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consolidated:draishon:hobgoblin

The Hobgoblins

The Hobgoblins control the large central island, although all of their settlements are set some distance inland, part way up the various rivers that cascade from the great central mountain. The areas between are populated by Goblin and 'Grunts' tribes - who are regularly farmed for slave labour. A few of the escaped slaves of Paria come from these slave farms.

Each town is built like a fortress, divided into sections for the various companies that live there. Each Company is composed of 10-12 units of military hobglins (50-60 individuals) who form a single company, under their Captain (the leader) with an extra 50% non-military hobgoblins (as per the definition of a tribe in the ecology section on This page. The leader of the biggest and strongest tribe is Known as the Captain-General, who has four or five units (20-25 individuals) of Elite hobgoblins (F3) to reinforce his superiority. The Captains-General of the towns come together to form the overall leadership, known as the Junta. The Junta do little more that ensure that there is a peace (of sorts) between the towns.

Each town is surrounded by fields farmed by slaves, and has owns a small fleet of Karvi, a primitive type of Light Galley, that they send out to raid the outer islands for slaves, food, booze, treasure, weapons etc. Since the coming of the colonists they have started attacking and raiding colonist towns and shipping as well. Quite a few of the 'grunts', hobgoblins and even a few Orcs, in Paria, come from escaped galley slaves.

The Hobgoblins have not spread into the central area, and consider the great central mountain to be 'Holy Ground' and associated with the deity Hadregash, as it is infested with 'Grunts' Bugbears and Goblin Snakes (among other monsters).

consolidated/draishon/hobgoblin.txt · Last modified: 2024/01/14 09:44 by johnb