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skull_shackles:sanguine2:start

Sanguine II

Sanguine II is an ex-Chelaxian Navy Cutter. She is shorter than most other sailing ships and is wider than you might expect. She has a radical sail layout, with a single mast equipped with a large gaff sail , a square sail, and a couple of head sails. Because of the large gaff sail, it doesn’t have a raised foredeck or poop, so all cabins and storage are below deck, which leaves less room for cargo. However, it still needs a full crew of 20. Because of the reduced cargo space, cutters are not favoured by merchants, but are mainly naval (or pirate) vessels. The cramped Captain’s cabin, and the small marine force that they carry, means that naval cutters are often commanded by a fairly junior officer.

Stats are exactly the same as a Sailing Ship – EXCEPT that she has a sturdy hull and a reduced cargo capacity.

  • DEFENSE: AC 14, touch 2; Hardness 7: hp 1,620 (sails 360): Save +12
  • OFFENSE: Ranged 4 light ballistae +4 (3d8/19–20): CMB +20; CMD 30: Ramming Damage 8d8
  • Other: Crew 20: Cargo/Passengers 100 tons/75 passengers

Crew Types

You can find descriptions of the different types of Ships' Crew here

skull_shackles/sanguine2/start.txt · Last modified: 2023/09/17 21:07 by johnb