pathfinder:npc_classes:aristocrats
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pathfinder:npc_classes:aristocrats [2021/04/21 14:31] – [Schooled Aristocrats] johnb | pathfinder:npc_classes:aristocrats [2023/12/27 20:38] (current) – [NPC Duelling Aristocrat (archetype)] johnb | ||
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===== Overview ===== | ===== Overview ===== | ||
- | Actually, I quite like the concept of an Aristocrat NPC class and it works quite well as it is - however, there are more possibilities. | + | Actually, I quite like the concept of an Aristocrat NPC class and it works quite well as it is - however, there are more possibilities. |
+ | ===== NPC Aristocrat with PC Classes ===== | ||
- | ===== Standard Aristocrat ===== | + | A particularly capable NPC (ie a 15pt build) |
- | This is absolutely brilliant for the son and (to a lesser extent) daughter who is going to fill the traditional Aristocratic role of Military Officer or Leader. It reflects the early medieval role of European aristocrats who earned their wealth and maintained their position | + | [[http:// |
- | [[http:// | + | Traditionally, |
- | **Aldori Aristocrats** follow a different type of training, concentrating on light armour and the Aldori Duelling Sword. | + | ===== Standard NPC Aristocrat ===== |
- | * An Aldori Aristocrat | + | This is absolutely brilliant for the son and (to a lesser extent) daughter, who is going to fill the traditional Aristocratic role of Military Officer or Leader. |
- | * At first level Aldori Aristocrats gain the //Exotic Weapon: Duelling Sword// feat and the Sword Scion //trait// as a bonus feat. | + | |
- | * Restriction: | + | |
- | A typical Aldori Aristocrat might undertake some of their training in a cavalry unit. | + | [[http://www.d20pfsrd.com/ |
- | ++++ Aldori Chasseur (light Cavalry) | | + | |
- | Role: The fully trained Aldori Chasseur is a match for any professional light cavalryman. | + | |
- | * Aristocrat L3 | + | |
- | * Initiative: +1 | + | |
- | * AC: 14, HP: 27 (3d+6) | + | |
- | * Fort +4: Ref 1: Will +1 | + | |
- | * Melee: | + | |
- | * Ranged: | + | |
- | * Trait: Sword Scion - (You begin play with a longsword or duelling sword and gain a +1 trait bonus on all attacks and combat manoeuvres made with such weapons.) | + | |
- | * Str:12, Dex:12, Con:12, Wis:12, Int:12, Cha: | + | |
- | * Feats: | + | |
- | * Skills: Acrobatics 6, Intimidate 6, Knowledge (nobility) 5, Sense Motive 6, Ride 7. Handle Animal 5, Diplomacy 5, Swim 5. | + | |
- | * Favoured Class: HPx3 | + | |
- | + | ||
- | * Gear: Studded leather Armour, | + | |
- | ++++ | + | ===== NPC Duelling |
- | ===== Aristocrat | + | |
- | A particularly capable Aristocrat | + | Most aristocrats practice duelling techniques as they grow up, partly because those big houses have long corridors and large chambers where you can practice inside on a cold wet day. Most people start with the basic rapier based technique, which involves shuffling back and forth along a carpet, and is good for keeping the practice fights away from the artwork and statues that line the corridor. Some families, particularly those interested |
- | [[http://www.d20pfsrd.com/feats/general-feats/noble-scion/|Feat: Noble Scion]] | + | These Aristocrats follow a different type of training, concentrating on light armour and their chosen Sword. |
+ | |||
+ | * A Duellist Aristocrat is proficient with all simple & martial weapons, light armour, Medium Armour and Shields. | ||
+ | * At first level, Duellist aristocrats | ||
+ | * The //Exotic Weapon: Duelling Sword// feat and the Sword Scion //trait//. This replaces Heavy Armour. | ||
+ | * OR | ||
+ | * +1 Dexterity. | ||
+ | * Restriction: Only families of the right standing will have trained Duellists in their number. | ||
+ | |||
+ | **Note: | ||
- | ===== Schooled Aristocrats ===== | ||
- | Later in history Finishing Schools were all the rage for young ladies of wealthy families, while The Grand Tour served to round out the young noble' | ||
- | ++++ A basic Curriculum for a Finishing School| | + | ===== NPC Schooled Aristocrat |
- | * Light Armour: | + | |
- | * Simple Weapons: | + | |
- | * Cosmopolitan | + | |
- | * Iron Will: You get a +2 bonus on all Will saving throws. | + | |
- | * Persuasive: You get a +2 bonus on Diplomacy and Intimidate skill checks. If you have 10 or more ranks in one of these skills, the bonus increases to +4 for that skill. | + | |
- | * Prodigy: Choose two Craft, Perform, or Profession skills in any combination (two Craft skills, a Craft skill and a Perform skill, and so on). You receive a +2 bonus on checks with these skills. If you have 10 or more ranks in any one of these skills, the bonus increases to +4 for that skill. | + | |
- | * Scholar: Pick any two Knowledge skills. You gain a +2 bonus on checks with these two skills. If you have 10 or more ranks in one of these Knowledge skills, the bonus increases to +4 for that skill. | + | |
- | ++++ | + | |
- | ++++ Hansome’s College for Young Ladies | + | Later in history, Finishing Schools were all the rage - initially |
- | This college | + | |
- | * Light Armour: | + | * A Schooled Aristocrat is proficient with all simple weapons and light armour. |
- | * Simple Weapons: | + | * At first level, the schooled |
- | * Languages: | + | * At first level, the schooled |
- | * Iron Will: +2 Will save. And aristocrat should be sure of themselves. | + | * At first level, |
- | * Persuasive: | + | * At first level, the schooled Aristocrat gains proficiency in Buckler (but no other shields), Rapier, Short Sword and Sword Cane. This replaces the Martial Weapons proficiency. |
- | * Prodigy: Craft: Sewing +2, Perform: (Singing | + | * Requirement: A Schooled Aristocrat must take the //Noble Scion// feat at first level, and must select Art, Lore, Magic or Peace. |
- | * Scholar: Know: Nobility +2, Know: History +2. Know your place in the world, and how your family got there. | + | * Restriction: Must go to a finishing school. |
- | ++++ | + | |
pathfinder/npc_classes/aristocrats.1619008304.txt.gz · Last modified: 2021/04/21 14:31 by johnb