JohnB's Games

Role-Playing, my way.

User Tools

Site Tools


pathfinder:off-the-shelf:ships_boats:ships_and_boats2

Ships and Boats

I have tried a few ways of doing this so far - this format is a work in process …

Basic Boats

These vessels all conform to the technical description of a Raft. Minor, descriptive, items might change slightly, but the numbers don't. You do not need any specialized boat building facilities to build any of these vessels. However, you will need appropriate craft or survival skills. These are the favoured vessels of many small wetland and river communities and variants can be found all over the world.

Crew: These vessels can be crewed using Survival or Profession(Sailor) skills.

Vessel Notes
Rafts are quick to build, and often used by river and swamp folk as a simple work platform. It also serves adventures as an emergency vessel - and can be constructed using Survival or any (appropriate) Craft Skill.
Dugout Canoes take a long time to build, and are a major time investment, but they aren't all that difficult to build if you have woodworking or shipbuilding skills. Add a simple outrigger, and they become very stable vessels that are easy to paddle.
Coracles are very light boats made from a basket-like frame covered with treated animal skins. They aren't very stable and need regular maintenance, but they are very light and can be carried (easily) between waterways, ponds and swampy areas. Most are only large enough for one person, although the very largest can take four and might look a lot more like a canoe.

Click here for the Raft Technical Description


Small Boats

These vessels all conform to the technical description of a Rowing Boat. Minor, descriptive, items might change slightly, but the numbers don't. You do not need any specialized boat building facilities to build any of these vessels. However, you will need appropriate craft or survival skills. You find these vessels wherever there are harbours, jetties or even just beaches, and they are probably the most common waterborne vessels in the world. While they are called Rowboats, some are fitted with sails as well. Small boats cost 50gp, unless otherwise noted.

Crew: Rafts and Rowboats may be crewed using Survival or Profession(Sailor) skills. To sail a dinghy, the crew needs Profession(Sailor).

Vessel Notes
Rowboats are small boats, propelled by up to four oars. They are used to ferry people and small amounts of cargo, or used as a local fishing boat. Larger vessels sometimes use rowboats as tenders or lifeboats.
Punts / Skiffs are light, flat-bottomed boats, that are particularly effective on very shallow and slow running water - such as marshes, swamps, shallow rivers or creeks. They are normally poled, but can also be paddled or rowed if required.
Dinghies are rowboats that have been fitted with a sail, that are often used for training, pleasure or slightly longer journeys. Dinghies cost 60gp (10gp more than a normal rowboat) and can be sailed at speed 30, however you cannot use the oars and sail at the same time.

Dinghies are normally found around port areas of greater Hann, and are generally used as leisure boat or for training sailors.

Click here for the Rowboat Technical Description


Large Boats

These vessels all conform to the technical description of a Ship's Boat. Minor, descriptive, items might change slightly, but the numbers don't. Large open boats used for transporting people and cargo across short distances. They can all cope with short trips into ocean waters, but are generally used coastal or inland waters. They are not, normally, used for long trips as there is no cabin space, but all can survive at sea, for quite a while, if they are required to. Large boats cost 500gp, unless otherwise noted.

Crew: These vessels may be sailed by Deckhands , although rowers can be of any class.

Vessel Notes
Ship's Boats can be propelled by up to ten oars and are generally used to transport crew and passengers from ship to shore. Larger ships use them as tenders and lifeboats.

This type of Ship's Boat is associated with The Hann Empire.
A Dory is a high sided fishing boat that is used for lake, estuary and coastal fishing. They rarely sail a long way out to sea.

Dorys are most commonly found around fishing ports in The Hann Empire.
Whalers are double-ended with space at both ends for the harpooner to cast securely. They are fitted with special crossbeams that allow the whale to 'tow' the boat, without pulling it to pieces. It is associated with The Hann Empire.
- A Pinnace follows the same design philosophy, but is larger than the other boats in this category at 30ft by 15ft. It carries more cargo (10 tons), costs 1000gp, but only uses the same number of crew. It is technically, an open vessel, but is decked with a low hold. A Pinnace relies on a combination of oars and sail for propulsion.

Pinnaces are normally used as patrol boats bythe national navies of Hann.
A Lighter is larger than other vessels in this category, at about 30×15, but is built very differently. It is flat-bottomed has no masts or cabin, and can only be moved at speed 10, using long sweeps. Lighters are used for moving cargo around in harbours and ports, it can carry 20 tons of cargo and costs 500gp.

Lighters are only found in the port cities of The Hann Empire and their allies.
Orc Outrigger Canoe - A Simple outrigger canoe suitable for about a small orc raiding party - or an inshore fishing boat.

Only found in Orcish settlements.

Ship's boat details


Keelboats

These vessels all conform to the technical description of a Keelboat. Minor, descriptive, items might change slightly, but the numbers don't. Keelboats are the vessels of small scale merchants or successful fishermen, and all have specific adaptions that make them suitable for a particular role. They are much less effective when they are used for other roles. All keelboats are about 60 feet long and 15-20 feet wide. Keelboats cost 3000gp, unless otherwise noted.

Crew: These vessels may be sailed by Deckhands , although rowers can be of any class.

Vessel Notes
Keelers are the archetypical river trading boat, with a large open cargo deck and a very small cabin. They are not well suited to even coastal waters, let alone the open ocean.

The main river trading vessel of the Hann Empire.
Hoys are large barge-like sailing boats, that are too heavy to be rowed, although they can be manoevered slowly(speed 5) by four large sweeps, when they are not under sail. They are used as merchant vessels along coastal waters, they can sail shallow seas and large rivers, but aren't well suited to Ocean Voyages. A Hoy has cabins for passengers and crew, 1 mast, 40 sq of sails, the sail has 160hp, Max Speed: 60 (wind). It is suitable for long journeys and can carry 60 tons of cargo, and needs a crew of 10.

The main vessel working the coastal trade routes of the Hann Empire
Hookers are open water fishing boats, that relies (primarily) on sails. It can be rowed slowly (speed 10) by four large sweeps, but not while they are under sail. These open fishing boats deal best with coastal waters and shallow seas, however, they take short trips into deeper waters safely. A Hooker has a single small cabin, 1 mast, 40 sq of sails, the sail has 150hp, Max Speed: 60 (wind). It can carry 40 tons of cargo, needs a crew of 10 and not suitable for long journey.

They can be found all over the northern Hann Sea.
Light Galleys are used by navies to patrol inshore waters and are fitted with a forward facing catapult and a ram. The standard Imperial Light galley has a narrow build and is light construction. It can only carry 350 tons of cargo or 70 passengers, however, the ship gains a +2 bonus on all sailing checks and has a maximum speed of 70. Costs 4500gp (inc adjustements and catapult)

Only available to official Hann Navies, or companies with an official Letter of Marque.
Flottah are pure raiding vessels, that are used widely by hobgoblin navies - They come fitted with a ram and small fore and stern castles, they can carry one large siege engine in the forecastle. The after castle is reserved for the officer in command. They are similar to Imperial Light Galleys, although they are slightly heavier and slower. You won't find them for sale in 'civilized' shipyards.

Only used by Hobgoblin navies.
Orc War Canoes are very lightweight vessels, with an outrigger. While they have the same stats as a keelboat, they are lower in the water and are paddled rather than rowed. Orc War Canoes cannot carry siege engines. You won't find them for sale in 'civilized' shipyards, and most Sea Orc tribes only have one (or two at most). Only used by Orc raiders.

Click here for the Keelboat Technical Description


Coasters

These vessels all conform to the technical description of a Coaster. Minor, descriptive, items might change slightly, but the numbers don't. Coasters are all, roughly, 70×20 feet and designed for shallow sea work. Most work as local traders, although some are used as fishing vessels. They are not particularly good for long voyages, and can only sail on the widest and deepest rivers. They are among the slowest of the seagoing vessels and cost 7000 gp, unless otherwise noted.

Crew: These vessels may be crewed by Deckhands , although they can only achieve half of their sailing speed unless at least 50% of the crew are fully trained sailors.

Vessel Notes
Cogs are sometimes known as round ships, and are the most commonly used small merchant vessels of the Han Empire. They are capable of longer ocean voyages, but they aren't comfortable to travel in.

They are found all along the coast from the Razardi Islands through to East Telida.
Luggers are Hannish fishing ships capable of long journeys. They are occasionally used as merchant vessels, although they are not as popular as the Cog or Hoy. They are capable of longer ocean voyages, but they aren't comfortable to travel in.

Luggers are found all over the Hann Sea.

Click here for the Coaster Technical Description


Sailing Ships

These vessels all conform to the technical description of a Sailing Ships. Minor, descriptive, items might change slightly, but the numbers don't. Built with a deep hull, sailing ships are designed for open water, and are favoured by many pirates, navies and merchants. However, they may run aground in shallow seas, and will only be found in the deepest river mouths.

Sailing ships are differentiated by their mast placement, cabin placement, and the way the sails are rigged. Light sailing ships are smaller, lighter and have two masts, while standard sailing ships have three masts and more sail. Men-o-War normally have four masts, extra sail and much heavier armament. However, many of the basics, such as speed and crew requirements, are the same. The Hann Empire favours Square Rigged ships, while the ships of Sakar generally have Lateen sails and the ships of Sinan can be identified by their battened junk-rig sails.

The light sailing ship has two masts with either square or lateen sails, and often they have raised forecastles and stern castles, but limited accommodation for officers or passengers. This category include brigs, brigantines and snows (all Hann) and other similar vessels. They are used for exploration, some long distance trade and are favoured by many pirates. When used by Navies, they are generally referred to as Corvettes or Sloops-of-war, and used as messengers, scouts and patrol vessels.
The ‘standard’ sailing ship of the Pathfinder rules, with three masts and a large carrying capacity. They often have raised forecastles and stern castles, with good accommodation for passengers and officers, and are generally used for long distance ocean travel. These are the most common type of ship used for ocean travel. They are built to many different designs, including barques, caravels, schooners, and carracks, while well-armed naval vessels are often known as frigates.
A Man-o-War is a large sailing ship which are commonly employed by navies as flag ships for a small fleet - however, they are perfectly capable of operating alone. They normally built with four masts, and all the upgrades that can be built into a new ship. Then they are fitted with more upgrades, batteries of siege engines and a detachment of marines. Some Men-o-War carry over 100 marines. Great Galleons are normally built as Men-o-War and are significantly more expensive than normal sailing ships.

Click here for the Sailing Ship Technical Description


Military Vessels

Military vessels are not generally available to PCs, or other civilians. However, in exceptional circumstances, a PC with a Privateer contract may be allowed to purchae a Corvette. Military vessels have smaller cargo holds than their civilian equivilent, as carg space has been converted to bunks or accommodation to house marines and offiocers.

The Corvette is a Light Ship, that carries a battery of Balistae and complement of Marines.
The ‘standard’ sailing ship of the Pathfinder rules, with three masts and a large carrying capacity. They often have raised forecastles and stern castles, with good accommodation for passengers and officers, and are generally used for long distance ocean travel. These are the most common type of ship used for ocean travel. They are built to many different designs, including barques, caravels, schooners, and carracks, while well-armed naval vessels are often known as frigates.
A Man-o-War is a large sailing ship which are commonly employed by navies as flag ships for a small fleet - however, they are perfectly capable of operating alone. They normally built with four masts, and all the upgrades that can be built into a new ship. Then they are fitted with more upgrades, batteries of siege engines and a detachment of marines. Some Men-o-War carry over 100 marines. Great Galleons are normally built as Men-o-War and are significantly more expensive than normal sailing ships.
A Man-o-War is a large sailing ship which are commonly employed by navies as flag ships for a squadron - however, they are perfectly capable of operating alone. They have four masts, and all the upgrades that can be built into a new ship. Then they are fitted with more upgrades, batteries of siege engines and a detachment of marines. Some Men-o-War carry over 100 marines. Great Galleons are normally built as Men-o-War and are significantly more expensive than normal sailing ships.

Click here for the Sailing Ship Technical Description

Warship

These vessels all conform to the technical description of a Warship. Minor, descriptive, items might change slightly, but the numbers don't. Warships are large vessels, equipped with both oars and a sail, that carry a large crew, many siege weapons and up to 100 marines. They do not travel well across open seas and are generally deployed in shallow waters, as part of a local navy. They cost 25,000 gp, unless otherwise noted.

That only real difference between different types of Warship are the cabin and sail arrangements, so I have added a few images to give you an idea of styles.

Crew: These vessels may be crewed by Deckhands . Rowers can be of any class and do not require Profession(sailor) skills

Click here for the Warship Technical Description


Galleys

These vessels all conform to the technical description of a Galley. Minor, descriptive, items might change slightly, but the numbers don't. Galleys are colossal vessels, equipped with both oars and a sail, that carry a large crew, up to 200 marines, many siege weapons, and are, perhaps, the fastest vessels on the seas. They do not travel well across open seas and are generally deployed in shallow waters, as part of a local navy. Bigger than Warships, they cost 30,000 gp, unless otherwise noted.

Crew: These vessels may be crewed by Deckhands , although they can only achieve half of their sailing speed unless at least 50% of the crew are fully trained sailors. Rowers can be of any slass and do not need Profession(sailor)

That only real difference between different types of galley are the cabin, sail and oar arrangements, so I have added a few images to give you an idea of styles.

Click here for the Galley Technical Description


pathfinder/off-the-shelf/ships_boats/ships_and_boats2.txt · Last modified: by johnb