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pathfinder:npc_classes:start [2023/12/27 23:07] johnbpathfinder:npc_classes:start [2023/12/28 20:50] (current) johnb
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 ====== NPC Classes ====== ====== NPC Classes ======
  
-As a world designer, I have never been very happy with the way that NPCs were handled as D&D developed, and that has run through into Pathfinder, and there have been too many hangovers from earlier editions, that don't quite work anymore. Instead,  I use a base demographic of (roughly)  60% commoners, 30% other NPC classes and about 5% PC classes when  I am world building.  Level 1 NPCs are normally young adultsand most 'Normal Adults' are level 2.  Those NPCs with good training or an established career  (Soldiers, Town Guards,  established Clergy, skilled Craftsmen, PC classes) are generally level 3 - with leaders at Level four or five.   Most NPCs who progress beyond L5 will have a level or two in a PC class.+As a world designer, I have never been very happy with the way that NPCs were handled as D&D developed, and that has run through into Pathfinder, and there have been too many hangovers from earlier editions, that don't quite work anymore. Instead, I use an overall of demographic of (roughly)  60% commoners, 30% other NPC classes and about 5-10% PC classes when I am world building.  Howeverthe proportions vary according to the area.  
  
-These are some of the archetypes that I use.+Most NPCs are Level 1, Level 2 characters are supervisors while established NPCs, with good training in a 'proper' career, are generally level 3.  Soldiers, Town Guards, Clergy, Managers and Leaders all fall into this category. Higher level NPCs probably need to be a recurring  character with both a name and a character sheet. 
 + 
 +These pages describe the way I use NPC Classes.
  
 [[Commoners]] - Never //quite// fitted in.   They are just good enough that they almost make Experts redundant on a day-to-day basis.  So a slight rework, but without too many changes.   [[Commoners]] - Never //quite// fitted in.   They are just good enough that they almost make Experts redundant on a day-to-day basis.  So a slight rework, but without too many changes.  
  
-[[Adepts | Adept Archetypes]] - I have never liked Adepts, they really don't model any spell casting class well.  While I do use the standard cleric occasionally, I have a set of Adept Archetypes that model the casting classes much more effectively.  +[[Adepts | Adepts]] - I have never liked the way that Adepts are written, they really don't model any spell casting class well.  While I do use the standard cleric occasionally, I have a set of Adept Archetypes that model the casting classes much more effectively.  
  
-[[Warriors| Warriors]] - The Warrior is a simplified fighter-type that serves well for the bulk of the army and town guard, that can be developed into specialists, at higher levels.  They will never compete with PC classes, but they provide a decent team for a PC to lead.+[[Warriors| Warriors]] - The Warrior is a simplified fighter-type that serves well for the bulk of the army and town guard, that can be developed into specialists, with standard builds, at higher levels.  They will never compete with PC classes, but they provide a decent team for a PC to lead.
  
-[[Aristocrats| Aristocrats]] - The basic Aristocrat is quite nice, but it is limited ...+[[Experts]]
  
-------+[[Aristocrats| Aristocrats]] The basic Aristocrat is quite nice, but it assumes that all aristocrats rule by the strength of their arm.  I have a couple of other ideas.
  
-__**This page is here to help me remember what the rules are, and for your information   : If you have come here to build an Entourage -Assistant remember:- **__ 
  
-  * Commoners and Aristocrats need special permission from the DM (and  good back story)  
-  * Adepts **must** have one of the archetypes listed here  
-  * Aristocrats **may** have one of the archetypes, although you may also choose the standard Build. NOTE:  You must have permission from the GM first. 
-  * Experts and Warriors do not have any house-ruled archetypes and should use the standard Expert description.   (imo - it is one of the few NPC classes that is truly fit for purpose :) 
pathfinder/npc_classes/start.1703714826.txt.gz · Last modified: 2023/12/27 23:07 by johnb