skull_shackles:ship_modifications
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| skull_shackles:ship_modifications [2025/04/17 14:19] – johnb | skull_shackles:ship_modifications [2025/07/24 09:32] (current) – johnb | ||
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| * **Extra Mast**: (//Home brew//) The vessel has one more mast, than is normal for a vesel of its class, and can carry more sail. The Sail’s hit points and area are increased by 20% but the vessel can catch the wind more easily, although cargo space is reduced by 10% to accommodate the extra mast. The ship’s tactical speed in ship-to-ship combat is not affected, but its waterborne speed is increased by 10%. <color # | * **Extra Mast**: (//Home brew//) The vessel has one more mast, than is normal for a vesel of its class, and can carry more sail. The Sail’s hit points and area are increased by 20% but the vessel can catch the wind more easily, although cargo space is reduced by 10% to accommodate the extra mast. The ship’s tactical speed in ship-to-ship combat is not affected, but its waterborne speed is increased by 10%. <color # | ||
| * Requirements: | * Requirements: | ||
| - | * Cost: 10% of base ship cost | + | * Cost: 10% of base ship cost |
| + | * - | ||
| + | * * **Wide Hull**: (//Home brew// | ||
| + | * Requirements: | ||
| + | * Cost: 15% of base ship cost | ||
| + | * - | ||
| + | * **Rerigged**: | ||
| + | * Requirements: | ||
| + | * Cost: 10% of base ship cost PLUS 5 extra sailors added to the minimum crew count. | ||
skull_shackles/ship_modifications.1744899581.txt.gz · Last modified: by johnb
