campaign_systems_kingdombuilding:loyaltyboosters
Loyalty Boosters
Some things you can build to boost Loyalty.
Classification | Name | Cost | Spec | Econ | Loy | Stab | Def |
Hospitality | Inn {★★★} | 4 | 0 | 3 | 1 | 0 | 0 |
Hospitality | Hotel {★★★★} | 6.5 | 0 | 4 | 2 | 1 | 0 |
Leisure | Park | 1.5 | 0 | 0 | 2 | 1 | 0 |
Civic | Monument | 0.5 | 0 | 0 | 1 | 0 | 0 |
Civic | Public Baths | 0.5 | 0 | 0 | 1 | 0 | 0 |
Civic | Night Soil Collectors | 1 | 0 | 0 | 2 | 0 | 0 |
Civic | Park | 1.5 | 0 | 0 | 2 | 1 | 0 |
Civic | Orphanage (★) | 1.5 | 0 | 0 | 2 | 1 | 0 |
Civic | Hospital | 2.5 | 0 | 1 | 2 | 1 | 0 |
Religious | Shrine * | 0.5 | 0 | 0 | 1 | 0 | |
Religious | Friary | 3.5 | 2 | 0 | 2 | 1 | |
Religious | Chapel | 3.5 | 2 | 0 | 2 | 1 | |
Religious | Temple {★★★} | 6 | 3 | 0 | 3 | 2 | |
Religious | Minster {★★★★} | 8.5 | 4 | 0 | 4 | 3 | |
Community | Alms House | 0.5 | 0 | 0 | 1 | 0 | 0 |
Community | Community Workshop | 1.5 | 0 | 0.5 | 1 | 0 | 0 |
Community | Community Mill | 1.5 | 0 | 0.5 | 1 | 0 | 0 |
Community | Meeting Hall | 2 | 0 | 0.5 | 2 | 0 | 0 |
Some things you can build to boost Stability.
Classification | Name | Cost | Spec | Econ | Loy | Stab | Def |
Urban | House {★★★} | 1 | 0 | 0 | 0 | 1 | 0 |
Commercial | Local Market | 1.5 | 0 | 1 | 0 | 1 | 0 |
H/P | Fortified Villa (★★★) | 2 | 0 | 0 | 0 | 1 | 1 |
M/P | Barracks (★★★) | 3 | 0 | 0 | 0 | 1 | 2 |
Civic | Dump | 0.5 | 0 | 0 | 0 | 1 | 0 |
Civic | Well | 0.5 | 0 | 0 | 0 | 1 | 0 |
Civic | Office of Public Works | 1 | 0 | 0 | 0 | 2 | 0 |
Civic | Granary | 1.5 | 0 | 0 | 1 | 2 | 0 |
Civic | Court House | 1.5 | 0 | 0 | 1 | 2 | 0 |
Civic | Jail | 1.5 | 0 | 0 | 1 | 2 | 0 |
Civic | Mint | 2.5 | 0 | 1 | 1 | 2 | 0 |
Garrison (★★★) | 4 | 0 | 0 | 0 | 1 | 3 | |
H/M/P | Keep (★★★★) | 6.5 | 0 | 0 | 1 | 2 | 4 |
H/M/P | Castle (Small) (★★★★) | 9 | 0 | 0 | 1 | 3 | 6 |
H/M/P | Castle (Large) | 14 | 0 | 1 | 2 | 4 | 9 |
campaign_systems_kingdombuilding/loyaltyboosters.txt · Last modified: 2023/07/04 11:57 by johnb