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pathfinder:fst:commoner_traits

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pathfinder:fst:commoner_traits [2023/12/31 10:38] – [House Ruled Non-Military Traits] johnbpathfinder:fst:commoner_traits [2024/05/12 10:17] – [House Ruled Military Traits] johnb
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 ====== Commoner Occupation Traits ====== ====== Commoner Occupation Traits ======
    
-After gaining some experience in a specific role, a commoner might gain a trait to represent that life experience and basic training.  Not every commoner gains an occupational Trait, a few might gain a second trait, however, they can never gain more than two traits in this way.  House ruled traits are specific to Commoners, and are designed to help make Commoner NPCs a bit more rounded.  They are not available to characters of other classes. +After gaining some experience in a specific role, a commoner might gain a trait to represent that life experience and basic training.  Not every commoner gains an occupational Trait, a few might gain a second trait, however, they can never gain more than two traits in this way.  These house ruled traits are specific to Commoners, and are designed to help make Commoner NPCs a bit more rounded.  They are not available to characters of other classes. 
  
 ===== House Ruled Military Traits ===== ===== House Ruled Military Traits =====
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 Military traits mean commoners can take a very minor military role.  Auxiliaries work in military bases or vessels -  they are trained to support the defence of their site/vessel.  Militia are trained to help defend their town or village and take an active role in chasing away  small predatory animals and scavengers.  The Watch might serve the town or a private employer, and their job is to raise the alarm  (perhaps with an alarm whistle) rather than to deal with an intruder personally.   Military traits mean commoners can take a very minor military role.  Auxiliaries work in military bases or vessels -  they are trained to support the defence of their site/vessel.  Militia are trained to help defend their town or village and take an active role in chasing away  small predatory animals and scavengers.  The Watch might serve the town or a private employer, and their job is to raise the alarm  (perhaps with an alarm whistle) rather than to deal with an intruder personally.  
  
-^Trait ^Weapon ^Bonus^Skill Bonus^Note|+^Trait ^Weapon ^Military Bonus^Skill Bonus^Note|
 |Auxiliary 1 |Long Spear|Proficient with Javelin|Prof(Soldier) +1|Military Assistant / Missile Support | |Auxiliary 1 |Long Spear|Proficient with Javelin|Prof(Soldier) +1|Military Assistant / Missile Support |
 |Auxiliary 2 |Boarding Pike|Proficient with Buckler (only)  |Prof(Soldier) +1|Naval Support | |Auxiliary 2 |Boarding Pike|Proficient with Buckler (only)  |Prof(Soldier) +1|Naval Support |
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 |The Watch|Club|Proficient with Sling |Perception +1|Truncheon, sling scares intruders | |The Watch|Club|Proficient with Sling |Perception +1|Truncheon, sling scares intruders |
  
-  * Weapon is the single weapon that a commoner can learn. +  * **Weapon** is the single weapon that a commoner can learn. 
-  * Bonus might be a weapon/armour proficiency, or a class skill+  * **Military Bonus** is a weapon/armour proficiency. 
-  * Skill Bonus is a Trait Bonus to the skill modifier  (Note: This counts as training, for Trained Only skills)+  * **Skill Bonus** is a Trait Bonus to the skill modifier  (Note: This counts as training, for Trained Only skills)
  
 ===== House Ruled Non-Military Traits ===== ===== House Ruled Non-Military Traits =====
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 |Poacher |Club|Proficient with Sling |Survival +1  |Illicit small game hunting | |Poacher |Club|Proficient with Sling |Survival +1  |Illicit small game hunting |
 |Thug |Club|Proficient with Dagger |Intimidate +1  | - | |Thug |Club|Proficient with Dagger |Intimidate +1  | - |
-|Street Guide| - |Know(Local) is a class skill |Know(Local)  +1  |- | +|Street Guide| - |Know(Local) is a class skill |Know(Local)  +1  | - | 
-|Craft Assistant| Note 1 |Craft(X) is a class skill |Craft(X)  +1  |Picked up the basic skills while working as a labourer in a Craft Workshop)+|Craft Assistant| Note 1 |Craft(X) is a class skill |Craft(X)  +1  | 
-|Housekeeper | - | - |Craft(Cook)+1 \\ Craft(Clothes)+1|Servant or homemaker (based on River Folk above) |+|Housekeeper | - | - |Craft(Cook)+1 \\ Craft(Clothes)+1|Servant or home-maker  |
  
   * Weapon is the single weapon that a commoner can learn.   * Weapon is the single weapon that a commoner can learn.
pathfinder/fst/commoner_traits.txt · Last modified: 2024/05/21 23:43 by johnb