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skull_shackles:ship_modifications

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skull_shackles:ship_modifications [2023/03/17 08:51] johnbskull_shackles:ship_modifications [2025/07/24 09:32] (current) johnb
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   * Requirements: Craft (ships) DC 25    * Requirements: Craft (ships) DC 25 
   * Cost: 20% of base ship cost   * Cost: 20% of base ship cost
- * - +  - - - 
-  * **Light Build**: Special construction techniques reduce the thickness of the hull and framework. The hull’s hit points are decreased by 5% but the vessel can skip through the water more easily, although cargo space is reduced by 10%. The ship’s tactical speed in ship-to-ship combat is not affected, but its waterborne speed is increased by 10%. <color #ed1c24>This improvement must be installed at the time of the ship’s construction and cannot be added later.</color> +  * **Light Build**: (//Home brew//Special construction techniques reduce the thickness of the hull and framework. The hull’s hit points are decreased by 5% but the vessel can skip through the water more easily, although cargo space is reduced by 10% and the vessel can only carry half the normal number of siege engines. The ship’s tactical speed in ship-to-ship combat is not affected, but its waterborne speed is increased by 10%. <color #ed1c24>This improvement must be installed at the time of the ship’s construction and cannot be added later.</color> 
   * Requirements: Craft (ships) DC 25    * Requirements: Craft (ships) DC 25 
   * Cost: 10% of base ship cost   * Cost: 10% of base ship cost
   * -   * -
-  * **Extra Mast**: The vessel has one more mast, than is normal for a vesel of its class, and can carry more sail. The Sail’s hit points are increased by 10% but the vessel can catch the wind more easily, although cargo space is reduced by 10% to accommodate the extra mast. The ship’s tactical speed in ship-to-ship combat is not affected, but its waterborne speed is increased by 10%. <color #ed1c24>This improvement must be installed at the time of the ship’s construction and cannot be added later.</color> +  * **Extra Mast**: (//Home brew//The vessel has one more mast, than is normal for a vesel of its class, and can carry more sail. The Sail’s hit points and area are increased by 20% but the vessel can catch the wind more easily, although cargo space is reduced by 10% to accommodate the extra mast. The ship’s tactical speed in ship-to-ship combat is not affected, but its waterborne speed is increased by 10%. <color #ed1c24>This improvement must be installed at the time of the ship’s construction and cannot be added later.</color> 
   * Requirements: Craft (ships) DC 25    * Requirements: Craft (ships) DC 25 
-  * Cost: 10% of base ship cost+  * Cost: 10% of base ship cost  
 +  * - 
 +  *   * **Wide Hull**: (//Home brew// The vessel has been intentionally designed with a more wider hull.  The ship’s beam (width) is increased by 5', and cargo capacity is increased by 20%. <color #ed1c24>This improvement must be installed at the time of the ship’s construction and cannot be added later.</color>  
 +  * Requirements: Craft (ships) DC 22  
 +  * Cost: 15% of base ship cost  
 +  * - 
 +  * **Rerigged**: (//Home brew//) The vessel has  different rigging, than is normal for a vesel of its class, and can carry more sail. The Sail’s hit points and area are increased by 20% but the vessel can catch the wind more easily. The ship’s tactical speed in ship-to-ship combat is not affected, but its sailing speed is increased by 10%. This upgrade can only be applied once. **OR**  Convert  Rowed+Sailed speeds to just Sailed at original speed.  Leave move 5 under sweeps, 
 +  * Requirements: Craft (ships) DC 25  
 +  * Cost: 10% of base ship cost PLUS 5 extra sailors added to the minimum crew count.
skull_shackles/ship_modifications.1679043069.txt.gz · Last modified: by johnb