pathfinder:npc_classes:commoners
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pathfinder:npc_classes:commoners [2023/12/28 14:29] – [Overview] johnb | pathfinder:npc_classes:commoners [2023/12/28 19:46] (current) – [Overview] johnb | ||
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====== Commoners ====== | ====== Commoners ====== | ||
+ | ===== Overview ===== | ||
+ | Commoners are the normal people who have nothing really going for them. They don't have much of an education, and they get through life doing the basic work that a society without mechanization needs. | ||
- | ===== Overview ===== | + | Part of the [[consolidated: |
+ | ===== Build ===== | ||
- | Commoners are the normal people who have nothing really going for them. They don't have much of an education, and they get through life doing the basic work that a society without mechanization needs. | ||
- | |||
- | They don't earn much money, but they are resourceful and have a half-decent life, they aren't always cold and hungry, and they don't run around dressed in rags. While they live in close quarters with each other, a family of six or seven people might live in two rooms, but they generally have somewhere to sleep and a couple of blankets to keep them warm. There is enough food, just about, although it mainly consists of bread and cheap vegetables like cabbage, potatoes, beans, onions and peas. In towns, they probably get eggs, cheese, chicken or fish - two or three times a week (although not a big portion). | ||
They have an education, of sorts. | They have an education, of sorts. | ||
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Commoners do not start with any traits and cannot take specialization feats, such as //Skill Focus//, at first level. | Commoners do not start with any traits and cannot take specialization feats, such as //Skill Focus//, at first level. | ||
- | Commoners may have one weapon proficiency, | + | Commoners may have one weapon proficiency, |
- | Unless there is a good reason otherwise, weapon skills will generally be one of the free weapons (Club, Quarterstaff, | + | Unless there is a good reason otherwise, weapon skills will generally be one of the free weapons (Club, Quarterstaff, |
- | Level 1 - most commoners are L1, and they start out without any traits or any of the following skill groups: | + | ===== Progression ===== |
+ | |||
+ | |||
+ | Level 1 - most commoners are L1, and they start out without any traits or any of the following skill groups: | ||
A few commoners take their opportunity and progress to L2, and now they can learn any type of skill, so long as it is associated with the work they did. Some L2 commoners will have a supervisor role, others might branch out on their own. | A few commoners take their opportunity and progress to L2, and now they can learn any type of skill, so long as it is associated with the work they did. Some L2 commoners will have a supervisor role, others might branch out on their own. | ||
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Commoners are created with a 5 point build. For the majority of my NPC commoners that translates as (Str:11, Dex:11, Con:11, Int:11, Wis:11, Cha:11) including all racial benefits etc. I know it doesn' | Commoners are created with a 5 point build. For the majority of my NPC commoners that translates as (Str:11, Dex:11, Con:11, Int:11, Wis:11, Cha:11) including all racial benefits etc. I know it doesn' | ||
- | ===== Progression ===== | ||
- | |||
- | Most commoners get a single trait at L2 (although it might be deferred to L3) and a few get a second Trait (if it suits me, and the characters back story). | ||
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- | If a Commoner can raise an ability to 12 or greater, they might be able to retrain or multi-class into a different NPC class. | ||
pathfinder/npc_classes/commoners.1703770161.txt.gz · Last modified: 2023/12/28 14:29 by johnb