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pathfinder:npc_classes:adepts [2021/06/22 20:42] – [Character Creation] johnbpathfinder:npc_classes:adepts [2023/12/28 17:40] (current) – [Overview] johnb
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 Adept is by far the most disappointing NPC class.  The other NPC classes have a clear place in the game, while the poor old adept is some sort of strange mix of arcane and divine casting abilities. I use these archetypes to fix that.  Apart from the notes below, these Adept Archetypes conform to the published class specification. Adept is by far the most disappointing NPC class.  The other NPC classes have a clear place in the game, while the poor old adept is some sort of strange mix of arcane and divine casting abilities. I use these archetypes to fix that.  Apart from the notes below, these Adept Archetypes conform to the published class specification.
  
-While NPCs can progress in my games worlds they don't progress quickly or easily.  L1 Adepts are usually in  training somewhere, L2 are normally assistants completing their training and Level 3 is the base level for an adept running an establishment or business (such as a Chapel, Library, School) although you may occasionally find L4 and L5 adepts.  After that they are very rare ...+While NPCs can progress in my games worlds they don't progress quickly or easily.  L1 Adepts are usually in training somewhere, L2 are normally assistants completing their training and Level 3 is the base level for an adept running an establishment or business (such as a Chapel, Library, School) although you may very occasionally find L4 adepts, but after that they are very rare.
  
 +Most adepts fall into the [[consolidated:economy:start#the_silver_economy|Silver Economy]] bracket and have a reasonably comfortable life.  They eat regularly and may even have a very small room to call their own.  However, Adepts are a diverse group -  some have a standard of living similar to commoners, others have a much more comfortable life.
 ===== Character Creation ===== ===== Character Creation =====
  
 I like players to run some NPCs for me. It gives you another opportunity to RP, and helps me add diversity to the NPCs. Generally these will be Adepts, Experts or Warriors. Use a 10 point build, full HP at first level, 35gp starting money and 1x trait. At least one ability must be greater than 12, with no abilities lower than 8 or more than 14 (after racial adjustments).  I like players to run some NPCs for me. It gives you another opportunity to RP, and helps me add diversity to the NPCs. Generally these will be Adepts, Experts or Warriors. Use a 10 point build, full HP at first level, 35gp starting money and 1x trait. At least one ability must be greater than 12, with no abilities lower than 8 or more than 14 (after racial adjustments). 
  
-If an NPC can raise an ability to 15 or greater, they might be able to retrain or multi-class into a PC class.  However, see  [[pathfinder:campaign_systems2:people:entourage#build|this page]]  for guidance.+If an NPC can raise an ability to 15 or greater, they might be able to retrain or multi-class into a PC class.  However, see  [[campaign_systems_kingdombuilding:people:entourage#build|this page]]  for guidance.
  
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 All Divine Adepts use the following spell list. All Divine Adepts use the following spell list.
  
-++++ New Spell Lists |+++++ Spell Lists |
  
 ^Level 0| ^Level 0|
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 |Bear’s Endurance| |Bear’s Endurance|
 |Bull’s Strength| |Bull’s Strength|
 +|Consecrate|
 |Curse Terrain, Lesser| |Curse Terrain, Lesser|
 |Delay Poison| |Delay Poison|
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-++++ Old Spell List| 
-__//Spells//__ 
-  * //0th Level//: create water, detect magic, guidance, light, mending, purify food and drink, read magic, stabilize, touch of fatigue. 
-  * //1st Level//: bless, cause fear, command, comprehend languages, cure light wounds, detect Alignment, endure elements, obscuring mist, protection from alignment, 
-  * //2nd Level//: aid, bear's endurance, bull's strength, cure moderate wounds, darkness, delay poison, resist energy, tremor blast, 
-  * //3rd Level//: animate dead, bestow curse, contagion, continual flame, cure serious wounds, daylight, deeper darkness, neutralize poison, remove curse, remove disease, tongues., 
-  * //4th Level//: cure critical wounds, restoration, 
-  * //5th Level//: break enchantment, commune, heal, raise dead, true seeing, wall of stone. 
  
-++++ 
 ==== Collegiate Adepts (Canons Regular) ==== ==== Collegiate Adepts (Canons Regular) ====
 [[https://en.wikipedia.org/wiki/Canons_Regular | Canons Regular]] [[https://en.wikipedia.org/wiki/Canons_Regular | Canons Regular]]
  
-In the real world most monastics were not clerics  but laymen, however  that doesn't work very well in a fantasy world where the characters who adhere to a Deity actually get spells to prove it.  However, many Collegiate style churches had/have  [[https://en.wikipedia.org/wiki/Canons_Regular | Canons Regular]] who are often mistaken for monks, and these are represented by adepts.  In my game worlds you will find this Divine Adept Archetype filling the junior roles in Monasteries, Abbeys, temples, Cathedrals etc -  where they make up the bulk of the junior priests.  Known officially as Canons, they generally take the 'title' brother or Sister.  Level 1 Canons generally carry out mundane work around the church or monastery.  Level 2 Canons  might take responsibility for a ++shrine| Such as the shine within the graveyard, or a specific shrine within the temple/monastery++, run prayer meetings and undertake basic religious duties.  A Level 3 canon may serve as a Sub-Prior or sub-deacon responsible for a ++chapel| This may be chapel inside a church/monastery or a daughter chapel in an adjoining village++, ++function| Chief almoner, novice master etc ++  or monastic house attached to a larger monastery, and lead minor ceremonies as required.  Monastic Adepts rarely rise beyond third level.+In the real world most monastics were not clerics  but laymen, however  that doesn't work very well in a fantasy world where the characters who adhere to a Deity actually get spells to prove it.  However, many Collegiate style churches had/have  [[https://en.wikipedia.org/wiki/Canons_Regular | Canons Regular]] who are often mistaken for monks, and these are represented by adepts.  In my game worlds you will find this Divine Adept Archetype filling the junior roles in Monasteries, Abbeys, temples, Cathedrals etc -  where they make up the bulk of the junior priests.  Known officially as Canons, they generally take the 'title' brother or Sister.   
 + 
 +Level 1 Canons generally carry out mundane work around the church or monastery or take responsibility for a shrine, they can run prayer meetings and undertake basic religious duties.   
 + 
 +A Level 3 canon may oversee a local temple or serve as the Abbot of small monastery.  However, they may also serve as dean in large temple or cathedral run by cleric.
  
 //Primary Ability://  Wisdom \\ //Primary Ability://  Wisdom \\
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 [[https://en.wikipedia.org/wiki/Chaplain|Chaplain]] [[https://en.wikipedia.org/wiki/Chaplain|Chaplain]]
  
-These adepts work in their community, away from a formal church or monastery and are often multi-classed.  Chaplains might act as Clerk and Religious Advisor to a noble House  (Adept / Expert), serve as a Military Padre (Adept/Warrior), or tends to a Village Shrine  (Adept/Commoner).  Chaplains may (occasionally) lead minor religious services, although they are more likely to lead prayer meetings and offer simple religious advice.  +These adepts work in their community, away from a formal church or monastery and might be multi-classed.  Chaplains might act as Clerk and Religious Advisor to a Noble House, serve as a Military Padre, or tends to a Village Shrine  (Adept/Commoner).  Chaplains may (occasionally) lead minor religious services, although they are more likely to lead prayer meetings and offer simple religious advice.  
  
 //Primary Ability://  Wisdom \\ //Primary Ability://  Wisdom \\
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 ===== The Arcane Adept ===== ===== The Arcane Adept =====
  
-Think of all of those guys who dropped out of Wizard School.  They learned something, but they are never going to make it big in the world of magic. They might pick up enough knowledge to work as as a tutor, magical assistant, scroll scribe, fortune teller, hedge wizard or something similar.  Arcane Adepts rarely progress beyond 5th level - lets face it, if they were that good they would have been wizards!+Think of all of those guys who dropped out of Wizard School.  They learned something, but they are never going to make it big in the world of magic. They might pick up enough knowledge to work as a tutor, magical assistant, scroll scribe, fortune-teller, hedge wizard or something similar.  Arcane Adepts rarely progress beyond 5th level - let'face it, if they were that goodthey would have been wizards! 
 + 
 +Arcane Adepts use a spell book, in exactly the same way as universalist wizards do.  They have the same of starting spells, gain the same number of spells when they level up, and copy spells into their spell book using the normal rules.  However, they have the same number of daily castings as any other adept, and are restricted to spells that were in the original rules -  they may not learn spells from expansions or other sources.
  
 //Primary Ability://  Intelligence \\ //Primary Ability://  Intelligence \\
 //Special Ability: Gained at L2 - // Familiar. //Special Ability: Gained at L2 - // Familiar.
  
-[[Arcane Adept Spell List]]]+[[Arcane Adept Spell List]]
  
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 ===== The Spontaneous Adept ===== ===== The Spontaneous Adept =====
  
-They haven’t got the blood benefits of a sorcerer or the vocation of a bard, but they do have a bit of magic going for them.  They may be among the least gifted of casters,  but their other abilities go some way to making up for that.  They often do well as  merchants, store keepers, managers or  political assistants.  Ironically, they're versatility means they are are likely to be more successful than the other types of adept.+They haven’t got the blood benefits of a sorcerer or the vocation of a bard, but they do have a bit of magic going for them.  They may be among the least gifted of casters, but their other abilities go some way to making up for that.  They often do well as merchants, storekeepers, managers or political assistants.  Ironically, their versatility means they are likely to be more successful than the other types of adept.
  
 //Primary Ability://  Charisma \\ //Primary Ability://  Charisma \\
 //Special Ability: Gained at L1 - // Gifted - Bonus Feats, as below  (This replaces: Familiar) //Special Ability: Gained at L1 - // Gifted - Bonus Feats, as below  (This replaces: Familiar)
-  * Additional Traits: Gain two additional character traits.+  * Additional Traits: Gain two additional character traits (of the character's choice).
   * Eshew materials:- Cast many spells without material components.   * Eshew materials:- Cast many spells without material components.
   * Magical Aptitude: +2 bonus on Spellcraft and Use Magic Device checks.   * Magical Aptitude: +2 bonus on Spellcraft and Use Magic Device checks.
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pathfinder/npc_classes/adepts.1624387355.txt.gz · Last modified: 2021/06/22 20:42 by johnb