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skull_shackles:ship_modifications

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skull_shackles:ship_modifications [2025/07/24 09:28] johnbskull_shackles:ship_modifications [2025/07/24 09:32] (current) johnb
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   * **Rerigged**: (//Home brew//) The vessel has  different rigging, than is normal for a vesel of its class, and can carry more sail. The Sail’s hit points and area are increased by 20% but the vessel can catch the wind more easily. The ship’s tactical speed in ship-to-ship combat is not affected, but its sailing speed is increased by 10%. This upgrade can only be applied once. **OR**  Convert  Rowed+Sailed speeds to just Sailed at original speed.  Leave move 5 under sweeps,   * **Rerigged**: (//Home brew//) The vessel has  different rigging, than is normal for a vesel of its class, and can carry more sail. The Sail’s hit points and area are increased by 20% but the vessel can catch the wind more easily. The ship’s tactical speed in ship-to-ship combat is not affected, but its sailing speed is increased by 10%. This upgrade can only be applied once. **OR**  Convert  Rowed+Sailed speeds to just Sailed at original speed.  Leave move 5 under sweeps,
   * Requirements: Craft (ships) DC 25    * Requirements: Craft (ships) DC 25 
-  * Cost: 10% of base ship cost +  * Cost: 10% of base ship cost PLUS 5 extra sailors added to the minimum crew count.
skull_shackles/ship_modifications.1753349317.txt.gz · Last modified: by johnb