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stolen_land:brevoyinfluence:start [2023/01/29 17:57] – [House Surtova] johnbstolen_land:brevoyinfluence:start [2023/01/29 18:48] (current) johnb
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-One night, of thunder storms and earthquakes, about ten years ago, three unexpected events took place that threw the whole of Brevoy into turmoil - and the effects are still being felt today.  +One night, of thunder storms and earthquakes, about ten years ago, three unexpected events took place that threw the whole of Brevoy into turmoil - and the effects are still being felt today.  <color #c3c3c3>//Page updated Jan 2023//</color>
  
 1)  Urzen Rogarvia  (King of All Brevoy) and all of his blood relations, no matter how distant, just suddenly disappeared over night.  One night they were there, next morning they weren't.  Anyone who could trace their heritage back to Choral the Conqueror (even babies and children) just disappeared overnight.    There have  been a couple of claimants, who were disproved etc -  but basically, the whole of the Royal Family disappeared mysteriously over night.  1)  Urzen Rogarvia  (King of All Brevoy) and all of his blood relations, no matter how distant, just suddenly disappeared over night.  One night they were there, next morning they weren't.  Anyone who could trace their heritage back to Choral the Conqueror (even babies and children) just disappeared overnight.    There have  been a couple of claimants, who were disproved etc -  but basically, the whole of the Royal Family disappeared mysteriously over night. 
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 |1|House Surtova|2000| |1|House Surtova|2000|
 |2|House Lebeda|950| |2|House Lebeda|950|
-|3|House Medveyd|950+|3|House Medveyd|850
-|4|House Garess|800|+|4|House Garess|775|
 |5|House Lodkova|750| |5|House Lodkova|750|
 |6|Independents of New Stetven|700| |6|Independents of New Stetven|700|
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 ==== House Lebeda ==== ==== House Lebeda ====
-One of the main merchant / noble houses in Brevoy, they are considered to be the Brevic noble family that epitomizes Rostlandthey have a significant amount of Taldan blood, an appreciation for fine things, and a love of sword fighting. There are Rondello and Light Blade duelling schools in their stronghold of Silverhall, while it is seen as desirable for aristocrats to know Rondello, most of their combatants are taught light blade skills suitable for use on their trade fleet.+One of the main merchant / noble houses in Brevoy, they are considered to be the Brevic noble family that epitomizes Rostland.  Only formed after the conquest, they have a significant amount of Taldan blood, an appreciation for fine things, and a love of sword fighting. There are Rondello and Light Blade duelling schools in their stronghold of Silverhall, while it is seen as desirable for aristocrats to know Rondello, most of their combatants are taught light blade skills suitable for use on their trade fleet.
  
 While they control a lot of land, the Lebeda are primarily a Merchant House with a fleet of trade vessel that work around Lake Reykal, along the East Sellen River, through Lake Hookentongue, to Mivon and beyond. So much so that they have taken Abadar as their primary patron deity. While they control a lot of land, the Lebeda are primarily a Merchant House with a fleet of trade vessel that work around Lake Reykal, along the East Sellen River, through Lake Hookentongue, to Mivon and beyond. So much so that they have taken Abadar as their primary patron deity.
  
-The Lebeda have a strong presence in New Stetven, and control a lot of the water bound trade that the city depends on. Overall, they are one of the richest and most influential of the noble families, second only to the Surtova. They have 200 Influence Points.+The Lebeda have a strong presence in New Stetven, and control a lot of the water bound trade that the city depends on. Overall, they are one of the richest and most influential of the noble families, second only to the Surtova.   However, their position has weakened recently Always a difficult passage, the East Sellen river has become particularly difficult, with monsters in Lake Hooktongue as well as river pirates lower down the river.  To make it worse, a new trade route between Mivon and Restov, due to the opening of the Vallani Canals, has affected their trade as well.    
  
  
 ==== House Medvyed ==== ==== House Medvyed ====
-Located between the Gronzi Forest and the Icerime mountains - the Medveyd are a bit of an anomaly for the Issian noble families. They are more interested in the land and tradition rather than in fighting, skirmishing or making money. Their people are farmers, hunters, trappers and woodsmen – good solid stay at home folk with with simple tastes and few pretentions. Their patron deity is Erastil, and their warriors tend to be archers or axe-men.+Located between the Gronzi Forest and the Icerime mountains - the Medveyd are a bit of an anomaly among the Issian noble families. They are more interested in the land and tradition rather than in fighting, skirmishing or making money. Their people are farmers, hunters, trappers and woodsmen – good solid stay at home folk with simple tastes and few pretensions. Their patron deity is Erastil, and their warriors tend to be archers or axe-men.  The house was only formed after The Conquest, and the region was under the conrol of many small lords, who were more closely aligned to the Rostland Aldori than the other Brevic families. Erastil had a large influence over both groups, and the Aldori used the road between the mountains and forest to connect their two strongholds - Rostland and Skywatch.
  
-They are well distributed - while Lord Gurev rules the family from Stone Climb, most of the family is live in small villages and lordships spread across their lands. Tower Houses are common by the mountains and fortified manors close to the forest.+They house is well distributed - while Lord Gurev rules the family from Stone Climb, most  live in small villages and lordships spread across their lands. Tower Houses are common by the mountains and fortified manors close to the forest.
  
-While they trade for metals, weapons and some materials, they are pretty much self-sufficient in respect of food, basic clothing, building materials etc. Which all means, although they are one of the mid-strength houses, they are able to stay above much of the trade based politics of the other noble houses. They have about 190 Influence points.+While they trade for metals, weapons and some materials, they are pretty much self-sufficient in respect of food, basic clothing, building materials etc. Which all means, although they are one of the mid-strength houses, they are able to stay above much of the trade based politics of the other noble houses. 
  
 ==== House Lodkova ==== ==== House Lodkova ====
 Lodkova –  A Fishing and Merchant house based high up in the Lake of Mists and Veils. They came originally from just the other side of Claw Point, the families that make up the Lodkova clan are primarily fishermen – who aren’t above a bit of Free Trade or piracy. Their current base of Winterbreak eventually became bigger and more important than the holdings on the Iobarian side of Claw Point – although many people still have family who live over that way. Lodkova –  A Fishing and Merchant house based high up in the Lake of Mists and Veils. They came originally from just the other side of Claw Point, the families that make up the Lodkova clan are primarily fishermen – who aren’t above a bit of Free Trade or piracy. Their current base of Winterbreak eventually became bigger and more important than the holdings on the Iobarian side of Claw Point – although many people still have family who live over that way.
  
-Unlike some of the other houses, Lodkova rose to prominence through their leadership skills and the desire for a common purpose (and a common defence against the Surtova) among the local fishing, pirating and trading houses in the region. Like most of the other ‘Issian’ houses, the Lodkova revere both Gorum and Abadar, which helps maintain the tradition of skirmishing & raiding (particularly with the Surtova across the Lake) whilst helping them to maintain the fishing and trading concerns around their islands. They prefer light combat styles that are suitable for shipboard fighting.+Unlike some of the other houses, Lodkova rose to prominence, before the conquest, through the desire for a common purpose (and a common defence against the Surtova) among the local fishing, pirating and trading houses in the region. Like most of the other ‘Issian’ houses, the Lodkova revere both Gorum and Abadar, which helps maintain the tradition of skirmishing & raiding (particularly with the Surtova across the Lake) whilst helping them to maintain the fishing and trading concerns around their islands. They prefer light combat styles that are suitable for shipboard fighting.
  
-One of the mid-strength Great Houses they maintain fairly good relations with both House Orlovsky and House Medvyed who are trading partners to the south. While their island base is secure, and their ships agile – they only have a limited presence in New Stetven, the capital. They have about 175 Influence points.+One of the mid-strength Great Houses they maintain fairly good relations with both House Orlovsky and House Medvyed who are trading partners to the south. While their island base is secure, and their ships agile – they only have a limited presence in New Stetven, the capital. 
  
  
 ==== House Orlovsky ==== ==== House Orlovsky ====
-Originally ‘settlers’ from the city of Orlov, the traditional capital of Iobaria. Once here, they feuded and scrapped in a friendly way, amongst themselves, as they oppressed the local population. Then when Choral the Conqueror came, they banded together and sorted themselves out. They tend to consider themselves to be a bit more sophisticated than their neighbours and (to some extent) above politics. They try and keep themselves to themselves – although they defend their borders against Surtova hotheads assiduously.+Originally ‘settlers’ from the city of Orlov, the traditional capital of Iobaria. Once here, they feuded and scrapped in a friendly way, amongst themselves, as they oppressed the local population. Before Choral the Conqueror came, they banded together and sorted themselves out, to face down the Surtova. They tend to consider themselves to be a bit more sophisticated than their neighbours and (to some extent) above politics. They try and keep themselves to themselves – although they defend their borders against Surtova hotheads assiduously.
  
-They were also great supporters of the Rogarvia, after all without Choral, they would still be small nothing more than warring groups, and have (so far) refused to accept Noleski Surtova as king. To them he is acting as regent on behalf of the true Rogarvian king. Like most of the other Northern Houses they balance worship of Gorum and battle with worship of Abadar and trade. Because of the mountainous terrain of their home territory, they tend to favour skirmishers rather than other types of combatant - although there is a tradition of training most of their nobles in some elements fencing and pretty sword play.+They were also great supporters of the Rogarvia, and have (so far) refused to accept Noleski Surtova as king. To them he is acting as regent on behalf of the true Rogarvian king. Like most of the other Northern Housesthey balance worship of Gorum and battle with worship of Abadar and trade. Because of the mountainous terrain of their home territory, they tend to favour skirmishers rather than other types of combatant - although there is a tradition of training most of their nobles in some elements fencing and pretty sword play.
  
-Their mountain stronghold is no great source of wealth and they have limited access to trade routes - a small river to the Lake of Mist and Veils in an area controlled by the Lodkova and a long overland route to Lake Reykal. They have a limited presence in New Stetven and about 165 Influence points.+Their mountain stronghold has no great source of wealthand they have limited access to trade routes - a small river to the Lake of Mist and Veils in an area controlled by the Lodkova and a long overland route to Lake Reykal. They have a limited presence in New Stetven and are the smallest of the Great Families..
  
 ==== House Garress ====  ==== House Garress ==== 
-House Garess had become organised before the advent of Choral the Conqueror their burgeoning relationship with the Golka clan had shown them the value of mutual protection and working together – before it became clear to the other houses. Originally worshippers of Gorum, first Torag and then Abadar crept into the mix. They still value those who can fight to defend themselves or their interests, but they were one of the least aggressive of the houses. Their military strengths are based on heavy armour and the heavy-blade fighting techniques that work so well in defence.+House Garess had become organised before the advent of Choral the Conqueror, although they payed a regular tribute to their 'allies', House Surtova. Their burgeoning relationship with the Golka clan had shown them the value of mutual protection and working together – before it became clear to the other houses. Originally worshippers of Gorum, first Torag and then Abadar crept into the mix. They still value those who can fight to defend themselves or their interests, but they were one of the least aggressive of the houses. Their military strengths are based on heavy armour and the heavy-blade fighting techniques that work so well in defence.
  
-Since the Golka Clan were lost, House Garess have struggled. They still have access to some minor supplies of ore, but their main source of income was lost at a stroke. Since then Garess have been on the lookout for new sources of metals and ores+Since the Golka Clan were lost, House Garess have struggled. They still have access to some minor supplies of ore, but their main source of income was lost at a stroke. Since thenGaress have been on the lookout for new sources of metals and ores.
- +
-House Garess have become inward looking – more concerned with themselves and the missing Golka Clan that with outsiders. A lot of their income was lost along with the Golks and while they are still strong on home territory, their influence has waned significantly, and now they are one of the weaker houses. They have about 160 Influence points.+
  
 +House Garess have become inward looking – more concerned with themselves than with outsiders. A lot of their income was lost along with the Golks and while they are still strong on home territory, their influence has waned significantly, and now they are one of the weaker houses. 
 ===== Large Noble Houses ===== ===== Large Noble Houses =====
  
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 The Rostland Aldori are, perhaps, the original group of the Aldori ‘Super Family’, led by the indomitable //Lady Jamandi Aldori// A true descendent of the original ruler and the First Sword Lord she has started to use the title of baron again. These are the Aldori who stayed in place after their conquest by Choral the Conqueror, but did not really accept his rule. They are based in the eastern most parts of Rostland and the city of Restov. The Rostland Aldori are, perhaps, the original group of the Aldori ‘Super Family’, led by the indomitable //Lady Jamandi Aldori// A true descendent of the original ruler and the First Sword Lord she has started to use the title of baron again. These are the Aldori who stayed in place after their conquest by Choral the Conqueror, but did not really accept his rule. They are based in the eastern most parts of Rostland and the city of Restov.
  
-They control a small area of land close to the border between Brevoy and Iobaria (which they have settled recently), it is well away from the political centre. They have other holdings in the city of Restov. Like many other members of the ‘Super Family’ they are renowned Duellists, Fighters and Mercenaries. Unlike many other Noble families, each new generation has to be adopted into the family afresh. Very few don’t ask to be adopted, and very few are rejected– but they are continually refreshed by people loyal to the cause of the Aldori. +Recently, they gained control over much of their original land, although they are still subject to King Nikolai Surtova, although they have significant holdings in the city of Restov as well. Like many other members of the ‘Super Family’ they are renowned Duellists, Fighters and Mercenaries. Unlike many other Noble families, each new generation has to be adopted into the family afresh. Very few don’t ask to be adopted, and very few are rejected – but they are continually refreshed by people loyal to the cause of the Aldori. 
  
-With secondary titles and interests Lady Jamandi has about 80 Influence points. 
  
  
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 //The Khavortorov family// are a hot-tempered family that has produced knights for many generations and are a branch of the Aldori ‘super family’.  They accepted Rogarvian rule, prospered by providing paid military support to the Rogarvian kings, and were awarded a barony for their services. They are based in New Stetven and their barony to the east of the city. //The Khavortorov family// are a hot-tempered family that has produced knights for many generations and are a branch of the Aldori ‘super family’.  They accepted Rogarvian rule, prospered by providing paid military support to the Rogarvian kings, and were awarded a barony for their services. They are based in New Stetven and their barony to the east of the city.
  
-Their wealth and influence comes from a top quality, Aldori Style, sword school in New Stetven and a set of mercenary barracks. Baron Khavortorov rules the family from a small castle in his barony. Like many other members of the ‘Super Family’ they are renowned Duellists, Fighters and Mercenaries.  They have a good working relationship with House Ventus and  60 Influence points.+Their wealth and influence comes, primarily, from a top quality, Aldori Style, sword school in New Stetven and a set of mercenary barracks. Baron Khavortorov rules the family from a small castle in his barony. Like many other members of the ‘Super Family’ they are renowned Duellists, Fighters and Mercenaries.  They have a good working relationship with House Ventus.
  
 ==== Skywatch ==== ==== Skywatch ====
-//Lady Carmela Rogarvia-Green, Viscount Skywatch// controls the area around Skywatch.  The city itself might be sealed, but in the surrounding countryside life goes on.  The Lady Carmela was married to the Rogarvian Viscount who marshalled the troops that kept the Skywatch countryside in order.  When the Viscount ‘disappeared’ one of his officers tried to take command - however, Lady Carmela used her house troops to put down that rebellion.  Others rallied to her cause, and (with their help) she took control of the region and claimed the role of Viscount for herself, although she states publicly, that she is holding the title in lieu of her ex-husband and will answer to the Count when Skywatch is reopened.  She  is a formidable diplomat, who employs good commanders and loyal soldiers.+//Lady Carmela Rogarvia-Green, Viscount Skywatch// controls the area around Skywatch.  The city itself might be sealed, but in the surrounding countryside life goes on.  The Lady Carmela was married to the Rogarvian Viscount who marshalled the troops that kept the Skywatch countryside in order.  When the Viscount ‘disappeared’ one of his officers tried to take command - however, Lady Carmela used her house troops to put down that rebellion.  Others rallied to her cause, and (with their help) she took control of the region and claimed the role of Viscount for herself, although she stated publicly, that she is holding the title in lieu of her ex-husband and will answer to the Count when Skywatch is reopened.  She is a formidable diplomat, who employs good commanders and loyal soldiers. However, her position was confirmed as part of the treaty between the Nobles and King Surtova, after the 'Almost War'
 + 
 +Carmela has married again (one of her local lords) and rules the local countryside as its Lord. She commands a sizeable army and has a number of minor lords and lordlings who support her. She makes the old patriarchal lords uncomfortable - particularly as she has declared her young son to be her heir. She is a formidable diplomat, and her new husband is a good soldier.
  
-Carmela has married again (one of her local lords) and rules the local countryside as its Lord. She commands a sizeable army and has a number of minor lords and lordlings who support her. She makes the old patriarchal lords uncomfortable - particularly as she has declared her six year old son to be her heir. She is a formidable diplomat, and her new husband is a good soldier and they have  60 Influence points. 
  
-Her position was confirmed as part of the treaty between the Nobles and King Surtova, after the 'Almost War'. 
    
  
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 ===== New Stetven Nobility ===== ===== New Stetven Nobility =====
 [[stolen_land:brevoy:new_stetven|New Stetven - Capital of Brevoy]] \\ [[stolen_land:brevoy:new_stetven|New Stetven - Capital of Brevoy]] \\
-The population of this northern metropolis is impressive -  large enough that if they should ever find their voice you would want to listen.  Fortunately, they generally settle for grumbling loudly about problems, rather than facing them head on.  However, the New Stetven City Watch and Militia could be a political significant force – if their commander (Captain Flamane) thought it was in his interests.+The population of this northern metropolis is impressive -  large enough that if they should ever find their voice you would want to listen.  Fortunately, they generally settle for grumbling loudly about problems, rather than facing them head on.  However, the New Stetven City Watch and Militia could be a significant political force – if their commander (Captain Flamane) thought it was in his interests.
  
 === Rogarvian Survivors === === Rogarvian Survivors ===
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 ==== New Stetven Nobles ==== ==== New Stetven Nobles ====
 They consist of new money families, refugees from abroad and old families that didn’t make it big - all sorts.  Many own enough land, property or businesses in, or around, New Stetven to keep a large manor house or a small estate – and there are enough of them that, when they band together, they have a voice.  **Some Examples include ...** They consist of new money families, refugees from abroad and old families that didn’t make it big - all sorts.  Many own enough land, property or businesses in, or around, New Stetven to keep a large manor house or a small estate – and there are enough of them that, when they band together, they have a voice.  **Some Examples include ...**
-  * //House Cartan// - led by, the almost legendary, Lady Luna Cartan.  She wears a black formal robes decorated with black stones and walks with a silver topped cane. They are based in New Stetven, and many of the wealthier city districts in New Steven boast a Casters Tower, or Exotic Artisan’s Workshop that is owned by House Cartan. Count in secondary titles and interests and they have about 50 Influence points+  * //House Cartan// - led by, the almost legendary, Lady Luna Cartan.  She wears a black formal robes decorated with black stones and walks with a silver topped cane. They are based in New Stetven, and many of the wealthier city districts in New Steven boast a Casters Tower, or Exotic Artisan’s Workshop that is owned by House Cartan.  
-  * //House Ventus// - are an aristocratic house comfortably situated in New Stetven - the head of House bears the title ‘Master of the North Wind’. A title conferred on them by House Rogarvia for their help in managing New Steven and Brevoy as a whole.  The street rumours are that their fortunes are all based on a genie’s kiss, they are characterised by Blonde Hair and light blue eyes. House Ventus are a family of gifted sorcerers - who provide mercenary spell services. They tend to be fairly skilled combat sorcerers and are accustomed to working closely with House Khavortorov.  They have about 34 Influence points +  * //House Ventus// - are an aristocratic house comfortably situated in New Stetven - the head of House bears the title ‘Master of the North Wind’. A title conferred on them by House Rogarvia for their help in managing New Steven and Brevoy as a whole.  The street rumours are that their fortunes are all based on a genie’s kiss, they are characterised by Blonde Hair and light blue eyes. House Ventus are a family of gifted sorcerers - who provide mercenary spell services. They tend to be fairly skilled combat sorcerers and are accustomed to working closely with House Khavortorov.   
-  * //House Ragoon// –  once held land out near Skywatch, but conceded their ownership to the Rogarvia very early on. In return they were given a minor title, allowed to keep most of their possessions and permitted to move to New Stetven.  The years haven’t been good to them. At one point a family member was suspected of planning a coup against the crown, and only just managed to buy themselves out of being sent into exile. Just as bad, one Lord Ragoon was an addicted gambler and almost lost all of the family’s fortunes. But they are fighting back again. This time in the mid-scale hospitality market. Lord-Dominus Ragoon has about 27 Influence points+  * //House Ragoon// –  once held land out near Skywatch, but conceded their ownership to the Rogarvia very early on. In return they were given a minor title, allowed to keep most of their possessions and permitted to move to New Stetven.  The years haven’t been good to them. At one point a family member was suspected of planning a coup against the crown, and only just managed to buy themselves out of being sent into exile. Just as bad, one Lord Ragoon was an addicted gambler and almost lost all of the family’s fortunes. But they are fighting back again. This time in the mid-scale hospitality market.  
-  * //House Chamenda// –  Of part Vudran Ancestry, they are importers of Spices, Fine Teas and Exotic Liqueurs – as well as  restaurateurs.   16 influence points. +  * //House Chamenda// –  Of part Vudran Ancestry, they are importers of Spices, Fine Teas and Exotic Liqueurs – as well as  restaurateurs.   
-  * //The Cullertons// – A minor part of the ruling family that was expelled from Lambreth by Dictator Kamdyn Arnefax, in 4675. This branch of the family, currently led by Flora Cullerton,  managed to escape with a few family heirlooms, then sold those to buy a single tenement building in New Stetven. Then, over the years they expanded. Most of their current wealth comes from a series of rented properties – Tenementsapartment houses (as well as those listed) – The Cullertons are worth about 15 Influence points+  * //The Cullertons// – A minor part of the ruling family that was expelled from Lambreth by Dictator Kamdyn Arnefax, in 4675. This branch of the family, currently led by Flora Cullerton,  managed to escape with a few family heirlooms, then sold those to buy a single tenement building in New Stetven. Then, over the years they expanded. Most of their current wealth comes from a series of rented properties – Tenements and apartment houses. 
-  * //Lady Gray//  - Was married to an influential (and fairly sensible) Rogavian before the disappearance.  Among other things they invested in a small merchant business, with mule trains serving the local area.  Now in her mid 30s, she is not a rich woman, and lives at The Merchant House where she oversees operations personally.  She  has 14 Influence points - she is one of the most influential of New Stetven's Small Merchants. +  * //Lady Gray//  - Was married to an influential (and fairly sensible) Rogavian before the disappearance.  Among other things they invested in a small merchant business, with mule trains serving the local area.  Now in her mid 40s, she is not a rich woman, and lives at The Merchant House where she oversees operations personally.  She  maintains contact with many other Rogavarian Survivors and is one of the most influential of New Stetven's Small Merchants. 
-  * //Lord Flame// – is now a lonely old man. He once held quite a senior officer in the New Steven Local Government – but his work took all of his time and he never married. Now he survives on his pension and lives alone (apart from his servants) in a small mansion house in New Stetven. He has a personal influence score of 13+  * //Lord Flame// – is now a lonely old man. He once held quite a senior officer in the New Steven Local Government – but his work took all of his time and he never married. Now he survives on his pension and lives alone (apart from his servants) in a small mansion house in New Stetven. 
-  * //Captain, Sir Richard Flamane// – Captain of the New Stetven Militia.  Once married to a (now disappeared) Rogarvian wife.  He was a commander in the Rogarvian Military, and arranged his own transfer (and promotion) to the militia in the days immediately after the Rogarvian disappearance.  In his late 40s – he is still the senior officer in the Militia. 12 Influence Points+  * //Captain, Sir Richard Flamane// – Captain of the New Stetven Militia.  Once married to a (now disappeared) Rogarvian wife.  He was a commander in the Rogarvian Military, and arranged his own transfer (and promotion) to the militia in the days immediately after the Rogarvian disappearance.  In his late 40s – he is still the senior officer in the Militia.  
-  * //Amelie de leMaistre// - She came to New Stetven from Ustalav, a generation ago (about 4688) and set up as a small local merchant house.  She is the younger sister of The Master of Feldgrau, a house that lost their land and menfolk in The War without Rivals. She led the family to re-establish themselves, as merchants working along the New Steven – Restov trade route.  Now Henry (the oldest surviving male of the line) has started to establish the family in the new colony of Midmarch. The family goal has always been to reclaim their aristocratic status. Amelie has 11 Influence points, and is one of the most influential of New Stetven's Small Merchants.+  * //Amelie de leMaistre// - She came to New Stetven from Ustalav, a generation ago (about 4688) and set up as a small local merchant house.  She is the younger sister of The Master of Feldgrau, a house that lost their land and menfolk in The War without Rivals. She led the family to re-establish themselves, as merchants working along the New Steven – Restov trade route.  Now Henry (the oldest surviving male of the line) has started to establish the family in the new colony of Midmarch. The family goal has always been to reclaim their aristocratic status. Amelie  is one of the most influential of New Stetven's Small Merchants
 +  * //Poran al Gorka// - he is the leader of New Stetven's dwarves.  Initially fragmented, under Poran's guidance the dwarves are starting to work together as a community.  As always, they are among the best smiths and stone workers, and make exquisite jewellery.
  
  
 ==== South Stetven Farmers ==== ==== South Stetven Farmers ====
-South of New Stetven the banks (on both sides) of the  East Sellen river is dotted with villages, farms and fishing hamlets.  Piers allow boats and small ships to  stop and load (or unload) cargo – and they carry Fish, Grain, Raw Linen and Hemp  up the river to New Stetven.  These settlements run right down to the Brevoy Borders – and their residents are a tough and fierce lot.  The lordlings of these villages (mainly Master of ...) are descended from the leaders of Choral’s original horde – and while they were loyal to the Rogarvia -  they are less loyal to the Surtova and are somewhat unpredictable.  ++Note| Farmers in this context means the lordlings who own manage and control the farming villages and communities.  The equivalent of Lords of the Manor or Country Squires who hold the title ‘Master of Xxxx’+++South of New Stetven the banks (on both sides) of the  East Sellen river is dotted with villages, farms and fishing hamlets.  Jetties allow boats to  stop and load (or unload) cargo – and they carry Fish, Grain, Raw Linen and Hemp up the river to New Stetven.  These settlements run right down to the Brevoy Borders – and their residents are a tough and fierce lot.  The lordlings of these villages  are descended from the leaders of Choral’s original horde – and while they were loyal to the Rogarvia -  they are less loyal to the Surtova and are somewhat unpredictable.  ++Note| Farmers in this context means the lordlings who own manage and control the farming villages and communities.  The equivalent of Lords of the Manor or Country Squires.
  
-//Telgar Gurov// Leads the South Steven Farmers.  He was never much of a farmer (he leaves that to the rest of clan) and is seen by many as a throwback to his ancestors.  Telgar is somewhat of an Intimidating leader -  but it seems to work well enough among his rough and ready people.  Telgar Gurov has 19 Influence points.+//Telgar Gurov// Leads the South Steven Farmers.  He was never much of a farmer (he leaves that to the rest of clan) and is seen by many as a throwback to his ancestors.  Telgar is somewhat of an intimidating leader -  but it seems to work well enough among his rough and ready people.  
  
  
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-==== Varnhold ==== 
- 
-Varn of Varnhold -  Maegar Varn is a minor noble  tasked by Restov to deal with the Nomen centaurs.  His reward will be dominion over the town he builds.  It hasn’t been going as well as it could. 
  
-Maegar Varn has 24 Influence Points. 
  
  
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 There are a number of other aristocrats that wield some influence.  These include ... There are a number of other aristocrats that wield some influence.  These include ...
-  * //Baron Varn of Vin // controls a small estate that abuts Lady Carmela's increased holdings. As an outlying estate towards the Icerime mountains, he is part of the old county of Skywatch, but fell outside the control of the Viscount. However, he is on good terms with Lady Carmela and is supportive of her claim - if only because it keeps the other local lords under control while maintaining Varn's independence. Carmella, on the other hand, realises that Vin is a buffer between her claims and the Medveyed - which means she is less likely to be seen as a threat. One of his sons is Maegar Varn, Lord of Varnhold. Varn of Vin has about 25 Influence points.   +  * //Baron Varn of Vin // controls a small estate that abuts Lady Carmela's increased holdings. As an outlying estate towards the Icerime mountains, he is part of the old county of Skywatch, but fell outside the control of the Viscount. However, he is on good terms with Lady Carmela and is supportive of her claim - if only because it keeps the other local lords under control while maintaining Varn's independence. Carmella, on the other hand, realises that Vin is a buffer between her claims and the Medveyed - which means she is less likely to be seen as a threat. One of his sons is Maegar Varn, was  Lord of Varnhold, before the arrival of the lichVordakai. Influence points.   
-  * //Clan Golka// – Until recently controlled a Mineholdcalled High Delve, in the Goluskin Mountains. Then 10 years ago, on the same night the Rogarvia disappeared, so did High Delve. There was an earthquake and a landslide and the whole mine hold disappeared. Despite searching, no one has managed to find an entrance to it yet. The Baron’s son was in Grayhaven on that fateful night, and taken over his father’s title and responsibilities as he oversees the remaining elements of the clan and organises search parties into the mountains. The Golka still have a few Master Forges in trade partner citiesand this keeps them ‘in the game’ as far as Brevoy Politics is concernedWith secondary titles and interests and they have about 25 Influence points. +  * //Mayor of Brundeston// -  The mining town of Brundeston in eastern Rostland is the new 'spiritual' home to the dwarves of Clan Golka. Most dwarves throughout southern Brevoy and the northern River Kingdoms have relatives from here, and gemore and metal traders from Brunderton can often be found peddling their wares along the Sellen's many tributaries. While there are Dwarf 'outposts' in GreyhavenNew Steven and Restov -  Brundeston is their primary stronghold
-  * //Mayor of Brunderton// -  The mining town of Brunderton in eastern Rostland in Brevoy is home to a relatively large number of dwarves for the region. Most dwarves throughout southern Brevoy and the northern River Kingdoms have relatives from here, and gem and ore traders from Brunderton can often be found peddling their wares along the Sellen's many tributaries.  With secondary interests etcthe Mayor of Brunderton has 20 Influence Points+  * //Rowle of Smallhurst// -  Thomas Rowle, Master of Smallhurst, lives in a well-fortified keep on the Great North Road. The keep has a village built inside its palisaded bailey and provides a safe over-night stop for trade caravans and travellers of all types.  
-  * //Rowle of Smallhurst// -  Thomas Rowle, Master of Smallhurst, lives in a well-fortified keep on the Great North Road. The keep has a village built inside its palisaded bailey and provides a safe over-night stop for trade caravans and travellers of all types.  Master Rowle has 16 Influence points.+
  
stolen_land/brevoyinfluence/start.1675011450.txt.gz · Last modified: 2023/01/29 17:57 by johnb