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skull_shackles:sanguine2:start [2022/10/07 00:16] – [Sanguine II] johnbskull_shackles:sanguine2:start [2023/09/17 21:07] – [Sanguine II] johnb
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 {{:skull_shackles:cutter:famished_mane.jpg?600 |}} {{:skull_shackles:cutter:famished_mane.jpg?600 |}}
-  * __//Captain://__ **Kaleb Bloodwyne** \\  +     
-  * **Totals:** Officers = 1;   Crew = 23 (Guards x2,Sailors,x21) +
-  * - +
-  * __//Officer//__ +
-    * **Sandra Quinn** (Female, human) Crowned with a mane of fiery red locks, she is a priestess of Besmara, and clearly understands the pirate life. She also serves as Quartermaster. \\ She will be leaving at some stage. +
-    * - +
-  * __//Petty Officers//__ +
-    * Guard and Ballista operator **Carla MacRose** ("Rosie" (LN, Female, Human) Short and wiry, short brown hair, copper complexion.  Limited sense of humour. +
-    * Guard and Ballista operator **James Jimson** ("Jim" (LN, Male, Human) Blonde hair, fair skinned, blue eyes and tall.  Limited sense of humour. +
-    * Ship's Cook - **Lila 'Outhouse' Cham**    (N, Female, 1/2Orc) Squat, well-muscled, greyish skin, but little obvious Orc heritage.    (Ex-Galley Slave, see below) +
-    * Ship's Carpenter - **Therog "Underbuster" Oakhorn** (LN, Male, Dwarf) Wiry black hair and beard.  Flatulent. Covered in tattoos.   (Ex-Galley Slave, see below) +
-    * Bosun's Mate - **Tek Kulzur**   (N, Male, 1/2Orc) Large and well muscled, but with a distinctive under bite. (Ex-Galley Slave, see below) +
-    * - +
-  * __//Crew://__ 18 Sailors +
-      * - 8 sailors from Little Oppara +
-      * - 3 sailors from Goatshead +
-      * - 1 Fisherman from Goatshead +
-      * - 6 sailors from 'pirating activities'+
  
  
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 ++++Carla MacRose and James Jimson (AKA Rosie and Jim)| ++++Carla MacRose and James Jimson (AKA Rosie and Jim)|
 Two Aspis trained [[pathfinder:off-the-shelf:ships_boats:shipscrews#marine|marines]] that were aboard the //Kurstav// when it was taken by //Stormwhisperer//, who elected to join the crew rather than being released back into Aspis Consortium service.  Long term lovers, who have had to hide their relationship from the consortium - although their immediate superiors knew and often blackmailed them.  Both are Ballista Speciallists with Exotic Weapon Proficiency (Ballista) and attack at +4 when using one. Two Aspis trained [[pathfinder:off-the-shelf:ships_boats:shipscrews#marine|marines]] that were aboard the //Kurstav// when it was taken by //Stormwhisperer//, who elected to join the crew rather than being released back into Aspis Consortium service.  Long term lovers, who have had to hide their relationship from the consortium - although their immediate superiors knew and often blackmailed them.  Both are Ballista Speciallists with Exotic Weapon Proficiency (Ballista) and attack at +4 when using one.
-Marine (Human, Fighter 2)| +Marine (Human, Fighter 3)| 
-  * Init +6; Senses Perception +1 +  * MARINES – CR 2   
-  * DEFENSE: AC 15, hp 19  +  * Male/Female Human (Bonuwat) fighter 3  
-  * Fort +4, Ref +2, Will +1; +1 vs. fear +  * Init +6; Senses Perception +1,   
-  * Combat: Melee boarding pike+(1d8+3/×3or short sword +(1d6+2/1920) +  * Languages Common, Polyglot 
-  * Combat: Ranged light crossbow +(1d8/1920), Light Ballista +(3d8/19-20 x2+  *  AC 16touch 13, flat-footed 13  - hp 26 (3HD)  
-  * STATISTICS: Str 15, Dex 14, Con 13, Int 10, Wis 12, Cha 10 +  * Fort +4, Ref +3, Will +2, +1 Will vs. fear, +2 trait bonus on saving throws against fear effects  
-  * Feats Exotic Weapon Proficiency (Light Ballista), Improved Initiative, PowerAttack, Weapon Focus (boarding pike*+  * Melee boarding pike (two handed) +((two handed) 1d8+3/x3) 
-  * Skills Climb +7, Knowledge (engineering) +5, Swim +7 +  * Melee short sword +(1d6+2/19-20) 
-  * Combat Gear potion of cure light wounds +  * Ranged light crossbow +(1d8/19-20) 
-  * Other Gear +  * Ranged ballista (light) +(3d8/19-20)   
-  masterwork studded leather, light crossbow with 10 bolts, boarding pike*, short sword,  +  * Base Atk +3; CMB +5; CMD 18   
-  * SPECIAL ABILITIES: Exotic Weapon Proficiency.  Marines have Exotic Weapon Proficiency in whatever type of siege engines are carried aboard their ships.+  * Abilities  Str 15, Dex 14, Con 13, Int 10, Wis 12, Cha 10  
 +  * Feats  Dodge, Exotic Weapon Proficiency (Light Ballista), Improved Initiative, Power Attack, Weapon Focus (Boarding Pike
 +  * Skills  Acrobatics +2, Climb +7, Escape Artist +2, Fly +2, Heal +1, Intimidate +5, Knowledge (Engineering+5, Perception +1, Ride +2, Sense Motive +1, Stealth +2, Survival +5, Swim +7 
 +  * Possessions  boarding pike;  artisan's outfit;  masterwork studded leather armor;  short sword ballista (light);  Light Crossbow ;      
 ++++ ++++
  
skull_shackles/sanguine2/start.txt · Last modified: 2023/09/17 21:07 by johnb