: Prof(Soldier) +1 |Military |
- | |Auxiliary 2 |Proficient with Light Shield | + | |Auxiliary 2 |Proficient with Buckler |
- | |Militia 2 |Proficient with Long Spear & Light Crossbow: Prof(Soldier) +1 | P/T Reserve Soldier in towns | | + | |Militia 2 |Proficient with Light Crossbow |
- | |Hunter | Proficient with Light Crossbow & Dagger Survival +1 | Game Warden etc | | + | |Hunter | Proficient with Light Crossbow & Dagger: Survival +1 | Game Warden etc | |
- | ===== Auxiliary ===== | ||
===== Auxiliary ===== | ===== Auxiliary ===== | ||
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For other Land Based Auxiliaries, | For other Land Based Auxiliaries, | ||
- | * //Smith//: Diplomacy +4, Intimidate +4, Perception +4, //Craft (Weapons) +4, Craft (Armour) +4//, Profession (Soldier) +4, (+1 skill for personalization) | + | * //Blacksmith//: Diplomacy +4, Intimidate +4, Perception +4, //Craft (Weapons) +4, Craft (Armour) +4//, Profession (Soldier) +4, (+1 skill for personalization) |
* //Stable Master//: Diplomacy +4, Intimidate +4, Perception +4, //Prof (Stablemaster) +4, Ride +4,// Profession (Soldier) +4, (+1 skill for personalization) | * //Stable Master//: Diplomacy +4, Intimidate +4, Perception +4, //Prof (Stablemaster) +4, Ride +4,// Profession (Soldier) +4, (+1 skill for personalization) | ||
* // | * // | ||
+ | ==== Naval Auxiliaries ==== | ||
- | ++++Example | + | While the Navy employs ' |
+ | |||
+ | Longshore Auxiliaries carry out the day-to-day work of naval ports, they oversee the loading and unloading of vessels, move cargoes and guard them as required. | ||
+ | |||
+ | |||
+ | ++++Marine Auxiliary (Commoner2 ) | | ||
+ | |||
+ | * Auxiliary, Male Human Commoner2 | ||
+ | * Init +0 (+0 Dex, +0 Misc); Spd Walk 30 ft.; | ||
+ | * Saves: Fort +2, Ref +0, Will +0; | ||
+ | * AC 13 (touch 10, flatfooted 12), HD (2d6)+4; hp 11; | ||
+ | * MELEE | ||
+ | * Boarding Pike +1 (1d6 20/x3), Club +1 (1d6) | ||
+ | * RANGED | ||
+ | * None | ||
+ | * STR 11, DEX 11, CON 11, INT 11, WIS 11, CHA 11 | ||
+ | * Skills: Diplomacy +4, Intimidate +4, Perception +4, Profession (Porter) +4, Profession (Sailor) +4, Profession (Soldier) +4, (+1 skill for personalization) | ||
+ | * Feats: Great Fortitude, Endurance, Toughness | ||
+ | * Trait: Auxiliary 2 (proficient with Buckler, Boarding Pike: Prof[soldier] +1) | ||
+ | * Possessions: | ||
+ | ++++ | ||
+ | |||
+ | |||
+ | ++++ Naval Rower (Commoner | ||
* Auxiliary, Male Human Commoner3 | * Auxiliary, Male Human Commoner3 | ||
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* RANGED: Dagger +1 (1d4 19-20) | * RANGED: Dagger +1 (1d4 19-20) | ||
* STR 11, DEX 11, CON 11, INT 11, WIS 11, CHA 11 | * STR 11, DEX 11, CON 11, INT 11, WIS 11, CHA 11 | ||
- | * Skills: | + | * Skills: |
* Feats: Great Fortitude, Endurance, Toughness | * Feats: Great Fortitude, Endurance, Toughness | ||
- | * Trait: Naval Rower (Proficient | + | * Trait: Naval Rower (proficient |
- | * Possessions: | + | * Possessions: |
- | + | ||
- | ++++ <color # | + | |
+ | ++++ | ||
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* AC 11 (touch 10, flatfooted 11), HD (2d6)+2; hp 12; | * AC 11 (touch 10, flatfooted 11), HD (2d6)+2; hp 12; | ||
* Melee | * Melee | ||
- | * Spear +1 P (1d8 20/x3 Both M Extra damage when set against a charging character) | + | * Spear +0 (1d8 20/x3), Club +0 (d6) |
* Ranged | * Ranged | ||
* Spear (Thrown) +1 20 ft./P (1d8 20/ | * Spear (Thrown) +1 20 ft./P (1d8 20/ | ||
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* Feats: Endurance, Great Fortitude | * Feats: Endurance, Great Fortitude | ||
* Possessions: | * Possessions: | ||
- | * Trait: Militiaman (proficient with Spear, | + | * Trait: Militiaman (proficient with Spear, Dart: Prof(Soldier) +1) |
* | * | ||
++++ | ++++ | ||
===== Commoner Traits ===== | ===== Commoner Traits ===== | ||
- | There traits are taken at L2 by commoners or after they have trained at a sword school of some type. | + | These traits are taken at L2 by commoners or after they have trained at a sword school of some type. |
- | |Auxiliary |Proficient with Light Crossbow & Dagger |Must take Prof: | + | |Auxiliary|Proficient with Light Crossbow & Dagger|Military Servant / Reserve |
- | |Militia |Proficient with Spear & Darts |Must take Prof: | + | |Militia|Proficient with Spear & Darts: Prof: |
pathfinder/off-the-shelf/military/civilian-troops.1691842042.txt.gz · Last modified: 2023/08/12 14:07 by johnb