skull_shackles:ship_modifications
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skull_shackles:ship_modifications [2023/03/17 09:55] – johnb | skull_shackles:ship_modifications [2023/03/17 11:14] (current) – johnb | ||
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* Cost: 20% of base ship cost | * Cost: 20% of base ship cost | ||
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- | * **Light Build**: (//Home brew//) Special construction techniques reduce the thickness of the hull and framework. The hull’s hit points are decreased by 5% but the vessel can skip through the water more easily, although cargo space is reduced by 10%. The ship’s tactical speed in ship-to-ship combat is not affected, but its waterborne speed is increased by 10%. <color # | + | * **Light Build**: (//Home brew//) Special construction techniques reduce the thickness of the hull and framework. The hull’s hit points are decreased by 5% but the vessel can skip through the water more easily, although cargo space is reduced by 10% and the vessel cannot carry siege engines. The ship’s tactical speed in ship-to-ship combat is not affected, but its waterborne speed is increased by 10%. <color # |
* Requirements: | * Requirements: | ||
* Cost: 10% of base ship cost | * Cost: 10% of base ship cost |
skull_shackles/ship_modifications.1679043333.txt.gz · Last modified: 2023/03/17 09:55 by johnb