pathfinder:fst:commoner_traits
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pathfinder:fst:commoner_traits [2023/12/28 15:17] – [Some suitable Commoner Traits] johnb | pathfinder:fst:commoner_traits [2024/05/12 10:18] – [House Ruled Military Traits] johnb | ||
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====== Commoner Occupation Traits ====== | ====== Commoner Occupation Traits ====== | ||
- | After gaining some experience in a specific role, a commoner might gain a trait to represent that life experience and basic training. | + | After gaining some experience in a specific role, a commoner might gain a trait to represent that life experience and basic training. |
- | ===== Standard | + | ===== House Ruled Military |
+ | |||
+ | Military traits mean commoners can take a very minor military role. Auxiliaries work in military bases or vessels - they are trained to support the defence of their site/ | ||
+ | |||
+ | ^Trait ^Weapon ^Military Bonus^Skill Bonus^Note| | ||
+ | |Auxiliary 1 |Long Spear|Proficient with Javelin|Prof(Soldier) +1|Military Assistant / Missile Support | | ||
+ | |Auxiliary 2 |Boarding Pike|Proficient with Buckler (only) | ||
+ | |Militia|Long Spear|Proficient with Darts |Prof(Soldier) +1|Local Posse | | ||
+ | |The Watch|Club|Proficient with Sling |Perception +1|Truncheon for self defence, sling for Missile Support| | ||
+ | |||
+ | * **Weapon** is the single weapon that a commoner can learn. | ||
+ | * **Military Bonus** is a weapon/ | ||
+ | * **Skill Bonus** is a Trait Bonus to the skill modifier | ||
+ | |||
+ | ===== House Ruled Non-Military Traits ===== | ||
+ | |||
+ | These Occupational Traits normally come from experience - two or three years doing the same job regularly, | ||
+ | |||
+ | ^Trait ^Weapon ^Bonus^Skill Bonus^Note| | ||
+ | |Hunter |Dagger|Proficient with Light Crossbow |Survival +1 |Small game hunting | | ||
+ | |Trapper|Club|Survival is a class skill |Survival +1|Small game trapping | | ||
+ | |Shepherd|Club|Proficient with Sling |Perception +1|sling scares predators| | ||
+ | |Poacher |Club|Proficient with Sling |Survival +1 |Illicit small game hunting | | ||
+ | |Thug |Club|Proficient with Dagger |Intimidate +1 | - | | ||
+ | |Street Guide| - |Know(Local) is a class skill |Know(Local) | ||
+ | |Craft Assistant| Note 1 |Craft(X) is a class skill |Craft(X) | ||
+ | |Housekeeper | - | - |Craft(Cook)+1 \\ Craft(Clothes)+1|Servant or home-maker | ||
+ | |||
+ | * Weapon is the single weapon that a commoner can learn. | ||
+ | * Bonus might be a weapon/ | ||
+ | * Skill Bonus is a Trait Bonus to the skill modifier | ||
+ | |||
+ | Note 1: Weapon skill appropriate to their craft. | ||
+ | |||
+ | ===== Paizo Traits ===== | ||
+ | |||
+ | These are conventional traits available to anyone, that can (in the right circumstances) | ||
^ Trait ^ Advantage | | ^ Trait ^ Advantage | | ||
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|Smuggler|Bluff +1 and Sleight of Hand +1 | | |Smuggler|Bluff +1 and Sleight of Hand +1 | | ||
- | ===== House Ruled Traits ===== | ||
- | |||
- | |||
- | ^Trait ^Weapon ^Bonus^Skills^Note| | ||
- | |Auxiliary 1 |Long Spear|Proficient with Javelin|Prof(Soldier) +1|Military Assistant / Missile Support | | ||
- | |Auxiliary 2 |Boarding Pike|Proficient with Buckler (only) | ||
- | |Militia|Long Spear|Proficient with Darts: |Prof(Soldier) +1|Local Posse | | ||
- | |Hunter |Dagger|Proficient with Light Crossbow |Survival +1 |Small game hunting | | ||
- | |Town Watch|Club|Proficient with Sling: |Perception +1|sling scares intruders | | ||
- | |Shepherd|Club|Proficient with & Sling |Perception +1|sling scares predators| | ||
- | |Poacher |Club|Proficient with & Sling: |Survival +1 |Illicit small game hunting | | ||
- | |Bandit (Commoner)|Club|Proficient with & Light Crossbow: |Intimidate +1| - | | ||
- | |Street Guide| |Knowl Local is a class skill |Know(Local) | ||
- | |Housekeeper | | |Craft(Cook)+1 \\ Craft(Clothes) +1|Servant or homemaker | | ||
- | |||
- | Weapon is the single weapon that a commoner can learn. | ||
- | Bonus might be a weapon/ | ||
- | Skills are a Trait Bonus to the skill modifier | ||
pathfinder/fst/commoner_traits.txt · Last modified: 2024/05/21 23:43 by johnb