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pathfinder:off-the-shelf:military:civilian-troops

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pathfinder:off-the-shelf:military:civilian-troops [2023/08/12 14:39] – [Security Guards] johnbpathfinder:off-the-shelf:military:civilian-troops [2023/08/12 15:34] (current) – [Militia] johnb
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   * Weapon proficiencies:  Club (Truncheon)++   * Weapon proficiencies:  Club (Truncheon)++
  
-Some security guards might be trained into one of the following Traits -  depending on their jobs or the service that think they might be able to join.+Some security guards might be trained into one of the following Traits -  which allows them to be more supportive, and is a stepping stone towards promotion.  (see the Auxiliaries section).
  
 ^Trait ^ Advantage  ^ Note | ^Trait ^ Advantage  ^ Note |
 |Auxiliary 1 |Proficient with Light Crossbow & Dagger: Prof(Soldier) +1 |Military Assistant / Missile Support | |Auxiliary 1 |Proficient with Light Crossbow & Dagger: Prof(Soldier) +1 |Military Assistant / Missile Support |
 |Auxiliary 2 |Proficient with Buckler (only) & Boarding Pike: Prof(Soldier) +1 |Naval Support | |Auxiliary 2 |Proficient with Buckler (only) & Boarding Pike: Prof(Soldier) +1 |Naval Support |
-|Militia 2 |Proficient with Long Spear & Light Crossbow: Prof(Soldier) +1 | P/T Reserve Soldier in towns +|Militia 2 |Proficient with Light Crossbow & Long Spear: Prof(Soldier) +1 | House Guard 
-|Hunter | Proficient with Light Crossbow & Dagger Survival +1  | Game Warden etc |+|Hunter | Proficient with Light Crossbow & DaggerSurvival +1  | Game Warden etc |
  
  
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 For other Land Based Auxiliaries, swap the skills ... Here are some examples For other Land Based Auxiliaries, swap the skills ... Here are some examples
-  * //Smith//: Diplomacy +4, Intimidate +4, Perception +4, //Craft (Weapons) +4, Craft (Armour) +4//, Profession (Soldier) +4, (+1 skill for personalization)+  * //Blacksmith//: Diplomacy +4, Intimidate +4, Perception +4, //Craft (Weapons) +4, Craft (Armour) +4//, Profession (Soldier) +4, (+1 skill for personalization)
   * //Stable Master//: Diplomacy +4, Intimidate +4, Perception +4, //Prof (Stablemaster) +4, Ride +4,// Profession (Soldier) +4, (+1 skill for personalization)   * //Stable Master//: Diplomacy +4, Intimidate +4, Perception +4, //Prof (Stablemaster) +4, Ride +4,// Profession (Soldier) +4, (+1 skill for personalization)
   * //Administrator//: Diplomacy +4, Intimidate +4, Perception +4, //Prof (Clerk) +4, Prof (Scribe)  +4,// Profession (Soldier) +4, (+1 skill for personalization)   * //Administrator//: Diplomacy +4, Intimidate +4, Perception +4, //Prof (Clerk) +4, Prof (Scribe)  +4,// Profession (Soldier) +4, (+1 skill for personalization)
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-++++Example Naval Rower (Commoner) |+++++Marine Auxiliary (Commoner2 ) | 
 + 
 +  * Auxiliary, Male Human Commoner2   
 +  * Init +0 (+0 Dex, +0 Misc); Spd Walk 30 ft.;  
 +  * Saves: Fort +2, Ref +0, Will +0;  
 +  * AC 13 (touch 10, flatfooted 12), HD (2d6)+4; hp 11; 
 +  * MELEE 
 +  * Boarding Pike +1 (1d6 20/x3), Club +1 (1d6) 
 +  * RANGED 
 +  * None 
 +  * STR 11, DEX 11, CON 11, INT 11, WIS 11, CHA 11  
 +  * Skills: Diplomacy +4, Intimidate +4, Perception +4, Profession (Porter) +4, Profession (Sailor) +4, Profession (Soldier) +4,  (+1 skill for personalization) 
 +  * Feats: Great Fortitude, Endurance, Toughness 
 +  * Trait: Auxiliary 2 (proficient with Buckler, Boarding Pike: Prof[soldier] +1) 
 +  * Possessions:   1x Leather Armour, 1x Bracer;  Boarding Pike), 1x Truncheon  
 +++++ 
 + 
 + 
 +++++ Naval Rower (Commoner 3) |
  
   * Auxiliary, Male Human Commoner3  (**Naval Rower**)   * Auxiliary, Male Human Commoner3  (**Naval Rower**)
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   * RANGED: Dagger +1 (1d4 19-20)   * RANGED: Dagger +1 (1d4 19-20)
   * STR 11, DEX 11, CON 11, INT 11, WIS 11, CHA 11    * STR 11, DEX 11, CON 11, INT 11, WIS 11, CHA 11 
-  * Skills:  Climb +4, Perception +5 Profession (Soldier) +5, Swim +5+  * Skills:  Climb +4, Diplomacy +4, Intimidate +4, Perception +4, Profession (Porter) +4, Profession (Sailor) +4, Profession (Soldier) +4, Swim +4,  (+1 skill for personalization),
   * Feats: Great Fortitude, Endurance, Toughness    * Feats: Great Fortitude, Endurance, Toughness 
-  * Trait: Naval Rower (Proficient with Boarding Pike & Dagger; Prof(Soldier) +1) +  * Trait: Naval Rower (proficient with Buckler, Boarding PikeProf[soldier] +1) 
-  * Possessions:     1x Leather;  1x Boarding Pike  1x Dagger;   +  * Possessions:   1x Leather Armour, 1x Bracer;  Boarding Pike), 1x Truncheon 
- +
-++++  <color #ed1c24>Change Naval Rower to L2 Longshore Man and have them as generic water based Auxiliary</color>+
  
 +++++
  
  
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   * AC 11 (touch 10, flatfooted 11), HD (2d6)+2; hp 12;   * AC 11 (touch 10, flatfooted 11), HD (2d6)+2; hp 12;
   * Melee   * Melee
-  * Spear +1 P (1d8 20/x3 Both M Extra damage when set against a charging character)+  * Spear +(1d8 20/x3), Club +0 (d6)  
   * Ranged   * Ranged
   * Spear (Thrown) +1 20 ft./P (1d8 20/x3)      * Spear (Thrown) +1 20 ft./P (1d8 20/x3)   
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   * Feats: Endurance, Great Fortitude   * Feats: Endurance, Great Fortitude
   * Possessions:   1x Spear,  1x Outfit (Artisan's),  1x Padded Armour, 5x Darts             * Possessions:   1x Spear,  1x Outfit (Artisan's),  1x Padded Armour, 5x Darts          
-  * Trait: Militiaman (proficient with Spear,  Dart)+  * Trait: Militiaman (proficient with Spear, Dart:  Prof(Soldier) +1)
   *    * 
 ++++ ++++
 ===== Commoner Traits ===== ===== Commoner Traits =====
  
-There traits are taken at L2 by commoners or after they have trained at a sword school of some type.+These traits are taken at L2 by commoners or after they have trained at a sword school of some type.
  
-|Auxiliary |Proficient with Light Crossbow & Dagger |Must take Prof:Soldier +1 |Military Servant / Reserve| +|Auxiliary|Proficient with Light Crossbow & Dagger|Military Servant / Reserve Guard
-|Militia |Proficient with Spear & Darts |Must take Prof:Soldier +1 |P/T Reserve Soldier / Posse|+|Militia|Proficient with Spear & DartsProf:Soldier +1 |P/T Reserve Guard / Posse|
pathfinder/off-the-shelf/military/civilian-troops.1691843980.txt.gz · Last modified: 2023/08/12 14:39 by johnb