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skull_shackles:sanguine2:start [2022/09/23 14:44] – removed - external edit (Unknown date) 127.0.0.1skull_shackles:sanguine2:start [2023/09/17 21:07] – [Sanguine II] johnb
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 +====== Sanguine II ======
 +
 +{{:skull_shackles:cutter:cutter3.png?200 |}} Sanguine II is an ex-Chelaxian Navy Cutter.  She is shorter than most other sailing ships and is wider than you might expect.  She has a radical sail layout, with a single mast equipped with a large ++gaff sail|(that extends across the full length of the deck)++, a square sail, and a couple of head sails.  Because of the large gaff sail, it doesn’t have a raised foredeck or poop, so all cabins and storage are below deck, which leaves less room for cargo.  However, it still needs a full crew of 20.  Because of the reduced cargo space, cutters are not favoured by merchants, but are mainly naval (or pirate) vessels.  The cramped Captain’s cabin, and the small marine force that they carry, means that naval cutters are often commanded by a fairly junior officer.
 +
 +Stats are exactly the same as a Sailing Ship – EXCEPT that she has a sturdy hull and a reduced cargo capacity.
 + \\ 
 + \\ 
 +
 +  * **DEFENSE**: AC 14, touch 2; Hardness 7: hp 1,620 (sails 360): Save +12
 +  * **OFFENSE**: Ranged 4 light ballistae +4 (3d8/19–20): CMB +20; CMD 30: Ramming Damage 8d8
 +  * **Other**: Crew 20:  Cargo/Passengers 100 tons/75 passengers
 +
 +{{:skull_shackles:cutter:famished_mane.jpg?600 |}}
 +    
 +
 +
 +
 +===== Notes =====
 +
 +
 +All three of these ex-galley slaves were taken at the same time, from the same village.  Between them, they managed to hang together through thick and thin.
 +
 +++++ Tek Kulzur (N, Male, 1/2Orc)| 
 +Large and well-muscled, but with a distinctive under bite. In his previous life he was a ‘ne’er do well’  who hung around with 'the wrong sort' and picked up occasional work.  A couple of years rowing a galley sorted him out.
 +Str:10,Dex:11, Con:12, Int:9, Wis:9, Char:14
 +  * Skills Intimidate +8,  Perception +3, Profession (gambler) +3, Profession (Sailor) +3, Ride +4, Swim  +4
 +  * DEFENSE:  AC 12, HP 19.  Combat  Great Axe +2 (1d12  x3) 
 +  * Gear:  Leather Armour; Great Axe 
 +++++
 +
 +++++ Lila 'Outhouse' Cham (N, Female, 1/2Orc) | 
 +Squat, well-muscled, greyish skin, but little obvious Orc heritage.  In her previous life, Lila was  the ‘General Assistant’ at a tavern.
 +Str:10, Dex:11, Con:12, Int:10, Wis:13, Char:9
 +  * Skills Intimidate +1,  Perception +5, Profession (Innkeeper) +5, Profession (Cook) +5, Profession (Sailor) +5, Ride +4, Swim  +4
 +  * DEFENSE:  AC 12, HP 19.   Combat  Great Axe +2 (1d12  x3) 
 +  * Gear:  Leather Armour; Great Axe
 +++++
 +++++ Therog “Underbuster” Oakhorn (LN, Male, Dwarf) | 
 +Wiry black hair and beard. Flatulent. Covered in tattoos. Therog was a journeyman crafter in the same village where Tek and Lila were taken prisoner.
 +Str:10, Dex:11, Con:14, Int:13, Wis:10, Char:7
 +  * Skills Perception +4, Craft (Blacksmith) +5, Craft (Carpenter) +5, Profession (Sailor) +4, Ride +4, Swim  +4
 +  * COMBAT:  AC 13, HP 16:   Dwarven Waraxe +3 (1d10  x3) 
 +  * Gear:  Leather Armour; Wooden Shield (small); Dwarven Waraxe
 +++++
 +
 +++++Carla MacRose and James Jimson (AKA Rosie and Jim)|
 +Two Aspis trained [[pathfinder:off-the-shelf:ships_boats:shipscrews#marine|marines]] that were aboard the //Kurstav// when it was taken by //Stormwhisperer//, who elected to join the crew rather than being released back into Aspis Consortium service.  Long term lovers, who have had to hide their relationship from the consortium - although their immediate superiors knew and often blackmailed them.  Both are Ballista Speciallists with Exotic Weapon Proficiency (Ballista) and attack at +4 when using one.
 +Marine (Human, Fighter 3)|
 +  * MARINES – CR 2  
 +  * Male/Female Human (Bonuwat) fighter 3 
 +  * Init +6; Senses Perception +1,  
 +  * Languages Common, Polyglot
 +  *  AC 16, touch 13, flat-footed 13  - hp 26 (3HD) 
 +  * Fort +4, Ref +3, Will +2, +1 Will vs. fear, +2 trait bonus on saving throws against fear effects 
 +  * Melee boarding pike (two handed) +6 ((two handed) 1d8+3/x3)
 +  * Melee short sword +5 (1d6+2/19-20)
 +  * Ranged light crossbow +5 (1d8/19-20)
 +  * Ranged ballista (light) +5 (3d8/19-20)  
 +  * Base Atk +3; CMB +5; CMD 18  
 +  * Abilities  Str 15, Dex 14, Con 13, Int 10, Wis 12, Cha 10 
 +  * Feats  Dodge, Exotic Weapon Proficiency (Light Ballista), Improved Initiative, Power Attack, Weapon Focus (Boarding Pike)
 +  * Skills  Acrobatics +2, Climb +7, Escape Artist +2, Fly +2, Heal +1, Intimidate +5, Knowledge (Engineering) +5, Perception +1, Ride +2, Sense Motive +1, Stealth +2, Survival +5, Swim +7, 
 +  * Possessions  boarding pike;  artisan's outfit;  masterwork studded leather armor;  short sword;  ballista (light);  Light Crossbow ;     
 +
 +++++
 +
 +
 +
 +
 +===== Crew Types =====
 +
 +You can find descriptions of the different types of [[pathfinder:off-the-shelf:ships_boats:shipscrews#crew|Ships' Crew here]]
  
skull_shackles/sanguine2/start.txt · Last modified: 2023/09/17 21:07 by johnb