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skull_shackles:goldenbrown:start [2023/03/31 23:33] – [Deck Plan & Crew] johnbskull_shackles:goldenbrown:start [2023/11/16 23:59] (current) – [Deck Plan & Crew] johnb
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-{{:pathfinder:off-the-shelf:ships_boats:dhow2.png?100 |}} Once known as Red Dawn, she was a small scale pirate operation, that got a bit lucky, she was taken as a prize when the captain refused to pay a toll.  The crew were dealt with, and then three strange clockwork beasts climbed out of the hold.  The remaining crew opted to join Stormwhisperer as crew, while the ship was plundered and taken to Rickety's to be squibbed.  She sails out of crab island and preys on small-time merchant men as part of Captain Lysia's flotilla.+{{:pathfinder:off-the-shelf:ships_boats:dhow2.png?100 |}} Once known as Red Dawn, she was a small scale pirate operation, that got a bit lucky, she was taken as a prize when the captain refused to pay a toll.  The crew were dealt with, and then three strange clockwork beasts climbed out of the hold.  The remaining crew opted to join Stormwhisperer as crew, while the ship was plundered and taken to Rickety's to be squibbed.  She is based at Crab Island, as part of Captain Lysia's flotilla, and patrols the local waters, taking 'Taxes' from small vessels that pass through.  She generally only takes 1/2 a point of plunder, or a 50-100gp fee from an empty (or fishing) ship
  
-Much smaller than most pirate ships, she is built light with large sails - and is faster than you expect.  She doesn't carry much cargo, and she doesn't need a large crew -  but she can deal with keelers and coasters.  She just needs to keep out of the way of proper pirate ships.  She is based at Crab Island, and will patrol the local waters, taking 'Taxes' from small vessels that pass through.  She generally only takes 1/2 a point of plunder, or a 50-100gp fee from an empty (or fishing) ship.+Much smaller than most pirate ships, she is built light with large sails - and is faster than you expect.  She doesn't carry much cargo, and doesn't need a large crew -  but she can carry enough troops to intimidate smaller, less well armed vessels - she just needs to keep out of the way of proper pirate ships.    While she can cope with the open sea, //Golden Brown// is happiest in shallow and sheltered waters, and is susceptible to damage in fierce storms.
  
   * SPECIAL Waterborne Speed 75.   * SPECIAL Waterborne Speed 75.
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 ===== Deck Plan & Crew ===== ===== Deck Plan & Crew =====
 +A Dhow is a very simple boat, it has a cabin for the skipper, and a single cargo deck below the main deck.  The 'ceiling' is low, meaning most humans have to bend slightly, or bump their heads.  The crew cabin is at the back of the ship, below the skipper's cabin, and provides hammock space for the crew, as well as cooking facilities and eating space for everyone (including the skipper).  Cargo is stored forward of the crew cabin.
  
 {{:skull_shackles:goldenbrown:keelboat_-_dhow.jpg?400 |}} {{:skull_shackles:goldenbrown:keelboat_-_dhow.jpg?400 |}}
-A Dhow is a very simple boat, it has a cabin for the skipper, and a single cargo deck below the main deck.  The 'ceiling' is low, meaning most humans have to bend slightly, or bump their heads.  The crew cabin is at the back of the ship, below the skipper's cabin, and provides hammock space for the crew, as well as cooking facilities and eating space for everyone (including the skipper).  Cargo is stored forward of the crew cabin. 
  
   * **Skipper -**  ++Barefoot Sam Toppins (CG, Female, Human)|  \\   * **Skipper -**  ++Barefoot Sam Toppins (CG, Female, Human)|  \\
 (CG, female, human, 35): a former fisherwoman from the Sodden Lands who never wears shoes (Warrior-3 /Expert-1) \\ (CG, female, human, 35): a former fisherwoman from the Sodden Lands who never wears shoes (Warrior-3 /Expert-1) \\
 Long-term, and trusted,  crew member.  (ex-//Wormwood//, ex-//Stormwhisperer//,ex-Crab Island Boss) \\ Long-term, and trusted,  crew member.  (ex-//Wormwood//, ex-//Stormwhisperer//,ex-Crab Island Boss) \\
-Init +2; Senses Perception +5 \\ +See Character sheet.++\\ 
-DEFENSE: AC 12, hp 31 \\ +
-SAVES: Fort +3, Reflex +1, Will +3 \\ +
-Combat: cutlass* +6 (1d6+1/18–20), throwing axe +4 (1d6+1) \\ +
-STR 12, DEX 12, CON 12, INT 11, WIS 14, CHA 12 \\ +
-Feats: Alertness, Athletic, Weapon Focus(Cutlass),  \\ +
-Skills: Climb +7, Diplomacy + 9, Intimidate +7, Perception +5, Profession(Bookkeeper)  +7, Profession (Fisherman) +6, Profession (Sailor) +7, Sense Motive +4, Swim +7 \\ +
-Gear: Studded Leather,  throwing axe, MW cutlass ++\\ +
   * **Bosun -** ++Tek Kulzur (N, Male, 1/2Orc)|\\Large and well muscled, but with a distinctive under bite.  An ex-galley slave, Tek joined the crew after The crew of Stormwhisper paid off his release fee at Rickety's Squibs.  (Rickety had bought him out of slavery, on condition he worked the price off)  (commoner-3)\\   * **Bosun -** ++Tek Kulzur (N, Male, 1/2Orc)|\\Large and well muscled, but with a distinctive under bite.  An ex-galley slave, Tek joined the crew after The crew of Stormwhisper paid off his release fee at Rickety's Squibs.  (Rickety had bought him out of slavery, on condition he worked the price off)  (commoner-3)\\
 Init +0; Senses Perception +0\\ Init +0; Senses Perception +0\\
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 Feats: (L1) Endurance, (L3) Toughness, \\ Feats: (L1) Endurance, (L3) Toughness, \\
 Skills: Intimidate +6, Perception +4, Profession (gambler) +4, Profession (Sailor) +4, Ride +4, Swim +4\\ Skills: Intimidate +6, Perception +4, Profession (gambler) +4, Profession (Sailor) +4, Ride +4, Swim +4\\
-Gear: Leather Armour; Great Axe+++Gear: Leather Armour; Great Axe ++ \\
   * **Carpenter -** ++Louise 'Shark Bait' Preston (CG, Female, Human)| \\    * **Carpenter -** ++Louise 'Shark Bait' Preston (CG, Female, Human)| \\ 
 Tired looking woman with straggly hair. (Shipmate) Shark bait was recuited from Rickey's Squibs, just after the crew claimed The man's Promise as their own and had it squibbed.  (Warrior-2, Expert-1)  \\ Tired looking woman with straggly hair. (Shipmate) Shark bait was recuited from Rickey's Squibs, just after the crew claimed The man's Promise as their own and had it squibbed.  (Warrior-2, Expert-1)  \\
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 Gear: studded leather, Boarding Axe, LXB with 10 bolts.++ Gear: studded leather, Boarding Axe, LXB with 10 bolts.++
   * -   * -
-  * **Sailing Master** Lyre 'Windy' Salem  (TN,  Human, M)   (Druid2)  Note: https://www.d20pfsrd.com/bestiary/npc-s/npcs-cr-1/sail-master-human-druid-2\+  * **Ship's Cook** ++Hal Sandiman (TN, Halfling, Aristocrat1/Rogue2)| (Ex-page, take slave and rescued by Stormwhisperer crew.  Since then, he has been working as a hunter at Crab Island.  Character sheet)++ 
 +  * **Sailing Master** ++Lyre 'Windy' Salem  (TN, Human, MDruid2)| (A Bonowat Druid from The Shackles, who was an early recruit for //Golden Brown//.  He had heard about Jadan & Tomen, and wanted to be 'part of the family'. Character sheet) ++ 
 +  * ** Leading Hand** Jack Pugwash  (TN, 1/2 Orc, M)  -  taken on as a sailor.  (actually a shaman, Adept4) \
 +  * **Leading Hand** Gertie Silver-tooth (TN, Human, F) Veteran Pirate (Warrior 3).
   * -   * -
-  * **Crew** - 1x Galley Slave, 3x Sailor3x Pirate.+  * **Crew** - 1x Galley Slave, 3x Sailors2x Pirates 
 + 
 + 
  
-Crew includes 
  
-Jack Pugwash  (sailor)  - https://www.d20pfsrd.com/bestiary/npc-s/npcs-cr-1/doomsayer-human-adept-3/  (lose the Doom sayer element change Perform:Oratory to prof:Sailor +7 
-Sam Silver-tooth -  Straight Pirate stats. 
  
  
skull_shackles/goldenbrown/start.1680298389.txt.gz · Last modified: 2023/03/31 23:33 by johnb