pathfinder:npc_classes:adepts
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pathfinder:npc_classes:adepts [2021/06/22 20:42] – [Character Creation] johnb | pathfinder:npc_classes:adepts [2023/12/28 17:40] (current) – [Overview] johnb | ||
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Adept is by far the most disappointing NPC class. | Adept is by far the most disappointing NPC class. | ||
- | While NPCs can progress in my games worlds they don't progress quickly or easily. | + | While NPCs can progress in my games worlds they don't progress quickly or easily. |
+ | Most adepts fall into the [[consolidated: | ||
===== Character Creation ===== | ===== Character Creation ===== | ||
I like players to run some NPCs for me. It gives you another opportunity to RP, and helps me add diversity to the NPCs. Generally these will be Adepts, Experts or Warriors. Use a 10 point build, full HP at first level, 35gp starting money and 1x trait. At least one ability must be greater than 12, with no abilities lower than 8 or more than 14 (after racial adjustments). | I like players to run some NPCs for me. It gives you another opportunity to RP, and helps me add diversity to the NPCs. Generally these will be Adepts, Experts or Warriors. Use a 10 point build, full HP at first level, 35gp starting money and 1x trait. At least one ability must be greater than 12, with no abilities lower than 8 or more than 14 (after racial adjustments). | ||
- | If an NPC can raise an ability to 15 or greater, they might be able to retrain or multi-class into a PC class. | + | If an NPC can raise an ability to 15 or greater, they might be able to retrain or multi-class into a PC class. |
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All Divine Adepts use the following spell list. | All Divine Adepts use the following spell list. | ||
- | ++++ New Spell Lists | | + | ++++ Spell Lists | |
^Level 0| | ^Level 0| | ||
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|Bear’s Endurance| | |Bear’s Endurance| | ||
|Bull’s Strength| | |Bull’s Strength| | ||
+ | |Consecrate| | ||
|Curse Terrain, Lesser| | |Curse Terrain, Lesser| | ||
|Delay Poison| | |Delay Poison| | ||
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- | ++++ Old Spell List| | ||
- | __// | ||
- | * //0th Level//: create water, detect magic, guidance, light, mending, purify food and drink, read magic, stabilize, touch of fatigue. | ||
- | * //1st Level//: bless, cause fear, command, comprehend languages, cure light wounds, detect Alignment, endure elements, obscuring mist, protection from alignment, | ||
- | * //2nd Level//: aid, bear's endurance, bull's strength, cure moderate wounds, darkness, delay poison, resist energy, tremor blast, | ||
- | * //3rd Level//: animate dead, bestow curse, contagion, continual flame, cure serious wounds, daylight, deeper darkness, neutralize poison, remove curse, remove disease, tongues., | ||
- | * //4th Level//: cure critical wounds, restoration, | ||
- | * //5th Level//: break enchantment, | ||
- | ++++ | ||
==== Collegiate Adepts (Canons Regular) ==== | ==== Collegiate Adepts (Canons Regular) ==== | ||
[[https:// | [[https:// | ||
- | In the real world most monastics were not clerics | + | In the real world most monastics were not clerics |
+ | |||
+ | Level 1 Canons generally carry out mundane work around the church or monastery | ||
+ | |||
+ | A Level 3 canon may oversee a local temple or serve as the Abbot of a small monastery. | ||
//Primary Ability:// | //Primary Ability:// | ||
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[[https:// | [[https:// | ||
- | These adepts work in their community, away from a formal church or monastery and are often multi-classed. | + | These adepts work in their community, away from a formal church or monastery and might be multi-classed. |
//Primary Ability:// | //Primary Ability:// | ||
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===== The Arcane Adept ===== | ===== The Arcane Adept ===== | ||
- | Think of all of those guys who dropped out of Wizard School. | + | Think of all of those guys who dropped out of Wizard School. |
+ | |||
+ | Arcane Adepts use a spell book, in exactly the same way as universalist wizards do. They have the same of starting spells, gain the same number of spells when they level up, and copy spells into their spell book using the normal rules. | ||
//Primary Ability:// | //Primary Ability:// | ||
//Special Ability: Gained at L2 - // Familiar. | //Special Ability: Gained at L2 - // Familiar. | ||
- | [[Arcane Adept Spell List]]] | + | [[Arcane Adept Spell List]] |
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===== The Spontaneous Adept ===== | ===== The Spontaneous Adept ===== | ||
- | They haven’t got the blood benefits of a sorcerer or the vocation of a bard, but they do have a bit of magic going for them. They may be among the least gifted of casters, | + | They haven’t got the blood benefits of a sorcerer or the vocation of a bard, but they do have a bit of magic going for them. They may be among the least gifted of casters, but their other abilities go some way to making up for that. They often do well as merchants, |
//Primary Ability:// | //Primary Ability:// | ||
//Special Ability: Gained at L1 - // Gifted - Bonus Feats, as below (This replaces: Familiar) | //Special Ability: Gained at L1 - // Gifted - Bonus Feats, as below (This replaces: Familiar) | ||
- | * Additional Traits: | + | * Additional Traits: |
* Eshew materials:- Cast many spells without material components. | * Eshew materials:- Cast many spells without material components. | ||
* Magical Aptitude: | * Magical Aptitude: | ||
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pathfinder/npc_classes/adepts.1624387355.txt.gz · Last modified: 2021/06/22 20:42 by johnb