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rules_background_and_cultures:factions:the_independents

The Independents

Professionals and crafters. Fed up with the guilds that dominate business on your homeland, you have decided to head for the frontier, to develop your skill set. One craft or profession is a class skill for you. This is your chance to become a highly skilled crafter, and make arms, armour and other items for your party. Areas such as West Telida, Porters Bar, Urgon and (to a lesser extent) The Strongholds are particularly strict on professional and crafting licences.

rules_background_and_cultures/factions/the_independents.txt · Last modified: 2023/07/16 08:57 by johnb