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pathfinder:fst:commoner_traits

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pathfinder:fst:commoner_traits [2024/05/17 10:41] – [Paizo Traits] johnbpathfinder:fst:commoner_traits [2024/05/21 23:43] (current) johnb
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 After gaining some experience in a specific role, a commoner might gain a trait to represent that life experience and basic training, as the NPC advances to Commoner-2.  Not every commoner gains an occupational Trait, a few might gain a second trait at level three, however, they can never gain more than two traits in this way.  These house ruled traits are specific to Commoners, and are designed to help make Commoner NPCs a bit more rounded.  They are not available to characters of other classes.  After gaining some experience in a specific role, a commoner might gain a trait to represent that life experience and basic training, as the NPC advances to Commoner-2.  Not every commoner gains an occupational Trait, a few might gain a second trait at level three, however, they can never gain more than two traits in this way.  These house ruled traits are specific to Commoners, and are designed to help make Commoner NPCs a bit more rounded.  They are not available to characters of other classes. 
 +
 +You will notice that (apart from The Hunter) there are a lot of free, or very cheap, simple weapons listed as proficiencies in these tables. They aren't meant to replicate the skills of properly trained warriors, but give the NPC a bit of assistance as they do their job.
  
 ===== House Ruled Military Traits ===== ===== House Ruled Military Traits =====
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 ^Trait ^Weapon ^Military Bonus^Skill^Note| ^Trait ^Weapon ^Military Bonus^Skill^Note|
-|Auxiliary 1 |Long Spear|Proficient with Javelin|Prof(Soldier) +1|Military Assistant / Missile Support +|Auxiliary 1 |Spear|Proficient with Darts|Prof(Soldier)|Military Assistant | 
-|Auxiliary 2 |Boarding Pike|Proficient with Buckler (only)  |Prof(Soldier) +1|Naval Support | +|Auxiliary 2 |Boarding Pike|Proficient with Buckler (only)  |Prof(Soldier)|Naval Support | 
-|Militia|Long Spear|Proficient with Darts |Prof(Soldier) +1|Local Posse +|Militia|Long Spear|Proficient with Darts |Prof(Soldier)|Local defence group 
-|The Watch|Truncheon (Club)|Proficient with Sling |Perception +1|Truncheon for self-defence, sling for Missile Support|+|The Watch|Truncheon (Club)|Proficient with Sling |Perception|Truncheon for self-defence, sling for Missile Support|
  
-  * **Weapon** is the single weapon that commoner can learn. +  * **Weapon** represents the single weapon that any commoner can learn. 
-  * **Military Bonus** is weapon/armour proficiency. +  * **Military Bonus** is an extra weapon/armour proficiency. 
-  * **Skill Bonus** is a Skill that they must take as they progress to L2.+  * **Skill** is a Skill that the commoner must take as they progress to L2 - and represents their training in the field.
  
 ===== House Ruled Non-Military Traits ===== ===== House Ruled Non-Military Traits =====
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 These Occupational Traits normally come from experience -  two or three years doing the same job regularly,   can give a commoner a basic skill in just about any field.  These are just a few of the most obvious one. These Occupational Traits normally come from experience -  two or three years doing the same job regularly,   can give a commoner a basic skill in just about any field.  These are just a few of the most obvious one.
  
-^Trait ^Weapon ^Bonus^Skill Bonus^Note| +^Trait ^Weapon ^Bonus^Skill^Note| 
-|Hunter |Dagger|Proficient with Light Crossbow |Survival +1  |Small game hunting | +|Hunter |Dagger|Proficient with Light Crossbow |Survival|Small game hunting | 
-|Trapper|Club|Survival is a class skill |Survival +1|Small game trapping | +|Trapper|Club|Survival is a class skill |Survival|Small game trapping | 
-|Shepherd|Club|Proficient with Sling |Perception +1|sling scares predators| +|Shepherd|Club|Proficient with Sling |Perception|sling scares predators| 
-|Poacher |Club|Proficient with Sling |Survival +1  |Illicit small game hunting | +|Poacher |Club|Proficient with Sling |Survival|Illicit small game hunting | 
-|Thug |Club|Proficient with Dagger |Intimidate +1  | - | +|Thug |Club|Proficient with Dagger |Intimidate| - | 
-|Street Guide| - |Know(Local) is a class skill |Know(Local)  +1  | - | +|Street Guide| - |Know(Local) is a class skill |Know(Local)  | - | 
-|Craft Assistant| Note 1 |Craft(X) is a class skill |Craft(X)  +1  | - | +|Craft Assistant| Note 1 |Craft(X) is a class skill |Craft(X)  | - | 
-|Housekeeper | - | - |Craft(Cook)+1 \\ Craft(Clothes)+1|Servant or home-maker  |+|Housekeeper | - | [[https://www.d20pfsrd.com/traits/regional-traits/fixer/|Fixer]] |Craft(Cook) Craft(Clothes)|Fixer only works on Household items |
  
-  * Weapon is the single weapon that commoner can learn. +  * **Weapon** represents the single weapon that any commoner can learn. 
-  * Bonus might be weapon/armour proficiency, or a class skill. +  * **Bonus** might be an extra weapon/armour proficiency, or a class skill. 
-  * Skill Bonus is a Trait Bonus to the skill modifier  (Note: This counts as training, for Trained Only skills)+  * **Skill** is a Skill that the commoner must take as they progress to L2 - and represents their training in the field.
  
 Note 1: Weapon skill appropriate to their craft. Note 1: Weapon skill appropriate to their craft.
pathfinder/fst/commoner_traits.1715935279.txt.gz · Last modified: 2024/05/17 10:41 by johnb