pathfinder:fst:commoner_traits
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pathfinder:fst:commoner_traits [2024/05/17 10:41] – [Paizo Traits] johnb | pathfinder:fst:commoner_traits [2024/05/21 23:43] (current) – johnb | ||
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After gaining some experience in a specific role, a commoner might gain a trait to represent that life experience and basic training, as the NPC advances to Commoner-2. | After gaining some experience in a specific role, a commoner might gain a trait to represent that life experience and basic training, as the NPC advances to Commoner-2. | ||
+ | |||
+ | You will notice that (apart from The Hunter) there are a lot of free, or very cheap, simple weapons listed as proficiencies in these tables. They aren't meant to replicate the skills of properly trained warriors, but give the NPC a bit of assistance as they do their job. | ||
===== House Ruled Military Traits ===== | ===== House Ruled Military Traits ===== | ||
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^Trait ^Weapon ^Military Bonus^Skill^Note| | ^Trait ^Weapon ^Military Bonus^Skill^Note| | ||
- | |Auxiliary 1 |Long Spear|Proficient with Javelin|Prof(Soldier) | + | |Auxiliary 1 |Spear|Proficient with Darts|Prof(Soldier)|Military Assistant | |
- | |Auxiliary 2 |Boarding Pike|Proficient with Buckler (only) | + | |Auxiliary 2 |Boarding Pike|Proficient with Buckler (only) |
- | |Militia|Long Spear|Proficient with Darts |Prof(Soldier) | + | |Militia|Long Spear|Proficient with Darts |Prof(Soldier)|Local |
- | |The Watch|Truncheon (Club)|Proficient with Sling |Perception | + | |The Watch|Truncheon (Club)|Proficient with Sling |Perception|Truncheon for self-defence, |
- | * **Weapon** | + | * **Weapon** |
- | * **Military Bonus** is a weapon/ | + | * **Military Bonus** is an extra weapon/ |
- | * **Skill | + | * **Skill** is a Skill that the commoner |
===== House Ruled Non-Military Traits ===== | ===== House Ruled Non-Military Traits ===== | ||
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These Occupational Traits normally come from experience - two or three years doing the same job regularly, | These Occupational Traits normally come from experience - two or three years doing the same job regularly, | ||
- | ^Trait ^Weapon ^Bonus^Skill | + | ^Trait ^Weapon ^Bonus^Skill^Note| |
- | |Hunter |Dagger|Proficient with Light Crossbow |Survival | + | |Hunter |Dagger|Proficient with Light Crossbow |Survival|Small game hunting | |
- | |Trapper|Club|Survival is a class skill |Survival | + | |Trapper|Club|Survival is a class skill |Survival|Small game trapping | |
- | |Shepherd|Club|Proficient with Sling |Perception | + | |Shepherd|Club|Proficient with Sling |Perception|sling scares predators| |
- | |Poacher |Club|Proficient with Sling |Survival | + | |Poacher |Club|Proficient with Sling |Survival|Illicit small game hunting | |
- | |Thug |Club|Proficient with Dagger |Intimidate | + | |Thug |Club|Proficient with Dagger |Intimidate| - | |
- | |Street Guide| - |Know(Local) is a class skill |Know(Local) | + | |Street Guide| - |Know(Local) is a class skill |Know(Local) |
- | |Craft Assistant| Note 1 |Craft(X) is a class skill |Craft(X) | + | |Craft Assistant| Note 1 |Craft(X) is a class skill |Craft(X) |
- | |Housekeeper | - | - |Craft(Cook)+1 \\ Craft(Clothes)+1|Servant or home-maker | + | |Housekeeper | - | [[https:// |
- | * Weapon | + | |
- | * Bonus might be a weapon/ | + | |
- | * Skill Bonus is a Trait Bonus to the skill modifier | + | |
Note 1: Weapon skill appropriate to their craft. | Note 1: Weapon skill appropriate to their craft. |
pathfinder/fst/commoner_traits.1715935279.txt.gz · Last modified: 2024/05/17 10:41 by johnb