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skull_shackles:goldenbrown:start

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skull_shackles:goldenbrown:start [2023/04/01 23:06] – [Deck Plan & Crew] johnbskull_shackles:goldenbrown:start [2023/11/16 23:59] (current) – [Deck Plan & Crew] johnb
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-{{:pathfinder:off-the-shelf:ships_boats:dhow2.png?100 |}} Once known as Red Dawn, she was a small scale pirate operation, that got a bit lucky, she was taken as a prize when the captain refused to pay a toll.  The crew were dealt with, and then three strange clockwork beasts climbed out of the hold.  The remaining crew opted to join Stormwhisperer as crew, while the ship was plundered and taken to Rickety's to be squibbed.  She sails out of crab island and preys on small-time merchant men as part of Captain Lysia's flotilla.+{{:pathfinder:off-the-shelf:ships_boats:dhow2.png?100 |}} Once known as Red Dawn, she was a small scale pirate operation, that got a bit lucky, she was taken as a prize when the captain refused to pay a toll.  The crew were dealt with, and then three strange clockwork beasts climbed out of the hold.  The remaining crew opted to join Stormwhisperer as crew, while the ship was plundered and taken to Rickety's to be squibbed.  She is based at Crab Island, as part of Captain Lysia's flotilla, and patrols the local waters, taking 'Taxes' from small vessels that pass through.  She generally only takes 1/2 a point of plunder, or a 50-100gp fee from an empty (or fishing) ship
  
-Much smaller than most pirate ships, she is built light with large sails - and is faster than you expect.  She doesn't carry much cargo, and she doesn't need a large crew -  but she can deal with keelers and coasters.  She just needs to keep out of the way of proper pirate ships.  She is based at Crab Island, and will patrol the local waters, taking 'Taxes' from small vessels that pass through.  She generally only takes 1/2 a point of plunder, or a 50-100gp fee from an empty (or fishing) ship.+Much smaller than most pirate ships, she is built light with large sails - and is faster than you expect.  She doesn't carry much cargo, and doesn't need a large crew -  but she can carry enough troops to intimidate smaller, less well armed vessels - she just needs to keep out of the way of proper pirate ships.    While she can cope with the open sea, //Golden Brown// is happiest in shallow and sheltered waters, and is susceptible to damage in fierce storms.
  
   * SPECIAL Waterborne Speed 75.   * SPECIAL Waterborne Speed 75.
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 Gear: studded leather, Boarding Axe, LXB with 10 bolts.++ Gear: studded leather, Boarding Axe, LXB with 10 bolts.++
   * -   * -
-  * **Sailing Master** Lyre 'Windy' Salem  (TN,  Human, M)   (Druid2)  See Character sheet+  * **Ship's Cook** ++Hal Sandiman (TN, Halfling, Aristocrat1/Rogue2)| (Ex-page, take slave and rescued by Stormwhisperer crew.  Since then, he has been working as a hunter at Crab Island.  Character sheet)++ 
 +  * **Sailing Master** ++Lyre 'Windy' Salem  (TN, Human, MDruid2)| (A Bonowat Druid from The Shackles, who was an early recruit for //Golden Brown// He had heard about Jadan & Tomen, and wanted to be 'part of the family'Character sheet) ++
   * ** Leading Hand** Jack Pugwash  (TN, 1/2 Orc, M)  -  taken on as a sailor.  (actually a shaman, Adept4) \\   * ** Leading Hand** Jack Pugwash  (TN, 1/2 Orc, M)  -  taken on as a sailor.  (actually a shaman, Adept4) \\
   * **Leading Hand** Gertie Silver-tooth (TN, Human, F) Veteran Pirate (Warrior 3).   * **Leading Hand** Gertie Silver-tooth (TN, Human, F) Veteran Pirate (Warrior 3).
skull_shackles/goldenbrown/start.1680383185.txt.gz · Last modified: 2023/04/01 23:06 by johnb